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All in all, Melta is the problem not a class by any means. Vanguard has some great perks - all of the classes have great perks though.
It appears that you're both focusing on a single weapon, which doesn't fully account for the broader tactical elements such as fencing and repositioning. Neither the Melta Rifle, Grenade Launcher, nor Heavy Plasma Incinerator will instantly eliminate Majoris or higher-tier enemies on Ruthless. As a result, you'll need to rely heavily on your parrying and repositioning abilities, which unfortunately do not match the same level of efficiency as those of the Vanguard.
Vanguard has few downsight, he lacks of armor, two are not enough when you miss a dodge on lictor or equivalent. He's also dependent from execution to constantly refresh hook cooldown and regenerating life.
When you're used to parry a fencing weapon is more than enough.
Assault has a very high survivabilty too thanks to his capacity to constantly regenarate armor and overall better melee damage. Their mobility is comparable, probably a bit better for the assault.
On the other hand, tactical has a way better long range damage with his grenade launcher/ auspex combo. Overall he's the only one who deal easily with minors to terminus while both vanguard and assault will suffer against the latter.
So vanguard is definitely is a very strong overall to solo, but is still think that tactical is above, assault is debatable.
Actually yes, with the right perk setup, you can delete an entire group of Majoris enemies with 1 charged plasma shot with the relic Plasma Incinerator. Well, 1 is a misnomer, 1 will put them into execution state, another will kill them.
Thus far, I can't say I've missed the lack of 1 pip of armor to be honest, especially not when you're in the thick of it, Melta blasting, Parrying and Executing enemies. Plus, missing a Parry, due to Duelist and Honed Reactions become almost nigh impossible.
Not gonna lie tho, never tried the Grenade Launcher. It felt super weak when I used it for the first time, so I couldn't be bothered to level up that weapon. Might give it a try.
In crowded overwhelmed situations, it does get tricky yes. Under such circumstances I just spray and pray with the Melta to create Execution options, which I use to look around while the animation plays out, to find a target I can hook towards to for a better position.
Interesting. I've yet to level up the Heavy Plasma Incinerator to max. I found the Heavy Bolter aesthetically more appealing and when trying the Plasma on the Heavy, I wasn't really sold on it. Might giving it a try then.
Fencing perks are not required, just fencing weapon is more then enough.
It's just meltas are good straight from grey quality, so may be nerf them or move essential perks closer to level 1
You're not wrong here. Melta Rifle made life a lot better from the start. Plus the Combat Knife gets Fencing at weapon level 2, as well as the Duelist perk which is at class level 3. For a fresh player, these are must haves imho to learn the ropes.
Well that's... news.
Sounds interesting!
When I see tactical in my heavy's party or even better, both, tactical and sniper, I know it'll be easy mode.
Anything else... Vanguard followed by an Assault are useless kind of trash tier.
Heavy is best because while he lacks ability to clutch, he instead makes sure the situation is never that bad. 5 majoris in a group. 2 shots = boom. Most of them are in dying mode. And heavy as great against both tyranids and chaos. Jack of all trades, master of all. Heavy plasma incendiator and plasma pistol are strongest weapons in the game and heavy can use both. Heavy's double stomping ability is best melee ability in the game. It is a guaranteed gunstrike and armor recovery. Heavy just has everything.
Tactical has auspex which makes runs/boss fights easier and can hold his own against group of majoris and minoris with his parry auspec perk. Tactical melta is strong, but lacks boss dmg because of range/ammo and melta doing meh damage. Plasma incendiary is ok with tactical. Only option bolter gun for secondary is kind of meh. Chainsword is ok. Tactical struggles against chaos. I've clutched many times against minoris army and like 5-8 majoris focused on me while my party is dead, holding my ground until party recovery many times.
But melee is slow. Tactical has ups and downs, that's why it is a second strongest class because heavy is just good at everything except being a clutch/holding his own against army of swarm, but heavy's role is to prevent situations like that from happening by mass murdering everything on screen. I had several runs with my tactical where I clutched runs with it through massive waves of enemies and thought "well... that wouldn't had happened if I was playing heavy".
Sniper is just good addition to quickly killing bosses and such.
Bulwark is ok I guess. It sucks to have it on mission 2 for boss as it is only good for melee and most of them fail to do any good dps and quickly die in melee. But I tolerate them as distraction for my heavy allowing it to support team with superior artilerry from the back.
Vanguard and Assault both are only useful for interrupting majoris calls for backup, but other than that, worst classes. Never noticed anything special about them and if you have both in your party, runs will be harder than usual, especially boss killing in decapitation mission 2.
I have max heavy with all weapons at max.
Heavy bolter is ok, multi melta is strong, but heavy plasma incendiator is just best. Good range and can kill group of majoris in 2-3 charged shots.
If you're talking about plasma incendiator for tactical, it's fine. Does good single range dmg. I prefer it over melta. Using melta on tactical makes visibility bad and parrying harder, but I always get most kills/range dmg most if the time with it.
But with melta you're kind of useless VS extremis/bosses etc. and that matters a lot.
I can melee majoris/minoris armies with melee, even if it takes longer.
Plasma incendiator is nice to soften majoris before parry and gunstrike.