Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Health, healing and armor rework
I'm just gonna get right into it. make this as concise as I can, though this is a lot of ground to cover.

Peoples suggestions are....bad and would ruin the game. I guess I should explain why
  • Healing on execution creates "me first" thoughts and play styles (do you see people in random matches setting up banner kills...nope) This is a anti team mentality and requires way to much back and forth of "oh me" "no wait actually me" to work. also...lot of jank and inconsistencies to it. maybe players are doing 100 executions a match...some may only do 20. and you have to balance as thought they are doing 100
  • Overhealing is not a great system (since there is no clear understanding of what to expect nor way to make the UI do without clutter) and will always be "this weapon does the most so it's the only good choice" we already have enough of that so...
  • None of these suggestions promote good play, just more explotation and even less co-op action in a co-op mode. It also does NOT address the "just respawn it's better" mentality

All the suggestions are not going to fix the game...they are going to make it a bigger mess.



Armor
yes I know it's out of order...

Armor is what leads to the "run" mentality. losing health is bad, and this one size fits all approach...literally doesn't
  • Armor is now different for even single class
  • melee classes have smaller bar pips but many more of them (making them more effective against melee combat)
  • Ranged classes have less pips but much bigger bars (making them more effective against ranged trading)

Example: A bulwark will have lets say 8 bars, but those bars total health is less than what armor they have now. While a heavy has only 2 bars, but they go across the entire health bar. This makes bulwarks able to stay in melee longer, and heavys to have a weakness in melee but very good trade potential in range.

Healing
yes, still out of order...

splitting this into two sections

Contested health
  • Contested health delay before draining is 3 seconds
  • Perfect dodging, perfect parries, or gun-strikes will reset the delay (even if already draining)
  • After the first 3 seconds of having contested health taking damage in melee begins the drain

This promotes patience and persistence, it rewards playing the game correctly and not trying to bum rush to make it.

Medkits and healing (this will make sense when we talk about health)
  • medkits heal all health
  • Potentially all damage after combat is regenerated. (if needed...then sure, but should be the cherry on top if needed)



Quick breakdown so far
  1. We promoted engagement with the games systems and provided rewards for playing it well.
  2. We've addressed the discrepancy between armor for melee classes and ranged classes, making both effective for what they need
  3. we've made the current limit of medkits make sense.


health
..Madness to put this on the end

Health
  • Gettting downed gives wounds, until you reach mortal wound, which is having 1
  • The health bar is split into the number of wounds you can take on each difficulty
  • Every time you are down you maximum health is reduced by the number of wounds your character can take
  • Using a relic heals all wounds and restores all health
  • Using a loadout...box? heals all wounds and restores all health ONCE per player
  • Respawning no longer exists, there is no dying only downs

this makes players care about their health, but adds consistent and predictable ways to get health. It also kills the "just die it's better" than trying to use 3 med kits to heal it off (which is a silly system and very selfish if we are being honest)
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Sep 18, 2024 @ 7:20pm
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Showing 1-4 of 4 comments
lot of good points here i have to say heat system needs a ui thing that shows the heat buildup
Originally posted by DOOM THE PRIME EVIL:
lot of good points here i have to say heat system needs a ui thing that shows the heat buildup
Thanks for saying that.

I am a bit at a lose on what you mean by "heat buildup" are we talking plasma guns or the text on the top warning you of a incoming wave?
Plank Sep 18, 2024 @ 7:33pm 
This all sounds better than how things are to me. I will say that I think the delay on contested health decay should be even longer, and the health returned by melee needs to be quite a bit higher.
Originally posted by Plank:
This all sounds better than how things are to me. I will say that I think the delay on contested health decay should be even longer, and the health returned by melee needs to be quite a bit higher.
When it comes to specifics being wrong is easily handled and adjusted, you may very well be right about the delay.
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Date Posted: Sep 18, 2024 @ 7:15pm
Posts: 4