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Melta shotgun on the other hand deletes mobs in 1 shot, can heal you beyond the health you lose and makes every melee wep in the game seem like a pool noodle you float on....
But with such little content and major balancing issues, game is going to need A LOT of patches/dlc.
Yeah, pretty much this. Power fist is like punching with a inflatable boxing glove. Sure it looks cool and makes you feel awesome, but its an inflatable boxing glove. It really isn't hurting anything or anyone.
But Leveling that Weapon isn't fun at the moment.
Maybe in Solomode... at least others have not to bother with you,,
Vanguard has the melta shotgun, so is it good and has healing, or bad and doesn't?
Light strikse usually cannot efficiently stagger enemy, heavy strikes often equal suicide in high difficulties.
For the power fist, yes their attacks are awful, but in high tier they are good parry weapon.
Assault class becomes playable in high difficulties only after lv 23: they are finally granted the ability to quickly recharge jumpack.
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In my opinion, stagger ability to quickly control mobs of elites is the key factor that decides whether a weapon/class is good. Melta is not very op, it's the bolters and melee weapons need to be buffed to get similar mob control ability.
And yes, we desperately need more hp recovery. I do not understand why they restrict hp recovery in a game where missions could last 30-50 minutes long, anything could happen.
With a team it may not be a problem, but it's not always easy to find a team, especially when you want to play a rather weak class.