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My only assumption was that it was easier to code a vertical lift limit than it was to code a dynamically changing y axis based on if there's a roof.
Inexcusable regardless
As a Dev it means you're misinforming your players and just confusing them needlessly.
IDK why they changed it, it should be mentioned, and if they HAD to change it for some balance issues, they should've just balanced the mechanics better instead of completely changing them.
Same is true for the vanguards Grapnel Launcher. It can be used on walls and stuff in PvP, not in PvE.
"feature" not a bug? Haha
Having to play Assault class as if they were snipers, but with a jump pack and a big hammer instead of sniper rifle is not that fun. TBH even snipers have better survivability against hordes than assault just by firing their Las Fusil from the hip.
Assault against hordes on ruthless is almost impervious. Between constantly jumping to kill and recharge jump, to wide swinging cleave of the thunder hammer, and parrying or gun strikes to always have armor refilling you can decimate a horde of enemies.
Impervious? Yeah maybe when no devour gun warrior is around. When those creatures appear, assault guy gets easily melted within seconds if he cannot find a target to parry or execute. Especially when his jumpack runs out and cannot stagger the ranged warriors.
Also, almost every class can do parry easily. So I fear being able to survive some melee warriors doesn't make assault unique. It's a thing almost everyone can do.
Yeah both Assault, and Vanguard are a blast to play in the PvP since their abilities work as you would expect them too. Both are clearly nerfed in Operations so you can't reach spots that the enemies could not get too.
This right here ^^^