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Movement in this game is awful, I'm constantly frustrated by just how fkn slow my guy is.
I admit, making them as fast and powerful as they are lore wise would be pretty boring, every mission would become a cakewalk but as they are atm, they seem weak.. which as Space Marines, I NEVER should.
I'm also not saying gaunts are so weak a Space Marine can just cruise through fifty of them like they're cardboard cutouts, but I still should be able to have a burst of speed and gain momentum so I can hit them with the appropriate force a thousand pound object moving at 40mph would provide.
Yea, it's definitely a tough thing to balance.
At minimum, I still think running as fast as I can should probably be more effective than just spam rolling around in regards to kiting after breaking free from a swarm, and also when charging into a swarm.
Strength is balanced. Lore wise, Tyranids have the same stats as Space Marines. And here we are, 3 of us being dropped against 1000+ Tyranids.
In the 41st millenium (where SM2 takes place), Humanity is no longer conquering planets, we are fighting for survival. The odds are against us.
About the speed... it's a game. We cant be sprinting like an F1 car.
Lorewise, there are no hard stats. That would be their actual codex stat lines, which marines are much stronger than regular humans or terma/hormagaunts.
And lorewise a marine is A LOT stronger than a gaunt. T Warriors are a more direct comparison strength-wise to a marine, and I'm definitely not insinuating that we should be able to charge through a warrior.
Honestly the problem is not so much the impact of running, as you can splat cultists with appropriate ease just by smashing into them. The larger problem is the space marines we play here just seem really sluggish. Like they can't manage to actually RUN.
Surely there's a happy medium between jogging and F1 car.
I sort of get that, but the running animation itself looks like a halfhearted jog at best. You can obviously tell that these guys could move a lot faster than the current running animation depicts.
Making it lore accurate would trivialize the Tyranid missions, though. Space Marines can outrun them.
Can they, though? I can't find any relevant information on if the Space Marine can actually outrun a gaunt. If we're going by tabletop rules, gaunts are faster than Space Marines.
And we can already basically gain separation from a horde of tyranids already by rolling. It's just that running isn't any more effective than rolling speed-wise, and much more detrimental due to the lack of i-frames.
I guess I would've just liked to see running be a BIT faster than rolling. Hell, even in Dark Souls which is a notoriously roll-heavy game, you're still a bit faster when you sprint than roll (although I think fast rolling is the same speed).
So, ideally, you're using rolls to get out of range of being attacked then sprinting afterwards to gain a slight bit more separation. Something similar here would be nice and could've been done in a way that you're not really kiting quicker than spam rolling currently is.
They can, but the way they move at that speed is more like a leaping run meant to cover large distances, they're also quite vulnerable.
They do not move that quickly in levels as small as most of the ones in Space Marine 2.
Hormagaunts are faster over short distances, mostly because they can leap. Space Marines top out faster at distance. Space Marines out perform them in every other metric I can think of.
How fast a gaunt runs matters naught if no synapse creature is running with them... otherwise they revert to sniffing each others butts or something.
The game isn't big enough to show marines at their max speed because thats a bounding leap and basically is a straight line of travel and is of strategic value. I think they could be or even should be faster in space marine 2 (which is a tactical level) but that's because the game balance right now is not protecting you like a set of armor like yours should lol. If chaos lasguns weren't really messing up your health I might feel differently.
That sounds about right.
That's a good point about synapse. I like how they depicted it in this game.
I definitely don't think they could depict marines as fast as they can move in the lore with this style of game, but I do think they're depicted slower than I'd like. Even if you could have temporary bursts of running speed to close gaps with shooters would feel better than jogging (or more likely roll spamming) at them menacingly as we do now.
now you can run through some marines for example all the traitor gaurdsmen will just explode if you run or roll through them !
next look at the run speed of guardsmen the marines are not only outpacing them with individual strides because of size they are legit moving there legs faster ! it might not feel like you are moving fast as you are playing from the perspective of a giant marine but with close observation we are moving fairly quickly is it 100% accurate no and it will never be as this is a modern shooter made with a 40 k skin to attract young people into he franchise and i think there mission is complete! if everything was lore heavy and accurate it will not appeal to new comers lets be honest!
1. like the devs said "At the end of the day its your (the players) game, not ours"
2. a large amount of the players are WH40K nerds and fandboys, we want the game to feel/be right