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Rapporter et problem med oversettelse
Takes a moment to learn, but yea when you do, it’s actually fun.
Also, git gud.
once the 'hey cool I'm a space marine' wears off] it's just depressing. The PvP is hilariously bad; there is no depth to it at all, no ballistic mechanics(yay hitscan...), no interactive melee mechanics whatsoever(just spam and hope the server gods smile on you... most likely you and your opponent both die), no matchmaking of any kind, at all (getting put on EU servers with 400+ ping... why???).
A bit of balance tweaking here and there will help a tiny bit, but the core mechanics of the game are so so so poorly implemented, it's unlikely the developers have the talent to improve things.
A a warhammer player, I'm so disgusted at the lack of diligence by GW, I'll be 3D printing or buying from recasters in future.
At the same time, I’m reassured to know that there are others who share my perspective and find comfort in knowing they’re not alone in feeling frustrated with how the game has turned out. My comments here come from a place of genuine passion for the potential this game had, but unfortunately, it has fallen short of expectations and likely may never reach what many of us had hoped for; it's why the player base already halved since launch.
There are numerous factors that have contributed to my lack of motivation to improve in this game. After giving it another attempt just now, I quickly reaffirmed my frustration with the combat system. It feels disorganized and chaotic. Additionally, elements like A Cat and IsraelIsCommittingGenocide further confirm my dissatisfaction with Space Marine 2:
Playing on the easiest difficulty can be somewhat fun, but beyond that, the chaos of massive wave combat quickly becomes overwhelming. The dodge, parry, and forced execution mechanics for armor turn into a messy experience. Since higher difficulties are required to level up your gear, the grind just feels more like a hassle, and I honestly can't be bothered to continue.
Instead of acting like a rage baby though, I stayed to learn the controls and I got better at the game. It turned out to be very enjoyable after all.
And now i struggle beating horde chapters of main campaign in space marine 2, because its really hard on very high difficulty to think how to kill all these bugs at a high speed before the timer of objective runs out.
This game gives u different experience of hard and i love it. Its very addictive and adrenaline.
If u dont understand the mechanics of it i can advise u to use
chaine sword for horde
plasma pistol charge for psykers and else
melta gun for everything exept bosses
grenades for horde
Man, get good =)
For an iconic weapon, the bolter in SM2 really has no punch. The darktide bolter is scary like ffff. And the thunder hammer and heavy bolter in SM1 was a lot more fun and impactfull. Feels like a downgrade compared to the first game.
Having said that, SM2 isn't a 'deep' game but a lot of the mechanics, even for the different classes are subtle and require some time to comprehend. When the flow is there, it gets really fun.
But let's be honest, not all of us can face the extensive and agonizing operation of the rubicon Primaris. Only the select few.
I decided to give the Vanguard another shot, this time equipped with a Melta Rifle and a fencing Combat Knife. The experience is now somewhat more enjoyable, though it still feels limited to just this one class. In comparison, Darktide offers a variety of builds across multiple classes, providing more options to experiment with, which makes it easier to engage with. The sense of excitement and adrenaline is much stronger in Darktide as well.
With the time demands of working 50 hours a week, staying committed to the gym, and maintaining a social life, I just don’t see myself mastering the combat in Space Marine 2. That’s probably the key difference between those who are younger and have fewer responsibilities—they can dedicate more time to improving their skills in games. In the end, no employer is going to care how good you are at a game when it comes to your resume.
When there are no enemy waves, the gameplay remains manageable. However, once those waves begin, it feels as though I’m quickly overwhelmed from all sides with enemies seemingly coming out of nowhere, with little opportunity to reposition without taking numerous hits, even when using evasive maneuvers. On the first threat level, minor mistakes are forgivable, but as the difficulty increases, it feels like you need to be completely in sync with the game—a level of immersion that I simply don’t have the time to achieve. Even then, the repetitive nature of the gameplay loop becomes quite noticeable.
I’m not saying Darktide is the ultimate example, but its developers certainly succeeded in capturing the excitement and intensity of a horde game. In contrast, Space Marine 2 seems unsure of its identity and, unfortunately, struggles to succeed in either aspect.
If it's a long-forgotten game, how come you know about it? The point is, Ninja Gaiden 2 was an extremely difficult game back in the day. Most casual players had a hard time completing it, even on the easiest settings. Yet, the combat was fantastic, even till this day, with a wide variety of combos and unique weapons that made it highly rewarding.
Space Marine 2 seems to be aiming for a beat-'em-up style but hasn't captured what made Ninja Gaiden 2 so successful. As for referencing Souls games, it’s simply to show that I'm one of those players that are willing to endure frustration when the gameplay loop is enjoyable and diverse. Yet SM2 seems to miss the mark on how to be challenging without resorting to a repetitive cheese-loop.