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All of that costs you time but can ultimately contribute to victory more than getting that extra 1 for 1 kill or capture bonus.
Yeah well im trying to do all that but it just seems like the team never picks up on it, if they even coordinate at all.
Man ... it will take ages to unlock new ♥♥♥♥ when you only win like every 4th match, might just drop pvp and just go back to pve honestly :D
Very true
The game Crossout comes to mind. Where you can play for free, but 90% of the time your team consists of all the F2P players while opposing teams are made up of P2W players.
EDIT: I decided to just google it and it turns out this game has no cash shop or microtransactions, so it would seem if you are struggling, you are probably playing against teams of players who are using Discord in order to communicate tactics in real time. This sort of gameplay has always proven successful vs. players who don't communicate via VOIP of some sort. Especially in FPS type games.
Thats what i thought at first until i found out the pvp has no ingame VOIP and you can only que with a max number of 3 People, so in theory i guess i have been facing a lot of 3 stacks.
I wish they would just do something like "a loss counts as a half victory" for customization unlocks or something like that, it feels really tedious to get nowhere and lose.
Even more so because pvp progression seems to be an utter grindfest. I think im on rank 4 for ... i dont know 6 matches now or something? While performing relatively well Xp wise
Now in comes you, you press for a quick game, you join that lobby where, statistically, a sore loser left from the losing team, but you're good, so you get high scores everytime, but still lose because your team is a crappy team.
If you want to consistently win, you have to 10-ish rounds for the losers on your side to leave, then you'll have ez winstreaks. Until you get tired and leave.
That part is actually very true as well. If you don't opt out of a clearly losing team, there is a good chance you get stuck in a losing streak.
Shuffle should really be a feature to even that out.