Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Thousand Sons are still not fun to fight
The Rubric Marines still seem to teleport just as much as they did before even though it has apparently been tuned down. The only difference I can see is that they don't turn fully invisible when they do teleport. They can also just ignore that fact that you're attacking and start an attack sequence of their own without parrying or blocking you first.

The Zangors still tank a huge amount of damage, only appear to get knocked back by explosions or heavy attacks, splash damage doesn't affect them nearly as much, they can power through your attacks and still hit you back even if you're pouring damage in to them, and they can stun/knock you back with basically no effort leading to chains of being stunned/knocked back with little you can do about it once the chain starts. They are better at melee than every other Thousand Sons unit other than the melee terminator.

The Pyrae Cult Rubric Marines (fire dudes) seem completely ambivalent to attacks. They just power through everything you hit them with without seeming to react much at all. They can initiate any of their attacks at almost any time unless you've hit them with an explosive - and even then they can teleport mid-stun. Also, their fire attacks stun and damage you way too much and have far too much range.

A number of the Hellbrutes' attacks allow the Hellbrute to travel almost an infinite distance to its target no matter how far away it was when it started or what is in the way - and I do not mean the actual teleporting attack, I mean it literally starts an attack, the game must figure out its target is further away than the running/dash animation is going to carry it, so it just picks it up and plops it down right in front of the target from any distance and lets the attack land.


They are still a chore to fight, where as Tyranids are now fun to fight.
Last edited by Captain Vredesbooty; Sep 28, 2024 @ 8:29am
Originally posted by Hawk:
Originally posted by h07SUOe!qbTX!2@RG!x$i9JEM4*fI:
"Unless I can just press click and walk forward effortlessly, the game is too difficulty."
"unless I can flex to my mom and dad how "Good" I am at a video game the game is too easy."
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Showing 1-15 of 49 comments
Draescan Sep 28, 2024 @ 8:34am 
Yeah chaos needs a lot of work.

I feel like opening the rubrics up to more chances for parries would go a long way towards making them more satisfying to fight, as well as allowing for more chances to get parry gun strikes on things like the hellbrute ( this goes for the tyrant too, one of his attack chains literally doesn't allow you to punish him even if you hit it perfectly on the parries ) Everything has to be perfect dodged for chaos marines and it makes certain classes feel like they've been hamstrung.

The lack of attack reactions in general across the board needs adjustment to be honest. Nothing responds to anything that isn't an explosive, heavy attack ( although they ignore these OFTEN too both tyranids and chaos ), or single shot high damage weapon. It's kinda lame when you can hit 12 consistent headshots with a mid damage weapon and still have the enemy dodging around acting like you're shooting harsh language at him.

EDIT: To be clear here, I actually think the reduction on the number of enemies was 100% the wrong way to go about nerfing them. It's kinda lame, however we needed more offensive options against them to open them up to our attacks. The AI can already break out of stunlocks whenever they please, and Tyranid's dodge makes them 100% immune to damage through the ENTIRE animation not just the instant they start it like ours.

The combat system needs to be evened out so that we both suffer and benefit from the same systems. If we get stunned, they should too, if we can't break out of stuns, they shouldn't be able to either. Chaos are the worst proponents of this. I'm 100% down with getting the old numbers back and making the fight against them more skill based and less about just dumping damage on them in a race to see who taps out first. That ♥♥♥♥'s for the birds anyways.
Last edited by Draescan; Sep 28, 2024 @ 2:06pm
--Nico-- Sep 28, 2024 @ 8:44am 
are you serious ? MAP with chaos are empty now, no more swarm of ennemies
Moon Punisher Sep 28, 2024 @ 8:53am 
If you are a melee class it is literally not worth it to go play chaos maps, it is that simple mate. Those are for the guys with guns.
WikiTora Sep 28, 2024 @ 8:56am 
People won't be happy until they can pummel into the ground a bunch of special need mobs.
Originally posted by --Nico--:
are you serious ? MAP with chaos are empty now, no more swarm of ennemies

Spawns are crazy for my group. We've just been mobbed by four different groups of Zangors with 9 mixed Rubric Marines shooting us from the edges and a score of cultists sniping at us.


