Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Prestige system opinions
People say that according to the Saber's previous record the implementation of prestige ranks might involve resetting the class to 0 multiple (6?[or 5?] according to some alleged leak) times.

That does not sound as a good idea honestly as perks qualitatively change how the class is played and playing on unfinished builds for a long-long time (6x6 25 levels to do on all classes in case of 6 ranks) does not sound too fun. Neither sounds fun to ignore the system as it seems it will involve some quality change to the classes as well.

Thoughts?
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Showing 1-12 of 12 comments
Lowbei Jan 16 @ 6:13am 
thats how prestiging works in most games.

they wont be changing it, nor should they.
Originally posted by Lowbei:
thats how prestiging works in most games.

they wont be changing it
That is what I heard.

Originally posted by Lowbei:
nor should they.

Opinion noted.
HomerJay Jan 16 @ 6:42am 
Cheap gimmick.......adds nothing to the game.
Do it 6+ time come on, what a joke.
Medicles Jan 16 @ 6:42am 
It would be a nuisance to not have all perks available during the Prestige Rank grind, but its somewhat understandable, since the class does get a boost, even though just marginally.

I did read that the WWZ system is somewhat infinite after reaching the last rank that gives a boost, so i wonder how that would work then, because generally not having all perks available for every Prestige level would be a stupid mechanic. So its also possible that Prestige is the same as in Deep Rock, you have to level your character again but you are staying with your perks.
Originally posted by Medicles:
It would be a nuisance to not have all perks available during the Prestige Rank grind, but its somewhat understandable, since the class does get a boost, even though just marginally.

I did read that the WWZ system is somewhat infinite after reaching the last rank that gives a boost, so i wonder how that would work then, because generally not having all perks available for every Prestige level would be a stupid mechanic. So its also possible that Prestige is the same as in Deep Rock, you have to level your character again but you are staying with your perks.
I honestly would prefer the second one. Some of the perks really change how the class works and having them in and out all the time does not sound too fun.
Angarvin Jan 16 @ 6:47am 
Originally posted by Tao314zdin:
Thoughts?
a good prestige system offers people who want to grind an option to grind, while at the same time not providing anything crucial as rewards so that people who don't want to grind don't feel pressured to.

if saber decides to bring wwz's prestige system into sm2 - i'm for it. it is exactly what i described.
imo an even better option would be kf2's prestige system, since it is purely cosmetic, but at this point i'm fairly certain that sm2's audience would not like that.
Originally posted by Tao314zdin:
Some of the perks really change how the class works and having them in and out all the time does not sound too fun.
i think resetting perks promotes skill, since you can't rely on something specific to carry you like bulwark's hp refill, while also keeping lower difficulties populated, which is important for game's longevity,
Last edited by Angarvin; Jan 16 @ 2:34pm
Originally posted by HomerJay:
Cheap gimmick.......adds nothing to the game.
Do it 6+ time come on, what a joke.
Well, I do not know if it is really 6, just a number I vaguely remember from some thread. I think in one of their previous games (war Z?) it was 4.
Originally posted by Angarvin:
Originally posted by Tao314zdin:
Thoughts?
a good prestige system offers people who want to grind an option to grind, while at the same time not providing anything crucial as rewards so that people who don't want to grind don't feel preasured to.

if saber decides to bring wwz's prestige system into sm2 - i'll for it. it was exactly what i described.
imo an even better option would be kf2's prestige system, since it was purely cosmetic, but at this point i'm fairly certain that sm2's audience would not like that.
Well in an alleged leak I recall the bonus was far from negligible to miss on, so if that would be the case the grind is pretty much mandatory for people playing in multiplayer.
shithead Jan 16 @ 7:04am 
2
Uninstalling if the current 25 level is reset. Okay if prestige is leveling on top of that, but I'm not leveling again. It was the ♥♥♥♥♥♥♥♥♥ experience ever.
Lowbei Jan 16 @ 8:07am 
Originally posted by right-wing extremist:
Uninstalling if the current 25 level is reset. Okay if prestige is leveling on top of that, but I'm not leveling again. It was the ♥♥♥♥♥♥♥♥♥ experience ever.
fascinating. i cant imagine uninstalling because a new added optional feature isnt something i want to participate in, but to each their own.
Féanor Jan 16 @ 11:13am 
If its well implemented im all for it, doesnt really impact people who dont want to grind and can add fun cosmetics for those that do :)
Tao314zdin Jan 16 @ 11:30am 
Originally posted by Féanor:
If its well implemented im all for it, doesnt really impact people who dont want to grind and can add fun cosmetics for those that do :)
Well cosmetics is one thing, but allegedly it gives substantial things for the gameplay like assault double-boost or increased distance or shooting from the air. Not obligatory game-breaking but also not something one would like to just miss on in MP (also get ready for duos who did not bother kicking those who did).

But at the end of the day we need to see of course, technically 1->25 is something like 8? ruthless games, so 48 games per class to finish leveling. To me it is a bit too long of an intro before actually starting to enjoy the end-game (not to mention that is just 1 class), but who knows what they really do.
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Date Posted: Jan 16 @ 2:23am
Posts: 12