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it means that its better to stack 2 heals on 1 player than it is to spread them out and not use them until after you go down.
its a stupid system.
Its incredibly bad game design for a coop game that matches you with randoms.
Oh wait, so if you full heal, it gets rid of your mortal wound? I didn't actually know that. Still, it's better not to go down in the first place.
If you got downed with it, I don't believe the relic works if you pick it up after you've already been mortally wounded?
Even if it does, why go down in the first place? There's no guarantee that your teammates will be able to pick you up and even if they do, in a dire situation they are likely to lose HP while doing so.
You are correct, but I stand by what I said: just heal.
So ideally you want to give all the packs to the guy with the mortal wounds.
best scenario
Theres a bug that lets Bulwarks and Heavies heal to full when using an armoury. You can also be healed to full by a bulwark placing a flag down when you do an execution. So, sometimes its a wise idea to hang on to the stim if there's an armoury up ahead or a bulwark who heals is on your team.
Theres plenty of reasons not to use stims right away. Your advice is just bad.
Just wondering if I missed it at some point. If I did, I'm an idiot. If it didn't then they're the idiots. Either way, that's kind of a janky mechanic.