Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Brainbane Sep 24, 2024 @ 7:18am
PVE Mission Difficulty and Levelling
I'll be as brief as I can. Over 100 hours in game (too many spent trying to connect and playing space marine dress up).

All classes at least lvl 20. All weapon types at tier 3 ( but crucially not all weapons and so not all perks to that level unlocked). 1 ruthless mission complete.

I've noticed that at substantial, classes level 11 and lower keep trying to join and I'm wondering if this has anything to do with people complaining about how hard the game is and not understanding why they're having a bad time.

It took me the full campaign on veteran and then all the ops missions to wrap my head around the "flow" of combat.

Then, I had to accept that I can't take my single digit level class into substantial simply because no matter how much I dodge and parry, eventually I'm going to slip up or run out of bullets and it's game over. Or, I become a resource vacuum and my squad has to decide whether or not to let me have all the stimms (to my embarrassment this has happened) or let me die (the better option imo).

The fact is, not matter how good you think you are, if your class or weapon is under levelled, you're not going to have a good time unless you really do have that parry/dodge/attack relationship nailed down. You just won't have enough health, ammo or dps at your disposal.

If you're levelling classes/weapons, do yourself and everyone else a favour and stick to a difficulty you can cope with. Hell, I'm levelling an occulus bolter right now and I've dropped down to tier 2 as it's clearly underpowered for substantial difficulty at the mastercrafted level.

I don't mind doing this, because I enjoy the missions (although gods know I want a lot more). If you're trying to race to the finish by unlocking all weapons, perks, skins, etc. through carries, maybe you're not actually enjoying the game?

Just food for thought. Feel free to respond, dismiss, or critique.
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Showing 1-9 of 9 comments
Superman060 Sep 24, 2024 @ 7:36am 
Agree with everything said. Have a lvl 17 assault (highest lvl class), and I dont go higher than average. Jumping difficulties will not help you.

Tried substantial for one match, and was out of my skill level.... also only have one good hand at the moment...

Taking a break from the game for a little though. Tired of fighting with matchmaking.
B I G Sep 24, 2024 @ 7:48am 
Over 100 hours and only 1 ruthless mission? Wow, I've got about 50 hours but that's all PVE, only max levelled 2 characters but I've beaten every level on ruthless.
Pietas Germanus Sep 24, 2024 @ 7:49am 
you can only jump difficulties on certain classes with certain weapons...the recommended levels on the difficulties are wrong....it should be 1-10, 10-20, 20-25, 25 for fresh players....now after you have leveled up a class and or weapon or two that can be used across classes plus improved your skills, then you can roll through the higher difficulties lol...and i do mean roll....think they are going to address that soon and make exterminatus of enemies higher priority than rolling to the next area.
Franky Sep 24, 2024 @ 8:28am 
"I've noticed that at substantial, classes level 11 and lower keep trying to join and I'm wondering if this has anything to do with people complaining about how hard the game is and not understanding why they're having a bad time."


I'm sympathetic because i get your train of thought, you likely did the same as me to begin with, doing each new difficulty only after you've levelled and mastered your weapons from the previous tier, and developing the mentality you "need" to be a high level past 2nd difficulty.

But this is wrong.

You have never been carried by a lvl6 melta wielding tactical (and just him, no else joined so really was us 2+bot) on ruthless. You have never witnessed a high level player flip out at low level saying the mission was impossible, leave cussing us all out, only for the mission to be the smoothest game of the entire session.

I wont say level doesn't matter, perks and more importantly weapon rarity definitely makes a difference...but not always. Melta users in particular are a big exception to your theory since they really can just dive into harder difficulties straight off the bat and do really well, solo carrying even.

Now does this mean every low level trying ruthless is a pro in disguise abusing melta weapons or just so godammned good at the game that they can live in the middle of a swarm surrounded by csm and never get hit?
No lol, maybe they just really are people who are lazy and want to be carried.
But honestly, sm2 isn't THAT hard, even on ruthless (at least compared to similar warhammer titles like darktide or vermintide), so i feel like there's a decent amount of players who can comfortably do hard difficulties as low level, or at least certainly feels like i encounter a lot of them.
Dr. Rockso Sep 24, 2024 @ 8:40am 
Don't really care what others do. They spent money just like me and if they are doing something I don't like I'll just kick them but that more than likely won't happen because I play with friends 99% of the time.
Bazinga Sep 24, 2024 @ 8:45am 
The healing fix will remove the autopilots, but the game isn't too hard as soon as you get used to being able to parry/dodge each majoris.

Tbh I find you learn faster when not running with 25 tac's that obliterate all the majoris with the plasma, 25 heavies with melta that delete every swarm..

The ONLY thing you really need to learn is how to melee in the middle of a horde, every weapon have different move sets (learn em) and if you can stomp, time gunstrikes and parry minoris etc you are golden no matter what weapons you're using.
pi73r Sep 24, 2024 @ 9:38am 
Xd you can do easily ruthless on lvl if you are skilled. Equipment doesnt matter all that much
Well game suggests a difficulty. You can go and do higher difficulties... But it doesn`t end allways well. After talking to two friend since lunch to buy the game and play coop, yesterday we finally did. All the classes i have leveld where used by them so we started with 3 Level one. After 5 tries on Inferon difficulty 2 we finally managed to win.
Well we had our fun, but that is something I would never to to randoms.
I`m most comfortable with difficulty 2. At the Moment i see still a few flaws in the system as it is.
By locking resources for Weapon unlocks behind higher difficulties people will hit walls with the Armor Data. Some People need better Weapon Perks to "compensate" a part of their "skillgap".
Now your only way to get Perk is to join the same higher difficulty you want to "outlevel" to get the chance to outlevel it.
Of course you could go an Level your class to level 25 in hopes it is enough of a outleveling dificulty 3. But than you would loose theWeapon-XP you would get if you leveled Class and Weapon parallel.
People will ever try to short cut. On my opinion, people are more seduced to short cut, the more of these walls they face.
Brainbane Sep 24, 2024 @ 9:56am 
I appreciate the replies but I think some of you are missing my point. If you're super good at the game or find it easy, good for you and this obviously doesn't apply to you. This is aimed only at people who are finding it tough.
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Date Posted: Sep 24, 2024 @ 7:18am
Posts: 9