Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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I wish sprinting was done better
It feels like the best the space marines in this game can muster is a light jog for some reason. These are primaris dudes that can run 30mph or more when ASSISTED by power armour.

Note how I say assisted, because it's easy to look at that bulky armour and think it's a massive hinderence, but it's not. It's like a second skin for these guys.

Rather than being forced to roll around so much, why on gods green earth can't I just bust through minoris enemies like a pro NFL linebacker going through a bunch of highschoolers? Rolling certainly serves it's purposes, but it shouldn't be the main thing I'm doing to kite when I'm a freakin space marine. There's a reason Usain Bolt didn't break sprinting records by rolling instead of running.

It's one of the biggest things that detracts from the whole space marine power fantasy for me. Bulwark can't just smash into a group of gaunts like a freight train, nope. Just a brisk jog is all I can muster.
Last edited by gachi is manly; Sep 17, 2024 @ 8:35pm
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Showing 1-14 of 14 comments
Vantal Sep 17, 2024 @ 8:01pm 
Marines can run at 60mph + if giving time to accelerate.

Movement in this game is awful, I'm constantly frustrated by just how fkn slow my guy is.

I admit, making them as fast and powerful as they are lore wise would be pretty boring, every mission would become a cakewalk but as they are atm, they seem weak.. which as Space Marines, I NEVER should.
gachi is manly Sep 17, 2024 @ 8:05pm 
And really it's not all just an impact thing, since chaos human cultists explode when you run or roll into them, but I should be able to charge in faster to put some hurt on any minoris sized enemy.

I'm also not saying gaunts are so weak a Space Marine can just cruise through fifty of them like they're cardboard cutouts, but I still should be able to have a burst of speed and gain momentum so I can hit them with the appropriate force a thousand pound object moving at 40mph would provide.

Originally posted by Vantal:
Marines can run at 60mph + if giving time to accelerate.

Movement in this game is awful, I'm constantly frustrated by just how fkn slow my guy is.

I admit, making them as fast and powerful as they are lore wise would be pretty boring, every mission would become a cakewalk but as they are atm, they seem weak.. which as Space Marines, I NEVER should.

Yea, it's definitely a tough thing to balance.

At minimum, I still think running as fast as I can should probably be more effective than just spam rolling around in regards to kiting after breaking free from a swarm, and also when charging into a swarm.
MostlyPanda Sep 17, 2024 @ 8:09pm 
Originally posted by Vantal:
Marines can run at 60mph + if giving time to accelerate.

Movement in this game is awful, I'm constantly frustrated by just how fkn slow my guy is.

I admit, making them as fast and powerful as they are lore wise would be pretty boring, every mission would become a cakewalk but as they are atm, they seem weak.. which as Space Marines, I NEVER should.

Strength is balanced. Lore wise, Tyranids have the same stats as Space Marines. And here we are, 3 of us being dropped against 1000+ Tyranids.

In the 41st millenium (where SM2 takes place), Humanity is no longer conquering planets, we are fighting for survival. The odds are against us.

About the speed... it's a game. We cant be sprinting like an F1 car.
SolusiRadikal Sep 17, 2024 @ 8:12pm 
The reason why it look so slow is because Primaris is so damn huge, not to mention they also have lightning fast reflex while moving like ballerina in this game. No wonder normal turn into red paste when you ran at their direction.
gachi is manly Sep 17, 2024 @ 8:32pm 
Originally posted by MostlyPanda:
Strength is balanced. Lore wise, Tyranids have the same stats as Space Marines. And here we are, 3 of us being dropped against 1000+ Tyranids.

Lorewise, there are no hard stats. That would be their actual codex stat lines, which marines are much stronger than regular humans or terma/hormagaunts.

And lorewise a marine is A LOT stronger than a gaunt. T Warriors are a more direct comparison strength-wise to a marine, and I'm definitely not insinuating that we should be able to charge through a warrior.

Honestly the problem is not so much the impact of running, as you can splat cultists with appropriate ease just by smashing into them. The larger problem is the space marines we play here just seem really sluggish. Like they can't manage to actually RUN.

Originally posted by MostlyPanda:
About the speed... it's a game. We cant be sprinting like an F1 car.

Surely there's a happy medium between jogging and F1 car.

Originally posted by SolusiRadikal:
The reason why it look so slow is because Primaris is so damn huge, not to mention they also have lightning fast reflex while moving like ballerina in this game. No wonder normal turn into red paste when you ran at their direction.

I sort of get that, but the running animation itself looks like a halfhearted jog at best. You can obviously tell that these guys could move a lot faster than the current running animation depicts.
Last edited by gachi is manly; Sep 17, 2024 @ 10:27pm
Naamtar Sep 17, 2024 @ 8:37pm 
The movement in the game could be better, for sure.

Making it lore accurate would trivialize the Tyranid missions, though. Space Marines can outrun them.
gachi is manly Sep 17, 2024 @ 8:46pm 
Originally posted by Naamtar:
The movement in the game could be better, for sure.

Making it lore accurate would trivialize the Tyranid missions, though. Space Marines can outrun them.

Can they, though? I can't find any relevant information on if the Space Marine can actually outrun a gaunt. If we're going by tabletop rules, gaunts are faster than Space Marines.

And we can already basically gain separation from a horde of tyranids already by rolling. It's just that running isn't any more effective than rolling speed-wise, and much more detrimental due to the lack of i-frames.

I guess I would've just liked to see running be a BIT faster than rolling. Hell, even in Dark Souls which is a notoriously roll-heavy game, you're still a bit faster when you sprint than roll (although I think fast rolling is the same speed).

