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The only time you should attack crowds is with ground pound after using your jetpack.
Every other moment should be spent parrying Majoris for gunstrikes.
The game play is identical with a thunder hammer, if you play this way.
The class won't feel good to play until level 23.
Stick to using your heavy bolt pistol and parrying. Don't waste your flying ground pounds on Majoris enemies.
Otherwise I'm utilizing the thrust 2/back 2 comboes for extra damage with the perks.
I only use it on bulwark though.
I think it's awesome, I use assault and got it maxxed out.
The final upgrade where its dash attack does 50% more damage lets you haymaker people left and right.
It's kind of rough early, but it's gold fencing tier makes it pretty good. The speed upgrade it get's makes it come together.
I thought it was alright in coop with little aoe explosions on each punch, but that was before i learned how to properly use powersword.
While I appreciate the advice for assault, It's class and playstyle I understand just fine, but I am more focused on the power fist as it's my favorite lore weapon, and I was hoping to use it on both bulwark and assault as primary. I havent really given bulwark a fair go yet, but Assault for me seems like its going fine in general, when not using a fist. I mean, it's awful at low levels and I hate mostly every minute of it, but, it's mostly because I come from a 20+ vanguard.
To incorrectly quote Meatwad of Aquateen hunger force: "I get it. It aint making me happy, but I get it"
You are literally making this up. Their is no armor restore other than recharging and the bulwark banner.
EDIT: reviewed my gameplay videos. The fist does restore 1.5 armor on hit. Either with slam or punch. Hmm didnt notice this while playing.
Good catch, I apologize.