Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Whats the best Relic Bolt Pistol and Chainsword?
your opinion
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16-27 / 27 のコメントを表示
puRe 2024年9月24日 10時24分 
MostlyPanda の投稿を引用:
puRe の投稿を引用:
There is ammo everywhere. I always take the the variant with more accuracy / range.
Like with the melta rifle. 20 shots are more than enough and the extended range is so much more helpful!

So accuracy bolt pistol (should be the first iirc) and fencing chainsword. The damage of the balanced one is nice, but with a speed of 1 it feels very unsatisfying!
you obviously dont play Ruthless
Actually I do with Vanguard, Bulwark and Sniper.
Next up is Heavy, but he's only rank 9, so I stick with substantial for the time being.

Heavy with the Heavy Bolter is the only class I can see running out of ammo on ruthless, but it's absolutely no problem as a Vanguard with the Instigator Bolt Carbine or Melta Rifle and the Sniper with the Bolt Sniper Rifle.

If you constantly run out of ammo you shoot to much and at targets that are probably not worth your primary ammo.
puRe の投稿を引用:
MostlyPanda の投稿を引用:
you obviously dont play Ruthless
Actually I do with Vanguard, Bulwark and Sniper.
Next up is Heavy, but he's only rank 9, so I stick with substantial for the time being.

Heavy with the Heavy Bolter is the only class I can see running out of ammo on ruthless, but it's absolutely no problem as a Vanguard with the Instigator Bolt Carbine or Melta Rifle and the Sniper with the Bolt Sniper Rifle.

If you constantly run out of ammo you shoot to much and at targets that are probably not worth your primary ammo.


That's not accurate. The RNG can be really mean and if you get something like a neurothrope early on with a group that doesn't have their relic upgrades it can be a slog. Bulwark runs out of ammo on Neurothrope almost every single time unless you have a tactical, heavy, and/or a sniper on the squad. My tactical can sometimes if I'm using a crowd control weapon. This kind of sentiment is a bit obfuscatory of the truth of the matter. It CAN be okay, but there's a possibility that you can get messed over by RNG

I've had bosses multiple times before you even hit the 1/4 mark and get ammo crates, then see ZERO crates until the halfway mark even though I scour the map looking for boxes to roll through. Then I've had so many stims and ammo I thought I was playing on difficulty 1 if it wasn't for the boss and the med stim effectiveness.
Seulin 2024年9月24日 10時37分 
Offensive stat does nothing so ammo/accuracy and for melee simply speed/fence. Strengh is an empty stat
Draescan 2024年9月24日 10時40分 
Sol Invictus の投稿を引用:
Offensive stat does nothing so ammo/accuracy and for melee simply speed/fence. Strengh is an empty stat

Can't be true since a 15 damage chainsword is seemingly killing faster than an 11.

EDIT: Always be open to being proven wrong.
最近の変更はDraescanが行いました; 2024年9月24日 10時40分
Seulin 2024年9月24日 10時44分 
Draescan の投稿を引用:
Sol Invictus の投稿を引用:
Offensive stat does nothing so ammo/accuracy and for melee simply speed/fence. Strengh is an empty stat

Can't be true since a 15 damage chainsword is seemingly killing faster than an 11.

EDIT: Always be open to being proven wrong.
Today i went on lowest difficulty op with a base boltpistol and legendary one 2 vs 9 in offense, it took both weapons around 2 mags in bodyshot value to killa tyranid warrior (majoris) went to easy mode with multimelta - 5 shots to kill one, sam MMelta on 3-rd difficulty, same amount of shots... I might be wrong and there is SOME value to it, but ♥♥♥♥♥♥♥♥♥♥♥♥♥♥;s baraley visible than
Mate, you will need to lvl them all anyway.
Sol Invictus の投稿を引用:
Draescan の投稿を引用:

Can't be true since a 15 damage chainsword is seemingly killing faster than an 11.

EDIT: Always be open to being proven wrong.
Today i went on lowest difficulty op with a base boltpistol and legendary one 2 vs 9 in offense, it took both weapons around 2 mags in bodyshot value to killa tyranid warrior (majoris) went to easy mode with multimelta - 5 shots to kill one, sam MMelta on 3-rd difficulty, same amount of shots... I might be wrong and there is SOME value to it, but ♥♥♥♥♥♥♥♥♥♥♥♥♥♥;s baraley visible than

Body shots, you mean the things that have like insane damage reduction?
Fang 2024年9月24日 10時55分 
Draescan の投稿を引用:
Sol Invictus の投稿を引用:
Today i went on lowest difficulty op with a base boltpistol and legendary one 2 vs 9 in offense, it took both weapons around 2 mags in bodyshot value to killa tyranid warrior (majoris) went to easy mode with multimelta - 5 shots to kill one, sam MMelta on 3-rd difficulty, same amount of shots... I might be wrong and there is SOME value to it, but ♥♥♥♥♥♥♥♥♥♥♥♥♥♥;s baraley visible than

Body shots, you mean the things that have like insane damage reduction?

Body shots should be the default with headshot getting damage bonus, if you're right and its reverse that might explain why the gunplay on many weapons feels so bad.
more damage on pistol = more damage from gunshoot
Brother Iampinnedhere の投稿を引用:
Draescan の投稿を引用:

Body shots, you mean the things that have like insane damage reduction?

Body shots should be the default with headshot getting damage bonus, if you're right and its reverse that might explain why the gunplay on many weapons feels so bad.

Indeed it's the case. If you don't headshot things in this game you do almost nothing. I can't tell if it's actually damage resistance ( I just called it that because functionally it seems to be? ) or if it's just the headshot multiplier is INSANELY high.
puRe 2024年9月24日 11時20分 
Draescan の投稿を引用:
Brother Iampinnedhere の投稿を引用:

Body shots should be the default with headshot getting damage bonus, if you're right and its reverse that might explain why the gunplay on many weapons feels so bad.

Indeed it's the case. If you don't headshot things in this game you do almost nothing. I can't tell if it's actually damage resistance ( I just called it that because functionally it seems to be? ) or if it's just the headshot multiplier is INSANELY high.
You notice it heavily with the hormagaunts / termagaunts.
Even with a pistol a headshot is always a one hit kill, while bodyshots need 4-5 shots. Maybe even 6?
Going for headshots should always be the highest priority.
Seulin 2024年9月25日 12時18分 
Simple tyranid melee enemy - boltpistol on average diff- 2 -3 body shots, same with highest dmg one...2 - 9 dmg diff... same killtime.. It;s stupid, wrong, and bad
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投稿日: 2024年9月24日 9時06分
投稿数: 27