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Not to mention, that the Bolters are even getting outclassed in the role they are supposed to fill by Melta and even charged Plasma attacks can kill in an AoE.
In this situation as well, it would have been way better to increase the amount of enemies on higher difficulites instead of just pushing the HP and damage of the already existing enemies.
Also, for Bolters to shine, every mission should have 2-3 massive waves of nothing but weak enemies.
The Tactical is actually really good with Bolters once you get tier 3 cleave, and Kraken rounds + perpetual penetration.
Some weapons def need buffs tho, no doubt. Especially when you have Melta which is hands down the best gun in the game
And the one who is in charge of info on weapon was messing with us, mid range litteraly mean 10 metters, long range 15 metters, over that the weapon damage start to divide by 3 to 4 and even more.
Close range 9 round, around 40 metters 150 rounds for a thousand sand. And close range weapon like the carbine you have litteraly to be at melee range to have no fall off damage.