Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Kaban4ik Sep 18, 2024 @ 7:40am
Meltagun meta in PVE
Dear developers, please buff bolter and plasma weapons to an acceptable state so that they can compete with melta, it's just funny when a small gaunt doesn't die after 6 shots.
Standard bolter ammunition is designed to penetrate a target and then explode, causing massive damage and leaving little chance of survival.
Last edited by Kaban4ik; Sep 18, 2024 @ 7:44am
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Showing 1-15 of 28 comments
Dr. Rockso Sep 18, 2024 @ 7:51am 
Meltagun is meta because it's super cheese mode and bugged currently giving full health back if you have just the slightest amount of restorable health available.
Katitoff Sep 18, 2024 @ 7:51am 
Learn to aim and score headshots?
No reason for more than 1 melta user and given half the classes can use it odds are at least 1 will have it.
puRe Sep 18, 2024 @ 7:54am 
The Melta Rifle itself needs a (small) nerf too.
Just compare the Melta Rifle to the Multimelta, which should be noticeable better in killing power but there's no real difference besides the Rifle needs to be reloaded.

Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)

Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)

Maybe lower the damage of the Melta Rifle from 8 to 5 (15 to 12) and up the rate of fire to a fixed 2+, or give it a slightly wider spread.
Last edited by puRe; Sep 18, 2024 @ 7:55am
TopHatBoar Sep 18, 2024 @ 7:57am 
Originally posted by puRe:
The Melta Rifle itself needs a (small) nerf too.
Just compare the Melta Rifle to the Multimelta, which should be noticeable better in killing power but there's no real difference besides the Rifle needs to be reloaded.

Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)

Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)

Maybe lower the damage of the Melta Rifle from 8 to 5 (15 to 12) and up the rate of fire to a fixed 2+, or give it a slightly wider spread.
of course, nerf the fun weapons and refuse to buff the ♥♥♥♥♥♥♥♥♥ ones, let's make it helldivers 2 at this point, it's pve game, nerf the mobs melting your armour, buff the ♥♥♥♥ weapons instead of nerfing thw good ones
Last edited by TopHatBoar; Sep 18, 2024 @ 7:59am
puRe Sep 18, 2024 @ 8:01am 
Originally posted by TopHatBoar:
of course, nerf the fun weapons and refuse to buff the ♥♥♥♥♥♥♥♥♥ ones, let's make it helldivers 2 at this point
Nerfing the Melta Rifle doesn't mean there can't be a buff for all the other weapons. Or do you want to buff the Multimelta to make it even more powerful?
ToxicMushroom Sep 18, 2024 @ 8:03am 
Originally posted by puRe:
The Melta Rifle itself needs a (small) nerf too.
Just compare the Melta Rifle to the Multimelta, which should be noticeable better in killing power but there's no real difference besides the Rifle needs to be reloaded.

Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)

Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)

Maybe lower the damage of the Melta Rifle from 8 to 5 (15 to 12) and up the rate of fire to a fixed 2+, or give it a slightly wider spread.
no nerf is needed .. other weapons and melee , just need to be brought up -

if things are to EASY .. for some is not really .. on higher difficulty .

.but there always those that will scream it oh so ever easy no matter what gets tossed at them ..

point is .. bring up other weapons .. let us have fun .. killing hordes of enemies:ne::brotherskull: ..
puRe Sep 18, 2024 @ 8:23am 
Originally posted by ToxicMushroom:
Originally posted by puRe:
The Melta Rifle itself needs a (small) nerf too.
Just compare the Melta Rifle to the Multimelta, which should be noticeable better in killing power but there's no real difference besides the Rifle needs to be reloaded.

Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)

Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)

Maybe lower the damage of the Melta Rifle from 8 to 5 (15 to 12) and up the rate of fire to a fixed 2+, or give it a slightly wider spread.
no nerf is needed .. other weapons and melee , just need to be brought up -

if things are to EASY .. for some is not really .. on higher difficulty .

.but there always those that will scream it oh so ever easy no matter what gets tossed at them ..

point is .. bring up other weapons .. let us have fun .. killing hordes of enemies:ne::brotherskull: ..
What would be your solution to make the Multimelta more distinct?
Give it 50+% more damage but remove 50% ammo and the ammo regeneration perk?
Give it a much wider arc to hit half the screen but limit the max. relic range to 2?

