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It was not difficulty it was just bullet sponging and lack of damage from our weapons but casuals did not know what they wanted prior to this patch.
That just my experience as a solo player. I from time to time play with others and i notice that i don't get swarmed as much when i do and that. I just figured its cause all my character are over lvl 10 5 of them are 20 or over and most times im in a lobby with a 15 or lower character as teammates.
I am good but not that good and i am still waltzing through, they 100% reduced spawns. I should've died some of those missions
People complained that chaos wasnt fun to fight which the shield demons were bs but because of that they took it to the extreme and lowered spawn number for chaos.
It wasn't so much that ruthless was too hard, it was just a slog with a high time to kill. The shift to making players more durable and enemies less spongy should come at the expense of them being more aggressive or just more of them period, not less.
This is a good point.
increased SPECIAL spawns
increased big enemies
increased hordes
increased intensity throughout the operation
make us actually sweat for once.
one thing i am amazing in is melee combat and there actually aren't enough ranged troops to make me fear them.
they might have for ruthless idk im use to substanial cause i got most of my guns up to purple i think i might have like 5 that arent. the power fist, both bolter type sniper rifle for sniper and the plasma.
This approach reminds me of L4D. You would have moments in game where once you trigger something, the game throws enemies at you endlessly and your task is simply to fight your way through it. The concept is fun, but I fear it would trigger 2 responses:
1. Roll to safety and skip this "bs" part.
2. "Too hard, impossible to get through, can't kill everything, nerf it."
Game would defo become more interesting though if after destroying the rocks in Inferno and facing one massive wave/boss until you get to the armory + gate (outside zone just before you head to generators IIRC) you'd instead face a more consistent trickle of enemies you have to consistently battle, which have better ability at slowing you down and punishing speedrunning ... ... which the game doesn't have sadly.
Nah with all the complaints lol they gonna try to make the sh!t impossible just you wait and see lol