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That said, parries are just too useful for creating gaps in a swarm, and fencing weapons can chain parry a group of enemies doing their combos at me.
Blocking weapon: Smallest parry window, but every parry is perfect
Balance: its balanced, duh.
Fencing: Largest parry window, cant perfect parry.
All weapons have the same "parry window" the style of weapon changes how much of said window is for a perfect one
Block cant perfect parry
Balanced is bout 50/50
Fencing has the highest perfect parry window, thus the lower stats generally found on them
Block weapons completely negate damage on a block. They make you "immune" to damage and IIRC also block the Orange Attack damage (it will still stagger you).
Only class that benefits from them right now is Bulwark, and that only because Bulwarks Parry timings are all messed up. Since Bulwark can get enemies into "Gunstrike" State on regular attacks with the Power Sword and Fist, you do not loose to much.. and the Bulwark Class also wants you to do Shield strikes, so it pairs really nice with a Shield Bash build.
While you can't perfect parry with a Block weapon the Bulwark isn't hampered by this as much as any other class, it even has a Talent to stagger enemies on a Shield bash. On any Class that isn't a Bulwark the Block Weapon is an "avoid at all cost" weapon.
They generally have better other stats, put out more damage. You really only want these weapons on assault IMO
You can only block what would be a parry normally. Orange is still doge. You don't really want to use block/parry at all, you want to doge everything and assault gets 50% longer window for perfect dodge and other skills that associate, so that's why i say really only use them on assault as you want to doge and not parry anyways.
they are a lot stronger for offensive purpose but at the cost of not being able to parry and you have to rely on dodge.