Originally posted by Moon Punisher:
If you are a melee class it is literally not worth it to go play chaos maps, it is that simple mate. Those are for the guys with guns.

Playing against them as Bulwark certainly isn't fun.
Necrophoria Sep 28, 2024 @ 8:59am 
Originally posted by --Nico--:
are you serious ? MAP with chaos are empty now, no more swarm of ennemies

This. the maps are a joke if you have a competent team. More often than not I would walk through an empty hallway, focus a patrol, then walk around for another actionless minute.

OP, I am tempted to say "skill issue" or "git gud", but instead I want to give you a tip that I notice folks tend to forget, which results in reinforcements.

Did you know dodge attacks are very useful? They are super clutch in stunning anything majoris, and helps to cover distance. I rely on those heavily as assault, and it really helps to take out single rubric marines, not to mention warriors on the nids level.

I am sure there's something in your gameplay style that's screwing you up. I'd be more than happy to hop in a squad and give some advice.
Last edited by Necrophoria; Sep 28, 2024 @ 8:59am
Sandyclawz Sep 28, 2024 @ 8:59am 
You want unfun fights? Go play Helldivers 2, Automaton front, Super Helldive difficulty missions. I DARE YOU!
Moon Punisher Sep 28, 2024 @ 9:01am 
Originally posted by WikiTora:
People won't be happy until they can pummel into the ground a bunch of special need mobs.

More like people wont ever be happy, cause they are given a sword/hammer... to go around like a headless chicken while running after enemies which teleport when you finally get to them and keep shooting at you from across the screen.

Never bring a sword to a gun fight, a pity if that is about what you have lols.
Monéo Atréides Sep 28, 2024 @ 9:01am 
Chaos are never fun, in this game, in the tabletop, in books. I hate them with all my guts as the God Emperor intended
Necrophoria Sep 28, 2024 @ 9:03am 
Originally posted by Sandyclawz:
You want unfun fights? Go play Helldivers 2, Automaton front, Super Helldive difficulty missions. I DARE YOU!

I heard the game is easier now actually. I haven't tried it yet, but the numbers left me not too motivated to go back.
Moon Punisher Sep 28, 2024 @ 9:04am 
Originally posted by Brother Barry:
Playing against them as Bulwark certainly isn't fun.

Pretty much.
Devs seem to have forgotten they designed melee classes when they put stages where you become the duck in the middle of a peanut gallery surrounded by enemies you need to keep running around after lols.
Originally posted by Sandyclawz:
You want unfun fights? Go play Helldivers 2, Automaton front, Super Helldive difficulty missions. I DARE YOU!

Oh no, you can keep that. I'll stick to Diff 6 bug diving!



Originally posted by Moon Punisher:
Originally posted by WikiTora:
People won't be happy until they can pummel into the ground a bunch of special need mobs.

More like people wont ever be happy, cause they are given a sword/hammer... to go around like a headless chicken while running after enemies which teleport when you finally get to them and keep shooting at you from across the screen.

Never bring a sword to a gun fight, a pity if that is about what you have lols.

Two slashes *teleports* clomp over to new position, two slashes *teleports* and so on and so on...such a chore.
Originally posted by Draescan:
The lack of attack reactions in general across the board needs adjustment to be honest.

This is possibly the most frustrating thing about the game. Not nearly enough reaction or feedback from anything and the enemies do not have to follow the basic rules of the combat mechanics like the player has to.
A Humble Fry Cook Sep 28, 2024 @ 11:03am 
I hope you havent played since the nerf. They are way easier now, personally I fell they are easier than the tyranids.
Σ︎itropa Sep 28, 2024 @ 11:14am 
Mission 3, 4 and 5 (the ones with Chaos) are actually pretty easy right now on ruthless.
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Date Posted: Sep 28, 2024 @ 8:28am
Posts: 49