Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Is there a way to NOT do a gun strike?
Currently, if I parry something, but I DON'T want to gun strike, because I would take a huge amount of damage while standing still, I simply cannot fire my primary anywhere in the general direction of the enemy as long as that damned corsshair marker exists. This is especially bad with melta as after having perfect parried/dodged an attack, I have a very good reason NOT to stop for a gun strike...except I literally can't...or can I? (other than "not firing my primary" of course, which sounds like I'm being severely punished for executing a perfect defensive action)
Last edited by Pope Innocent the 69th; Sep 22, 2024 @ 5:48pm
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Showing 1-15 of 34 comments
EmperorVolo Sep 22, 2024 @ 5:46pm 
You know what never even ran across an issue with this but you got a point.
Originally posted by Volo:
You know what never even ran across an issue with this but you got a point.

I bet you don't play Melta Rifle Vanguard lmao.
Draescan Sep 22, 2024 @ 5:49pm 
When I aim down sights it stops me from getting gun strikes entirely as far as I can tell. Only tried it three or four times because those situations are rare-ish but it seems to work.
Originally posted by Draescan:
When I aim down sights it stops me from getting gun strikes entirely as far as I can tell. Only tried it three or four times because those situations are rare-ish but it seems to work.

Hmmm, I don't usually aim down the sights with Melta at close range because "why the hell would I?" but I'll try it and see if it works
Damage Case Sep 22, 2024 @ 5:50pm 
Originally posted by Draescan:
When I aim down sights it stops me from getting gun strikes entirely as far as I can tell. Only tried it three or four times because those situations are rare-ish but it seems to work.

works for me too
EmperorVolo Sep 22, 2024 @ 5:56pm 
Originally posted by Pope Innocent the 69th:
Originally posted by Volo:
You know what never even ran across an issue with this but you got a point.

I bet you don't play Melta Rifle Vanguard lmao.

Got almost every class maxed so...yes....still never had an issue with it. Never ran into an issue where I'd have to avoid it but I can see why other players might.
Last edited by EmperorVolo; Sep 22, 2024 @ 5:59pm
Originally posted by Volo:
Originally posted by Pope Innocent the 69th:

I bet you don't play Melta Rifle Vanguard lmao.

Got almost every class maxed so...yes....still never had an issue with it. Never ran into an issue where I'd have to avoid it but I can see why other players might.

It just hasn't occurred to me that there would be a difference between aiming down the sights and hip-firing when it came to gun strikes. I just played a game but this hasn't come up, but I'll keep playing until the same thing happens again and I'll report on it.

You basically need to have a ton of Tyranid Warriors in front of you with you firing melta into them for this to be a serious problem.
Just tested it, aiming down the sights does NOT prevent a gun strike, it only reduces FOV, but if the mark is still within your view it will gun strike even while aiming down the sights. Very annoying indeed.
BbNaB Sep 22, 2024 @ 6:24pm 
If you hold the aim button and fire you will not go into the gun strike animation.
Originally posted by BbNaB:
If you hold the aim button and fire you will not go into the gun strike animation.

I just did, like 2 minutes ago. Was deliberately testing this.
Last edited by Pope Innocent the 69th; Sep 22, 2024 @ 6:26pm
Dou B Jin Sep 22, 2024 @ 6:28pm 
I don't know why they thought its a good idea to let you keep taking damage during gunstrike.

Hope that 1 armor was worth it when the enemy took all 3 while you're animation locked.
Originally posted by 逗逼 Jin:
I don't know why they thought its a good idea to let you keep taking damage during gunstrike.

Hope that 1 armor was worth it when the enemy took all 3 while you're animation locked.

I mean, it does make sense, considering how easy it is to get a gun strike. I fully agree with the devs not giving us i-frames during the animation, but I also think gun striking should be a more deliberate action, instead of "if you look in the general direction of a mark you will do a gun strike" type of thing.

I'm thinking maybe the reason it did a gun strike for me is because I just barely entered aim down sights mode? Like, the big round crosshair appeared, but maybe I was still in hipfire "state" for this purpose? I've had another fight where it seemingly didn't gun strike...I'm confused now.
Last edited by Pope Innocent the 69th; Sep 22, 2024 @ 6:32pm
Khryst Sep 22, 2024 @ 7:07pm 
play a bulwark use the perk to deal AoE damage on a perfect parry. You'll rarely get gunstrikes again lol.

in all seriousness though ADS does work to prevent as the meltas is kind of an odd ball in the sense you can just hipfire it and be fine. the other guns they better be right in your face and even then you could miss.

I guess I don't see the issue with gunstrikes since if I'm going to use them it's either deliberate choice against a majoris or higher...or I've used a melee attack to "knockback" the minoris (like the sprint/dodge attack with a chainsword) to intentionally get breathing room to perform a gunstrike.
Toosoft Sep 22, 2024 @ 7:29pm 
Originally posted by 逗逼 Jin:
I don't know why they thought its a good idea to let you keep taking damage during gunstrike.

Hope that 1 armor was worth it when the enemy took all 3 while you're animation locked.

well i don't why you thought standing in the middle of 50 gaunts was a good idea in the first place.
Oro Sep 22, 2024 @ 7:34pm 
Originally posted by Exide:
Originally posted by 逗逼 Jin:
I don't know why they thought its a good idea to let you keep taking damage during gunstrike.

Hope that 1 armor was worth it when the enemy took all 3 while you're animation locked.

well i don't why you thought standing in the middle of 50 gaunts was a good idea in the first place.

Have you played this game...?
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Date Posted: Sep 22, 2024 @ 5:45pm
Posts: 34