Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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gnotheo Sep 23, 2024 @ 11:53am
For those defending melta gun
Kinda weird to see them saying it's skill issue lol.

I am not necessarily asking for nerf, but some unintended bugs do need to be fixed (mainly health regen of it). I want people to have fun lol.

Take max level relic bolt guns to a fight, and have another take Grey level starting melta.

I don't care how skillful you are and how unskillful other person is, that person will out damage you by twofold easily lol.
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Showing 1-15 of 65 comments
UNITED STATES OF SMASH Sep 23, 2024 @ 11:55am 
3
maybe no nerf just balance other weapons to be more useful
Dr. Rockso Sep 23, 2024 @ 12:02pm 
They can defend it all they want.

Saber has already stated it will be fixed.
CHAO$$$ Sep 23, 2024 @ 12:15pm 
no it needs nerfs
real nerfs
not just a bugfix
if youre taking health damage using it its a skill issue to begin with

make it not stagger majoris at all and keep the instakill aoe on minoris for all i care
something needs to go
Last edited by CHAO$$$; Sep 23, 2024 @ 12:16pm
Who's defending melta gun?

You can try all you want with grey melta but grenade launcher alone will likely do way more dmg than your melta. The damage wasn't the problem; the problem was the overheal from doing aoe damage on many enemies, grenade launcher bolt rifle does this too.
Last edited by Nobody watches your TTV; Sep 23, 2024 @ 1:18pm
Lupercal Sep 23, 2024 @ 1:21pm 
Just fix the healing (which is a bug) and it's gold, no need to cry for nerf
RaelM Sep 23, 2024 @ 1:29pm 
Originally posted by gnotheo:
Kinda weird to see them saying it's skill issue lol.

I am not necessarily asking for nerf, but some unintended bugs do need to be fixed (mainly health regen of it). I want people to have fun lol.

Take max level relic bolt guns to a fight, and have another take Grey level starting melta.

I don't care how skillful you are and how unskillful other person is, that person will out damage you by twofold easily lol.

Well Sabre are fully aware of the Melta bug and the bullet spongeyness of the higher difficulty enemies which makes bolters feel useless, with a couple of exceptions. They've already said they are working on fixing it, which is something I fully endorse despite the fact that I sometimes use the melta. I actually prefer using the bolter with the underslung grenade launcher myself, although the actual bolter rounds feel weak, the grenades wreck and you get a full resupply quite often when killing a majoris so you never run out of ammo.
Dou B Jin Sep 23, 2024 @ 1:29pm 
It's not something exclusive to melta. Plasma gun does this too, though not as effective since its a small burst range.

Haven't seen post about defending melta more about people feeling like how underwhelming a lot of the weapons are. Once they fix the bug its not as strong as people think it is. It still takes quite a lot of rounds to kill majoris enemies and it is a very ammo starved gun. One of its draw back, being up close and risking a lot of melee damage is being ignored due to the bug.

They should really be buffing other weapons especially bolter rounds. You recovery so little from the bolter and the game give you like 2 second before the contested health starts degrading. The HP system heavily favors melta because its an aoe burst damage.

If your goal is to grind exp and get data armory then not using melta feels like making things harder on yourself. I want to have fun with heavy bolter, which is why I really don't like the way the game is right now.

Give bolter some stagger if you hit a target enough, and let them actually do some damage against majoris enemies. Right now it feels like I'm using a las rifle, not a gun thats firing ammo the size of grenades.

Edit: actually nvm idk wth those traitor guards are using but those concentrated las fire hurts way more than my bolter firing nerf darts.
Last edited by Dou B Jin; Sep 23, 2024 @ 1:49pm
Ashenran Sep 23, 2024 @ 1:31pm 
just fix the bug, up other's weapon like in campaign heavy bolter can remove defense of every enemies, in OPE it don't. that's not normal.
FlynnTheFearless Sep 23, 2024 @ 1:46pm 
The melta guns take no real skill to use. They were obviously meant for a player that isn't very good at targeting. If you find melta good and bolters bad maybe you fit the melta crowd. Personally I overheal with various guns even a bolt pistol at times. Heavys do it with the heavy bolter. Use the guns you have right and any will overheal like this.
Sinistra Sep 23, 2024 @ 1:47pm 
Originally posted by CHAO$$$:
no it needs nerfs
real nerfs
not just a bugfix
if youre taking health damage using it its a skill issue to begin with

make it not stagger majoris at all and keep the instakill aoe on minoris for all i care
something needs to go
Go back to helldivers 2 forums please we don't need the first set of balances to be nerfs
They are introducing a new difficulty. that means we need some of the other guns to perform better.

