Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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INEPTITUDE of FOCUS INTERACTIVE - Cheating and more.
The EAC bypass situation and the insane INEPTITUDE of FOCUS INTERACTIVE. The curious case of ineptitude.

The current situation is that Focus Interactive refuses to just tell EAC to run a chksum on files to check for integrity. In other words EAC has an option to check that all files are correct and legit. For some reason FOCUS INTERACTIVE has chosen to do NOTHING about the cheating.

I can't tell if they're lazy, dumb, or inept.

Literally this would take minutes. Mere minutes. They just provide EAC with a list of the valid files and their expected checksums for Space Marine 2. This list is then used by EAC to verify the integrity of these files every time the game launches.

This is the file that bypasses EAC: https://community.wemod.com/t/warhammer-40-000-space-marine-2-cheats-and-trainer-for-steam/326331/62

Just scroll down till you see the bypass.zip. These are the directions: Unzip the file, copy “Warhammer 40000 Space Marine 2.ini” to the game’s root folder and overwrite the existing file. Then launch the game from Steam, wait until you are in the main menu or in mission, then press the ‘Play’ button to load the trainer.

That's it. EAC is now OFF.

There's something wrong at Focus Interactive. They seem to not have the staff to do mere minutes of work. I'm guessing they let a lot of people go after release unknowingly due to thinking the game might not do well due to the leak of the game. Another example is the Ultrawide settings appear to just be the mod added to the game. No hud elements were moved or changed.

What leads credence to the firing issue and a lack of staff? I'm confused why they can't do the bare minimum. https://www.gamesindustry.biz/focus-entertainments-q3-revenue-dips-43-and-it-announces-a-rebrand#:~:text=Focus%20Entertainment%20released%20its%20third,be%20rebranding%20to%20Pullup%20Entertainment.



This is what they put in the game: https://youtu.be/1159XfaW_IU?si=FrBI54L127sonOuI

This is just a mod too. As you can see it's the same thing. No elements moved no improvements. This mod took the modder days. From EARLY RELEASE. It took Focus Interactive weeks to what I assume is just copy the work.


It's also potentially possible they have EXTREMELY bad management staff that has their head up their butt on what is important and because of the popularity are focusing on content that could make more money.

I just find it absolutely wild that it takes them months what one person can do in mere hours.
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Showing 1-5 of 5 comments
QtheVampire Oct 1, 2024 @ 2:09pm 
I'm so glad they updated EAC to prevent people from playing the PVE COOP. Golden age of gaming right here.
MrSoul Oct 1, 2024 @ 2:36pm 
“ I just find it absolutely wild that it takes them months what one person can do in mere hours.”

As a modder, I love this absolutely faulty logic.

First off, have no clue pre work could have gone into it. Like all skill and knowledge said modder has, and all work done in past to get to point where can look at a new game, know what files to mod.

Also this little thing called professional coding environment versus a personal/hobby one.

No one tells me what to do with my mods. I have no investors, I have no boss, I have nothing other than me to dictate how to make them, what I want to get made, when and uploaded where.

Game devs, at least those beyond basement indie teams of 3-10 people(and even then) have this weird thing called a system of checks and balances, and a hierarchy in their work place. Things take time to go through all the checks, and to receive approval from the dude wrote base code, to the higher levels of management before ANY patch is publicly released. This weird ass thing, dunno heard about it, called a professional software development process. It’s um, ya know been the standard way of doing these things since before fish figured out how to walk on land.

So next time feel like being OP, just remind yourself, devs aren’t modders. And vice versa.
Last edited by MrSoul; Oct 1, 2024 @ 2:37pm
Thomsen Oct 1, 2024 @ 2:52pm 
Originally posted by Mr.Soul:
“ I just find it absolutely wild that it takes them months what one person can do in mere hours.”

As a modder, I love this absolutely faulty logic.

First off, have no clue pre work could have gone into it. Like all skill and knowledge said modder has, and all work done in past to get to point where can look at a new game, know what files to mod.

Also this little thing called professional coding environment versus a personal/hobby one.

No one tells me what to do with my mods. I have no investors, I have no boss, I have nothing other than me to dictate how to make them, what I want to get made, when and uploaded where.

Game devs, at least those beyond basement indie teams of 3-10 people(and even then) have this weird thing called a system of checks and balances, and a hierarchy in their work place. Things take time to go through all the checks, and to receive approval from the dude wrote base code, to the higher levels of management before ANY patch is publicly released. This weird ass thing, dunno heard about it, called a professional software development process. It’s um, ya know been the standard way of doing these things since before fish figured out how to walk on land.

So next time feel like being OP, just remind yourself, devs aren’t modders. And vice versa.

What EmperorVolo actually wants to say is that it's always the others who are stupid. :)
EmperorVolo Oct 1, 2024 @ 3:57pm 
Originally posted by Mr.Soul:
“ I just find it absolutely wild that it takes them months what one person can do in mere hours.”

As a modder, I love this absolutely faulty logic.

First off, have no clue pre work could have gone into it. Like all skill and knowledge said modder has, and all work done in past to get to point where can look at a new game, know what files to mod.

Also this little thing called professional coding environment versus a personal/hobby one.

No one tells me what to do with my mods. I have no investors, I have no boss, I have nothing other than me to dictate how to make them, what I want to get made, when and uploaded where.

Game devs, at least those beyond basement indie teams of 3-10 people(and even then) have this weird thing called a system of checks and balances, and a hierarchy in their work place. Things take time to go through all the checks, and to receive approval from the dude wrote base code, to the higher levels of management before ANY patch is publicly released. This weird ass thing, dunno heard about it, called a professional software development process. It’s um, ya know been the standard way of doing these things since before fish figured out how to walk on land.

So next time feel like being OP, just remind yourself, devs aren’t modders. And vice versa.

That does not explain what so ever the time frame difference. I mod too.

They knew about the cheat issue before the game was out of PRERELEASE. No one is this slow. Any company worth it's value knows in order to keep retention alive cheating has to be dealt with.

You can’t release content to a player base that no longer exists.

Give me a ♥♥♥♥♥♥♥ break with this twiddle dee and twiddle dumbell routine.
EmperorVolo Oct 1, 2024 @ 4:02pm 
Not to mention the ridiculous speed of the matchmaking fix. No one is this slow no one. Most companies put player retention at the top of the list of things to do.

I've been playing games since before the internet was invented and I have never seen a slower company or a higher lack of concern with their player base.

This game has only survived on fanboys and that's it.


Also picking up the phone and calling EAC requires weeks of deliberation? On whether they want cheats or not?

That makes no freaking sense. I've worked in multiple fortune 500 companies no one is this damn slow.
Last edited by EmperorVolo; Oct 1, 2024 @ 4:05pm
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Date Posted: Oct 1, 2024 @ 1:50pm
Posts: 5