My point is that the Multimelta is a Melta Rifle on steroids, but it performs exactly the same except for the reload.
Munchmatoast Sep 18, 2024 @ 8:28am 
There's many issues with the melta.

- Permanant Stagger
- 100% Pierce
- AOE Cone is wider than visual, also massive to begin with
- High damage
- Lots of ammo
- Ludicrous rate of fire
- Overhealing "bug"

Just way too much going for it.

As someone that's got a relic melta and multi melta and heavy bolt gun, i'd probably suggest something like:

- 100% stagger on initial target
- 100% Pierce
- Pinpoint line instead of massive cone
- 25% more damage
- Significantly less ammo, like 18 max (unless you're heavy)
- Make it a charge up fire, like 1.5s charge up, unleash melta beam, pierce through enemies
- Lifesteal only on original target.

Then buff bolters to the same spot. NGL with the above change the relic heavy bolter finally fits a niche and would clear adds better, whereas the melta would delete warriors/tanks/bosses whatever as it's meant to do rather than be an AOE dragonbreath cannon with giga life leech and infinite ammo.
DanaramaPyjama Sep 18, 2024 @ 8:29am 
Originally posted by Dr. Rockso:
Meltagun is meta because it's super cheese mode and bugged currently giving full health back if you have just the slightest amount of restorable health available.
You can restore more than contested back with any weapon can't you?
Munchmatoast Sep 18, 2024 @ 8:31am 
Originally posted by DanaramaPyjama:
Originally posted by Dr. Rockso:
Meltagun is meta because it's super cheese mode and bugged currently giving full health back if you have just the slightest amount of restorable health available.
You can restore more than contested back with any weapon can't you?

Yes but it's extremely difficult with non-pierce and non-aoe weapons. The life leech has to equate to a higher amount than the contested health. IMO that alone is a bug that needs fixing and is not unique to the melta, it's just the gun that has pretty much a guarantee that it'll full heal you every shot.
Joren Sep 18, 2024 @ 8:32am 
Well the very fact that enemies can block the bolter rounds with their swords while they rush you is already a big negative. Also even when it hits there is no feedback as in no they dont even react to being shot, ie. flinch, stagger, knockdown, etc. Meanwhile you can stunlock an entire horde with a melta.
You can also hipfire the melta all day, heavy stance? whats that, is it yummy? Meamwhile, if you hipfire any bolter, the rounds will fly out at 45 degree angles from a straight barrel. Instead of being self propelled explosive shells, these bolter rounds just seem like any generic bullet you would find in any shooter. Please buff bolters. I dont even necessarily mean their damage, but add some kind of explosive effect? Its basically a 40mm grenade going off inside a living body.
puRe Sep 18, 2024 @ 8:33am 
Originally posted by Grey Knight Captain:
As someone that's got a relic melta and multi melta and heavy bolt gun, i'd probably suggest something like:

- 100% stagger on initial target
- 100% Pierce
- Pinpoint line instead of massive cone
- 25% more damage
- Significantly less ammo, like 18 max (unless you're heavy)
- Make it a charge up fire, like 1.5s charge up, unleash melta beam, pierce through enemies
- Lifesteal only on original target.

Then buff bolters to the same spot. NGL with the above change the relic heavy bolter finally fits a niche and would clear adds better, whereas the melta would delete warriors/tanks/bosses whatever as it's meant to do rather than be an AOE dragonbreath cannon with giga life leech and infinite ammo.
I really like your suggestions, you should send that to the devs too.
Played ruthless with a heavy bolter an it's actually better than the melta

As for the heavy plasma, yeah that thing sucks
Echun Sep 18, 2024 @ 9:39am 
The melta overheal is wild, marine can be down to 20% hp takes some damage, now contested is activated. Melt a horde of minoris and boom back to 80%+.

Intended or not makes for epic battles where you feel like a god, mix that overheal with iframes from parries, executes. Add an ammo cache yea xenos are getting cooked tonight!
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Date Posted: Sep 18, 2024 @ 7:40am
Posts: 28