Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

View Stats:
Pae Leo Sep 24, 2024 @ 3:13am
A suggestion for a reasonable way to buff Assault (without entirely changing the class)
Assault is my fave class by far, even with it being kinda (really) bad compared to the others. But ive noticed something about the perk tree and the way it plays that makes me think there was a mistake or a miss-communication in its design.
If the assault could jump-pack-dash out of attack animations, it instantly becomes a lot better. You could use your big heavy slow weapons like the hammer, even with the blocking trait, and then use your jumppack to dash out of attack animations in order to get perfect-dodges. Youd also get a lot more pistol strikes this way, as well as actually using all the dash perks on the assault perk tree.

With how all the skills are set up, it almost feels like this was intended to be the case. Ideally i think youd also give the assault one more pack charge but thats less impactful than what im suggesting here. I hope this gets implemented, it would give us a class more focused on dodging than parrying and making the pistol strike perks far more useful
< >
Showing 1-8 of 8 comments
Sir Harlz Sep 24, 2024 @ 3:17am 
EDIT: My bad, I assumed he meant PvP when he was talking about PvE.

Assault is not bad, I've seen it reap havoc when played by decent players. The problem is that it has a very high learning curve but that does not make it bad. The thing to remember is that your jump pack is NOT for leaping right into enemies, if you want to charge right at enemies and melee them then play bulwark or vanguard. What Assault is really good at is attacking from unexpected angles and catching people off guard. Find people that are isolated or engaged with something else and then strike from behind.
Last edited by Sir Harlz; Sep 24, 2024 @ 3:45am
B1GMike Sep 24, 2024 @ 3:43am 
Originally posted by Sir Harlz:
Assault is not bad, I've seen it reap havoc when played by decent players. The problem is that it has a very high learning curve but that does not make it bad. The thing to remember is that your jump pack is NOT for leaping right into enemies, if you want to charge right at enemies and melee them then play bulwark or vanguard. What Assault is really good at is attacking from unexpected angles and catching people off guard. Find people that are isolated or engaged with something else and then strike from behind.
You seem to be mistaken. Assault in PVP is fine. Assault in PVE is not. The lack of decent sustain/regen perks and a severely nerfed jump pack means the Assault is probably one of if not the weakest classes in PVE.

Easy buffs would be to just give PVE the PVP version of the jump pack and either ways to regen it faster and/or recover armor/hp in combat
Sir Harlz Sep 24, 2024 @ 3:46am 
Originally posted by B1GMike:
Originally posted by Sir Harlz:
Assault is not bad, I've seen it reap havoc when played by decent players. The problem is that it has a very high learning curve but that does not make it bad. The thing to remember is that your jump pack is NOT for leaping right into enemies, if you want to charge right at enemies and melee them then play bulwark or vanguard. What Assault is really good at is attacking from unexpected angles and catching people off guard. Find people that are isolated or engaged with something else and then strike from behind.
You seem to be mistaken. Assault in PVP is fine. Assault in PVE is not. The lack of decent sustain/regen perks and a severely nerfed jump pack means the Assault is probably one of if not the weakest classes in PVE.

Easy buffs would be to just give PVE the PVP version of the jump pack and either ways to regen it faster and/or recover armor/hp in combat

I just realized I assumed he meant PvP because I've NEVER seen a assault in PvE...which I guess proves OP point, lol.
AoD_lexandro Sep 24, 2024 @ 3:48am 
Originally posted by Sir Harlz:
Originally posted by B1GMike:
You seem to be mistaken. Assault in PVP is fine. Assault in PVE is not. The lack of decent sustain/regen perks and a severely nerfed jump pack means the Assault is probably one of if not the weakest classes in PVE.

Easy buffs would be to just give PVE the PVP version of the jump pack and either ways to regen it faster and/or recover armor/hp in combat

I just realized I assumed he meant PvP because I've NEVER seen a assault in PvE...which I guess proves OP point, lol.

My first three games had assaults in PvE. And they were high level. The core issue is the atrocious jump pack mechanics. SM had it spot on, I have no idea why they would change its design for this game.
Munchmatoast Sep 24, 2024 @ 3:48am 
Ummm assault has the best armour sustain in the game and the highest aoe and single target melee generation in the game.

You can watch many yt vids of people playing ruthless with bots. It's actually very good.
Targaryen22 Sep 24, 2024 @ 3:51am 
Originally posted by Sir Harlz:
EDIT: My bad, I assumed he meant PvP when he was talking about PvE.

Assault is not bad, I've seen it reap havoc when played by decent players. The problem is that it has a very high learning curve but that does not make it bad. The thing to remember is that your jump pack is NOT for leaping right into enemies, if you want to charge right at enemies and melee them then play bulwark or vanguard. What Assault is really good at is attacking from unexpected angles and catching people off guard. Find people that are isolated or engaged with something else and then strike from behind.
I disagree with your first point on the jump pack. My build is built for as continuous boosting as I can make it (skill for recharging boost with perfect dodges and ground pound kills) you can very very easily recharge both boost charges with one drop into a horde of small enemies. The thing with a ton of assault players is they are either too low level to have this build properly built out or they can't judge which mobs are large enough for it to work on. Most assault players I've seen when not playing assault simply play it wrong. It's such a fun class. I've got most of my time spent playing is using assault. I have it maxed out with relic hammer and pistol. I just think the skill curve on it is what people are struggling with. I've had many matches where I've done far better survivability wise then my heavy player backups or bulwark for example
mvdborch Sep 24, 2024 @ 3:52am 
Imo the problem with assault is merely that healing with melee attacks seems to be a little botched. If i heavy strike a group of gaunts - i should get contested health back. 5/8 times I do not. Anything else at high level is actually very fun (besides the Q pathfinding issues)
FlynnTheFearless Sep 24, 2024 @ 3:55am 
Originally posted by Sir Harlz:
EDIT: My bad, I assumed he meant PvP when he was talking about PvE.

Assault is not bad, I've seen it reap havoc when played by decent players. The problem is that it has a very high learning curve but that does not make it bad. The thing to remember is that your jump pack is NOT for leaping right into enemies, if you want to charge right at enemies and melee them then play bulwark or vanguard. What Assault is really good at is attacking from unexpected angles and catching people off guard. Find people that are isolated or engaged with something else and then strike from behind.
It's AI. There is no offguard. This post makes me laugh though. Nothing wrong with assault when played right is right. I always say jet pack does more than go slam slam it goes zip zip too. Is always my hint. It's not for dodging either. That's a waste of time and jetpacks.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 24, 2024 @ 3:13am
Posts: 8