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No reason for more than 1 melta user and given half the classes can use it odds are at least 1 will have it.
Just compare the Melta Rifle to the Multimelta, which should be noticeable better in killing power but there's no real difference besides the Rifle needs to be reloaded.
Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)
Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)
Maybe lower the damage of the Melta Rifle from 8 to 5 (15 to 12) and up the rate of fire to a fixed 2+, or give it a slightly wider spread.
if things are to EASY .. for some is not really .. on higher difficulty .
.but there always those that will scream it oh so ever easy no matter what gets tossed at them ..
point is .. bring up other weapons .. let us have fun .. killing hordes of enemies
Give it 50+% more damage but remove 50% ammo and the ammo regeneration perk?
Give it a much wider arc to hit half the screen but limit the max. relic range to 2?
My point is that the Multimelta is a Melta Rifle on steroids, but it performs exactly the same except for the reload.
- Permanant Stagger
- 100% Pierce
- AOE Cone is wider than visual, also massive to begin with
- High damage
- Lots of ammo
- Ludicrous rate of fire
- Overhealing "bug"
Just way too much going for it.
As someone that's got a relic melta and multi melta and heavy bolt gun, i'd probably suggest something like:
- 100% stagger on initial target
- 100% Pierce
- Pinpoint line instead of massive cone
- 25% more damage
- Significantly less ammo, like 18 max (unless you're heavy)
- Make it a charge up fire, like 1.5s charge up, unleash melta beam, pierce through enemies
- Lifesteal only on original target.
Then buff bolters to the same spot. NGL with the above change the relic heavy bolter finally fits a niche and would clear adds better, whereas the melta would delete warriors/tanks/bosses whatever as it's meant to do rather than be an AOE dragonbreath cannon with giga life leech and infinite ammo.
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/84-message-to-the-community-a-first-q-a
Yes but it's extremely difficult with non-pierce and non-aoe weapons. The life leech has to equate to a higher amount than the contested health. IMO that alone is a bug that needs fixing and is not unique to the melta, it's just the gun that has pretty much a guarantee that it'll full heal you every shot.
You can also hipfire the melta all day, heavy stance? whats that, is it yummy? Meamwhile, if you hipfire any bolter, the rounds will fly out at 45 degree angles from a straight barrel. Instead of being self propelled explosive shells, these bolter rounds just seem like any generic bullet you would find in any shooter. Please buff bolters. I dont even necessarily mean their damage, but add some kind of explosive effect? Its basically a 40mm grenade going off inside a living body.
As for the heavy plasma, yeah that thing sucks
Intended or not makes for epic battles where you feel like a god, mix that overheal with iframes from parries, executes. Add an ammo cache yea xenos are getting cooked tonight!