Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As a modder, I love this absolutely faulty logic.
First off, have no clue pre work could have gone into it. Like all skill and knowledge said modder has, and all work done in past to get to point where can look at a new game, know what files to mod.
Also this little thing called professional coding environment versus a personal/hobby one.
No one tells me what to do with my mods. I have no investors, I have no boss, I have nothing other than me to dictate how to make them, what I want to get made, when and uploaded where.
Game devs, at least those beyond basement indie teams of 3-10 people(and even then) have this weird thing called a system of checks and balances, and a hierarchy in their work place. Things take time to go through all the checks, and to receive approval from the dude wrote base code, to the higher levels of management before ANY patch is publicly released. This weird ass thing, dunno heard about it, called a professional software development process. It’s um, ya know been the standard way of doing these things since before fish figured out how to walk on land.
So next time feel like being OP, just remind yourself, devs aren’t modders. And vice versa.
What EmperorVolo actually wants to say is that it's always the others who are stupid. :)
That does not explain what so ever the time frame difference. I mod too.
They knew about the cheat issue before the game was out of PRERELEASE. No one is this slow. Any company worth it's value knows in order to keep retention alive cheating has to be dealt with.
You can’t release content to a player base that no longer exists.
Give me a ♥♥♥♥♥♥♥ break with this twiddle dee and twiddle dumbell routine.
I've been playing games since before the internet was invented and I have never seen a slower company or a higher lack of concern with their player base.
This game has only survived on fanboys and that's it.
Also picking up the phone and calling EAC requires weeks of deliberation? On whether they want cheats or not?
That makes no freaking sense. I've worked in multiple fortune 500 companies no one is this damn slow.