Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Munchmatoast Sep 21, 2024 @ 2:14am
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PSA: Healing Mortal Wounds
Just FYI as I've run into a few that didn't know you can heal Mortal Wounds.

1) Use a Medicae pack and make sure it heals you to 100%. If it does, it will also cure your Mortal Wounds.

2) If you have a Relic AND a Mortal Wound, if you go down, the Relic will revive you AND heal your Mortal Wound.

3) Due to armour economy being the main way to survive, the most optimal use of Medicae stims is to have 2. When you die and get resurrected, you will have half hp. Immediately use your 2 stims and you will heal your Mortal Wound.

It's much more efficient to do #3 than use stims randomly because your health is low.
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Showing 1-15 of 15 comments
Lil Bunny Sep 21, 2024 @ 2:19am 
Thanks for the tips
Munchmatoast Sep 21, 2024 @ 2:26am 
Originally posted by Lil Bunny:
Thanks for the tips

You're welcome :)
Surottoru Sep 21, 2024 @ 2:47am 
I wish I had 2 med packs to do this, on later levels, there's barely enough to go around, and sometimes there isn't enough for everyone

Tip 2 though, grab those Relics, those are good
badger vortex Sep 21, 2024 @ 2:51am 
i think you should generally just use the stim when you get it on higher difficulty. sure saving it to get rid of the mortal wound debuff is useful but being downed is a way more risky situation for the team in general which you should try and avoid entirely. you shouldn't really be getting downed more than once in a mission anyway on average

there is another method where you just suicide intentionally when on low health so you can guarantee being picked up. you want to do it at the very start of a new section, or at some point where there's no incoming wave. requires more communication usually and a willingness from people to go along with it (not guaranteed in randoms)
Munchmatoast Sep 21, 2024 @ 3:07am 
Originally posted by badger vortex:
i think you should generally just use the stim when you get it on higher difficulty. sure saving it to get rid of the mortal wound debuff is useful but being downed is a way more risky situation for the team in general which you should try and avoid entirely. you shouldn't really be getting downed more than once in a mission anyway on average

there is another method where you just suicide intentionally when on low health so you can guarantee being picked up. you want to do it at the very start of a new section, or at some point where there's no incoming wave. requires more communication usually and a willingness from people to go along with it (not guaranteed in randoms)

Unfortunately if you're getting downed due to a lack of health on higher difficulty, health and stims are not the issue.

Your armour economy needs bolstering as your health shouldn't get chipped in the first place.

Treat health as a timeframe available for you to get armour, should you lose all your armour.

Additionally treat health as a timeframe available for you to mindlessly swing into hords, as you will not outheal the chip and eventually lose your health doing this.

You can counter this with guaranteed armour generation methods such as:

Parry - Gunstrike
Dash + Melee Attack - Gunstrike
Executions

I recommend getting in the habit of immediately parrying after a Gunstrike as typically the AI will be jumping at you the moment you Gunstrike.
Last edited by Munchmatoast; Sep 21, 2024 @ 3:08am
badger vortex Sep 21, 2024 @ 3:08am 
Originally posted by Munchmatoast:
Unfortunately if you're getting downed due to a lack of health on higher difficulty, health and stims are not the issue.

Your armour economy needs bolstering as your health shouldn't get chipped in the first place.

You can counter this with guaranteed armour generation methods such as:

Parry - Gunstrike
Dash + Melee Attack - Gunstrike
Executions

I recommend getting in the habit of immediately parrying after a Gunstrike as typically the AI will be jumping at you the moment you Gunstrike.
i know all this, i'm just pointing out the safer way to use stims in random groups. there are classes where it's basically impossible to die with (bulwark and heavy) but we're talking about general advice on when to use stims

in the context of the op where he mentions getting resurrected and saving stims. i'm suggesting that you want to avoid getting downed altogether so saving them is a luxury - again, if you're playing random groups
Last edited by badger vortex; Sep 21, 2024 @ 3:17am
cTrix Sep 21, 2024 @ 3:14am 
should post this in guides instead but good to know
SH41TAN Sep 21, 2024 @ 3:30am 
Regenerating stims would solve so many problems. Just put it on 180 seconds timer without any ways to speed it up and remove them as items. Its frustrating when you could play aggressively either on lowest difficulties or using melta exploit. Dying from chip damage playing as a space marine lmao, so fun.
Munchmatoast Sep 21, 2024 @ 3:32am 
Originally posted by R4P70R:
Regenerating stims would solve so many problems. Just put it on 180 seconds timer without any ways to speed it up and remove them as items. Its frustrating when you could play aggressively either on lowest difficulties or using melta exploit. Dying from chip damage playing as a space marine lmao, so fun.

Yeah, I personally wish the game was designed around hack and slash, not dark souls dodge and parry.

I guess if you want hack and slash, you *can* do it on lower difficulty where mobs die in 1 hit, I did it the other day and it was pretty fun.
cTrix Sep 21, 2024 @ 3:35am 
Originally posted by R4P70R:
Regenerating stims would solve so many problems. Just put it on 180 seconds timer without any ways to speed it up and remove them as items. Its frustrating when you could play aggressively either on lowest difficulties or using melta exploit. Dying from chip damage playing as a space marine lmao, so fun.
skill issue
Monk Sep 21, 2024 @ 3:35am 
Problem is 1 person taking 2 med packs to regain a mortal wound is far worse than 2 people not being 1 hit from death and med packs can be rare on ruthless.
Munchmatoast Sep 21, 2024 @ 3:41am 
Originally posted by Monk:
Problem is 1 person taking 2 med packs to regain a mortal wound is far worse than 2 people not being 1 hit from death and med packs can be rare on ruthless.

But you're not really 1 hit from death.

A sliver of HP can sustain your armour pool which is essentially infinite.

Let's say you use your 2 med packs because you're at a sliver of health. Ok now after 1 fight due to poor armour management you're back down to a sliver.

Now you've died the next fight and have a mortal wound, but no stims to heal it.

Next fight you're actually dead.
cTrix Sep 21, 2024 @ 3:53am 
Have you considered taking cover
Humble Techpriest Sep 21, 2024 @ 4:27am 
Originally posted by Munchmatoast:
Just FYI as I've run into a few that didn't know you can heal Mortal Wounds.

1) Use a Medicae pack and make sure it heals you to 100%. If it does, it will also cure your Mortal Wounds.

2) If you have a Relic AND a Mortal Wound, if you go down, the Relic will revive you AND heal your Mortal Wound.

3) Due to armour economy being the main way to survive, the most optimal use of Medicae stims is to have 2. When you die and get resurrected, you will have half hp. Immediately use your 2 stims and you will heal your Mortal Wound.

It's much more efficient to do #3 than use stims randomly because your health is low.
Option #4, Have a Bladguard on the team with the Banner upgrade to have all lost HP for teammates in range convert to contested HP, execute an enemy while you have the contested HP, THEN stim.
Humble Techpriest Sep 21, 2024 @ 4:29am 
Originally posted by R4P70R:
Regenerating stims would solve so many problems. Just put it on 180 seconds timer without any ways to speed it up and remove them as items. Its frustrating when you could play aggressively either on lowest difficulties or using melta exploit. Dying from chip damage playing as a space marine lmao, so fun.
"Dying from chip damage playing as a space marine lmao".

How do you think my friend who plays guard kills my marines on the table? Lasguns aren't terribly effective, even en masse vs marine profiles, even his Tempestus Scions have a bit of a dog's breakfast with it, and their Hotshots have AP!
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Date Posted: Sep 21, 2024 @ 2:14am
Posts: 15