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Rapportera problem med översättningen
Adding more ops does alleviate the repetitiveness by keeping the levels from appearing as frequently too.
- Puzzles for each of the classes. (Assault gets platforming puzzle, Sniper stealth puzzle, etc.)
- Unique boss mechanics similar to the Op with the Dragon and sigils.
- Unique cosmetics (like I said in OP).
Adding Raids would be a much better use of time and add much more variety than just adding more Ops.2.Adding puzzle platforms in a horde shooter...yea no thanks
3.unique challenges would only be good but what exactly are they gonna put behind these? regular coins?
True replayability would come from either procedural maps, or big open maps with objectives that spawn across them, or complex multi-path maps with pathing that is randomly open or closed.
There is already some stuff like the last one in the game, sometimes you don't have to do objectives and dont go to parts of the map. Saber should expand massively on that and make the maps much more complex and interesting with high variability and random events.
I'm fine with new Operations, new enemies whether different nids or 1k sons, or a completely new enemy altogether
Rather than discussions of new content, what I really want to see is a massive push and focus on the performance issues that have been the Achilles heel of the title, in my opinion
Fix the networking, and try to better optimise the game for a more stable experience
oh...
And tonnes of Chaos customisation... of course brothers