Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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󠀡󠀡 Sep 19, 2024 @ 2:23am
How do you play Assault Class in Co-op
I somehow am struggling. Either my ability button won't work or jumping down edges teleports me right back to the edge. And when throwing nades first using the loading up ground attack makes me teleport before it's even loaded fully.
Also being surrounded is a death sentence if you are trying to help up a teammate.
So here I am asking for tips.
I know how to use the fencing techniques and how the block stuff works.
I just need some help because this class feels so weak compared to most of the others.
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Showing 1-13 of 13 comments
badger vortex Sep 19, 2024 @ 2:29am 
the class really suffers vs hordes until level 23 where you get cooldown reduction on jet pack. as for fighting large groups you don't really have many safe options without jetpack itself.

tend to just have to spam parry as actually swinging your weapon will often end in you taking too much damage unless it's enemies jumping up/falling from somewhere then you can swing away

majoris are okay to fight, rely on dodge and parry as again swinging too much you will just get punished if you're facing multiple enemies

Originally posted by ุุุุ:
Also being surrounded is a death sentence if you are trying to help up a teammate.
this is true for most classes tbh, but yeah don't bother with that unless you know you won't take too much damage (which is often the case when people are downed)
Last edited by badger vortex; Sep 19, 2024 @ 2:32am
Ahriman Sep 19, 2024 @ 2:34am 
Originally posted by ุุุุ:
I just need some help because this class feels so weak compared to most of the others.

Because it is the weakest class by far in higher difficulties due to the nature of the game's enemy balancing. Ranged enemies shred health, and due to having laser accuracy, by flying up into the air, you become a target for them all. It's the reason why the class is gimped until you reach Level 23 when you finally unlock the ground pound kills recharge the Ability.

You play hit & run from that point on. You jump, slam down into the biggest pile of enemies you can find, maybe take out a bigger enemy, then immediately back into the air to hunt down the next pack. Assault doesn't want to be close to the enemy for too long, which is ironic considering the class, that is the life of the Vanguard and Bulwark. You are the backline harasser and swarm disperser.

In short, you are basically what the Sniper is, but for the trash enemies.
You don't.

Go build up a class with 3 weapons so you can share those weapons with other classes as you level them.
Last edited by Nobody watches your TTV; Sep 19, 2024 @ 2:35am
Originally posted by Ahriman:

In short, you are basically what the Sniper is, but for the trash enemies.
*laughs in infinite ammo las fusil*
󠀡󠀡 Sep 19, 2024 @ 2:41am 
Thanks for the answers, brothers. Guess I will have to level up for 5 more levels and once this class is on its max. I will probably get something useful then. Sigh, that's pretty saddening to know I'm just practice target for the whole Chaos Heretics.

Nonetheless thanks for all your answer.
Hope Sabre give the class a purpose then, because it sure ain't a boss killer either.
Last edited by 󠀡󠀡; Sep 19, 2024 @ 2:41am
Originally posted by ุุุุ:
Hope Sabre give the class a purpose then, because it sure ain't a boss killer either.
With the flying ones, absolutely not lol.
Last edited by Nobody watches your TTV; Sep 19, 2024 @ 2:44am
Ahriman Sep 19, 2024 @ 2:49am 
Originally posted by ุุุุ:
Hope Sabre give the class a purpose then, because it sure ain't a boss killer either.

According to their latest Q&A they had, they are still 'gathering data' on the Assault's performance after they started hearing and seeing people rate it so poorly.
badger vortex Sep 19, 2024 @ 2:51am 
they mentioned looking at lowering enemy health, i definitely think changing gaunts from 2 hits with thunder hammer to 1 would make the thunder hammer a much more useful weapon for horde clear.

either you do that or you give a damage bonus vs minoris to the heavier melee weapons

it's pretty ridiculous that they can just tank a hit from these massive melee weapons like thunder hammer/power fist. would also mean we wouldn't have to rely on parry spam as much vs minoris
Last edited by badger vortex; Sep 19, 2024 @ 2:57am
Chaos Sep 19, 2024 @ 3:27am 
You spam the jetpack as much as you can with the perk that let you refresh 10% of charge with each kill then be the team trash cleaner...at level 23.

Oh better yet, just play other better class until Dev buff this hot garbage.
Ishan451 Sep 19, 2024 @ 3:37am 
Originally posted by ุุุุ:
Also being surrounded is a death sentence if you are trying to help up a teammate.

I mean, with exception of the Sniper, who can go invis while doing that (if they skilled that perk), i am not exactly seeing seeing how that isn't a death sentence for any class.


If you struggle with Hordes, then use the Chainsword. Otherwise play to your strength. The Assault is supposed to be mobile... you aren't a Bulwark that is supposed to run into the thick of things and stand your ground. As Assault you charge in, hit hard, and get out.

Assault has AFAIK the largest Dodge radius of all Classes. You are supposed to flit in and out of battle.
Flanker90 Sep 19, 2024 @ 3:40am 
Originally posted by badger vortex:
it's pretty ridiculous that they can just tank a hit from these massive melee weapons like thunder hammer/power fist. would also mean we wouldn't have to rely on parry spam as much vs minoris

I think the thunder hammer should be unblockable against minoris. Also, I think killing with a melee weapon should regen assault HP; something like 2% per minoris kill, and 15% per majoris kill. Or maybe allow assault to build up bonus armour a la Quake, where you can have >100% armour but it depletes down to 100% over time as well as, obviously, in response to damage.

It's difficult to say, though, because, personally, I find difficulty 4 Nids easier than difficulty 3 Chaos, so those numbers I threw out would likely be too generous for Nids but might even be too little against Chaos.
Malganys Sep 19, 2024 @ 3:41am 
Unfortunately, the most fun and iconic class, the Assault, it's just nosense to play, for me it's a no-class at all, just useless, die in 3 sec, dosent stun, have zero survivability, the damage too it's not high, the jump it's too low, lol really nosense class, to make him viable, must... Let him really jum high, but most importantly need to STUN the target when lands, or it's just a tard useless animation, and need a boost in damage vs single target, damn have a thunder hammer, the most powerful thing you can bring, and the result? You need to hit 10 times a chaos ranged marine? 😅 Probably die during your animation?... Must bring more of the old space marine logic for assault, good jump and slow but rewarding (2/3 hit kill a PLAYER and some more for a major MOB)
Last edited by Malganys; Sep 19, 2024 @ 3:42am
GeforceJoe Sep 19, 2024 @ 3:43am 
dive in real hard and DIE fast, Repeat
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Date Posted: Sep 19, 2024 @ 2:23am
Posts: 13