And the melta is set to its lowest setting in this game. The melta has a higher setting that shoots a pure 56,000 Degree beam of heat that is meant to cut open heavy armored vehicles
EmperorVolo Sep 23, 2024 @ 1:48pm 
Originally posted by THECAPTAINGHOST:
maybe no nerf just balance other weapons to be more useful

They already said they're just gonna lower everythings life. Which is a dumb way to do it to be frank.
gnotheo Sep 23, 2024 @ 1:49pm 
Originally posted by FlynnTheFearless:
The melta guns take no real skill to use. They were obviously meant for a player that isn't very good at targeting. If you find melta good and bolters bad maybe you fit the melta crowd. Personally I overheal with various guns even a bolt pistol at times. Heavys do it with the heavy bolter. Use the guns you have right and any will overheal like this.
Would you like to join me in a game where I take Grey melta and you take relic bolt, and see who does more range damage with your "considerable" skill versus my terrible one :D?
FlynnTheFearless Sep 23, 2024 @ 1:53pm 
Originally posted by gnotheo:
Originally posted by FlynnTheFearless:
The melta guns take no real skill to use. They were obviously meant for a player that isn't very good at targeting. If you find melta good and bolters bad maybe you fit the melta crowd. Personally I overheal with various guns even a bolt pistol at times. Heavys do it with the heavy bolter. Use the guns you have right and any will overheal like this.
Would you like to join me in a game where I take Grey melta and you take relic bolt, and see who does more range damage with your "considerable" skill versus my terrible one :D?
Melta works point blank or minimum close range. A bolter will have the nerve down before they get within 100 yards dropping the littles. It's not strange snipers can out damage a heavy in range.
RaelM Sep 23, 2024 @ 1:55pm 
Originally posted by 逗逼 Jin:
It's not something exclusive to melta. Plasma gun does this too, though not as effective since its a small burst range.

Haven't seen post about defending melta more about people feeling like how underwhelming a lot of the weapons are. Once they fix the bug its not as strong as people think it is. It still takes quite a lot of rounds to kill majoris enemies and it is a very ammo starved gun. One of its draw back, being up close and risking a lot of melee damage is being ignored due to the bug.

They should really be buffing other weapons especially bolter rounds. You recovery so little from the bolter and the game give you like 2 second before the contested health starts degrading. The HP system heavily favors melta because its an aoe burst damage.

If your goal is to grind exp and get data armory then not using melta feels like making things harder on yourself. I want to have fun with heavy bolter, which is why I really don't like the way the game is right now.

Give bolter some stagger if you hit a target enough, and let them actually do some damage against majoris enemies. Right now it feels like I'm using a las rifle, not a gun thats firing ammo the size of grenades.

Edit: actually nvm idk wth those traitor guards are using but those concentrated las fire hurts way more than my bolter firing nerf darts.

The Heavy Bolter isn't that bad once you get the better ones and the correct perks to go along with it. It's pretty good at popping heads if you try and perk it for reduced spread etc. even on ruthless. Of course there are better options to take but due to the Heavy Bolters damage compared to the other Bolters, you don't notice the Bolter drawbacks as much with it.
Sinistra Sep 23, 2024 @ 1:55pm 
Originally posted by FlynnTheFearless:
The melta guns take no real skill to use. They were obviously meant for a player that isn't very good at targeting. If you find melta good and bolters bad maybe you fit the melta crowd. Personally I overheal with various guns even a bolt pistol at times. Heavys do it with the heavy bolter. Use the guns you have right and any will overheal like this.
No it was meant for multi hit on tabletop.
18 inch range you get to roll once and then reroll again and if you hit you get to roll 2 dice one more time for armor pen

Multi only means double the range. Twin linked gets even more rolls on armor pen.

So they where designed in the 80s over 30 years ago for heavy anti armor so against close range groups it rapes
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Date Posted: Sep 23, 2024 @ 11:53am
Posts: 65