Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have a look at the mission result screen, you see that each objective has an individual XP reward. So whatever weapon was used when completing an objective get's the XP for that section. Bonus XP for the gene-seed goes to the last weapon, probably the same for the new extermination rank bonus.
Don't know if the bug is still in the game, but make sure you kill at least one enemy with the weapon in question. Otherwise it might not earn any XP.
Not sure if this is relevant to your question, but use armory data to master individual weapons, especially the bad ones. You earn them faster than you can spend them and mastery for all weapons requires more XP in total than unlocking the next tier, so don't waste your time there.
Kills do matter now, you get more exp based on the percent of total enemies you kill, capping out at i believe 80% killed.
You mean the extermination bonus, which is mentioned seperately.