So, ideally, you're using rolls to get out of range of being attacked then sprinting afterwards to gain a slight bit more separation. Something similar here would be nice and could've been done in a way that you're not really kiting quicker than spam rolling currently is.
Last edited by gachi is manly; Sep 17, 2024 @ 8:49pm
Teran Sep 17, 2024 @ 8:53pm 
Originally posted by Vantal:
Marines can run at 60mph + if giving time to accelerate.

Movement in this game is awful, I'm constantly frustrated by just how fkn slow my guy is.

I admit, making them as fast and powerful as they are lore wise would be pretty boring, every mission would become a cakewalk but as they are atm, they seem weak.. which as Space Marines, I NEVER should.

They can, but the way they move at that speed is more like a leaping run meant to cover large distances, they're also quite vulnerable.

They do not move that quickly in levels as small as most of the ones in Space Marine 2.
Naamtar Sep 17, 2024 @ 8:53pm 
Originally posted by gachi is manly:
Originally posted by Naamtar:
The movement in the game could be better, for sure.

Making it lore accurate would trivialize the Tyranid missions, though. Space Marines can outrun them.

Can they, though? I can't find any relevant information on if the Space Marine can actually outrun a gaunt. If we're going by tabletop rules, gaunts are faster than Space Marines.

And we can already basically gain separation from a horde of tyranids already by rolling. It's just that running isn't any more effective than rolling speed-wise, and much more detrimental due to the lack of i-frames.

I guess I would've just liked to see running be a BIT faster than rolling. Hell, even in Dark Souls which is a notoriously roll-heavy game, you're still a bit faster when you sprint than roll (although I think fast rolling is the same speed).

So, ideally, you're using rolls to get out of range of being attacked then sprinting afterwards to gain a slight bit more separation. Something similar here would be nice and could've been done in a way that you're not really kiting quicker than spam rolling currently is.

Hormagaunts are faster over short distances, mostly because they can leap. Space Marines top out faster at distance. Space Marines out perform them in every other metric I can think of.
Teran Sep 17, 2024 @ 8:58pm 
Originally posted by gachi is manly:
Originally posted by Naamtar:
The movement in the game could be better, for sure.

Making it lore accurate would trivialize the Tyranid missions, though. Space Marines can outrun them.

Can they, though? I can't find any relevant information on if the Space Marine can actually outrun a gaunt. If we're going by tabletop rules, gaunts are faster than Space Marines.

And we can already basically gain separation from a horde of tyranids already by rolling. It's just that running isn't any more effective than rolling speed-wise, and much more detrimental due to the lack of i-frames.

I guess I would've just liked to see running be a BIT faster than rolling. Hell, even in Dark Souls which is a notoriously roll-heavy game, you're still a bit faster when you sprint than roll (although I think fast rolling is the same speed).

So, ideally, you're using rolls to get out of range of being attacked then sprinting afterwards to gain a slight bit more separation. Something similar here would be nice and could've been done in a way that you're not really kiting quicker than spam rolling currently is.

How fast a gaunt runs matters naught if no synapse creature is running with them... otherwise they revert to sniffing each others butts or something.

The game isn't big enough to show marines at their max speed because thats a bounding leap and basically is a straight line of travel and is of strategic value. I think they could be or even should be faster in space marine 2 (which is a tactical level) but that's because the game balance right now is not protecting you like a set of armor like yours should lol. If chaos lasguns weren't really messing up your health I might feel differently.
gachi is manly Sep 17, 2024 @ 9:06pm 
Originally posted by Naamtar:
Hormagaunts are faster over short distances, mostly because they can leap. Space Marines top out faster at distance. Space Marines out perform them in every other metric I can think of.

That sounds about right.

Originally posted by Teran:
How fast a gaunt runs matters naught if no synapse creature is running with them... otherwise they revert to sniffing each others butts or something.

The game isn't big enough to show marines at their max speed because thats a bounding leap and basically is a straight line of travel and is of strategic value. I think they could be or even should be faster in space marine 2 (which is a tactical level) but that's because the game balance right now is not protecting you like a set of armor like yours should lol. If chaos lasguns weren't really messing up your health I might feel differently.

That's a good point about synapse. I like how they depicted it in this game.

I definitely don't think they could depict marines as fast as they can move in the lore with this style of game, but I do think they're depicted slower than I'd like. Even if you could have temporary bursts of running speed to close gaps with shooters would feel better than jogging (or more likely roll spamming) at them menacingly as we do now.
RobeRonin Sep 17, 2024 @ 9:10pm 
well you can kinda i get what you are saying and yes the power armour while being a second skin for the marines its still a massive freaking hulking dude let alone in power armour weight is still a thing even to a giant gravity is a ♥♥♥♥♥!

now you can run through some marines for example all the traitor gaurdsmen will just explode if you run or roll through them !

next look at the run speed of guardsmen the marines are not only outpacing them with individual strides because of size they are legit moving there legs faster ! it might not feel like you are moving fast as you are playing from the perspective of a giant marine but with close observation we are moving fairly quickly is it 100% accurate no and it will never be as this is a modern shooter made with a 40 k skin to attract young people into he franchise and i think there mission is complete! if everything was lore heavy and accurate it will not appeal to new comers lets be honest!
MikuXDrops Sep 17, 2024 @ 9:11pm 
damn u fanboys complain about everything, its a video game
Originally posted by MikuXDrops:
damn u fanboys complain about everything, its a video game

1. like the devs said "At the end of the day its your (the players) game, not ours"
2. a large amount of the players are WH40K nerds and fandboys, we want the game to feel/be right
Last edited by IThinkYouShouldShi*YourselfNOW; Dec 20, 2024 @ 4:39am
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Date Posted: Sep 17, 2024 @ 7:53pm
Posts: 14