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If you have a 32:9 you are fu**ed and need to create a 3440x1440 resolution and play it in fullscreen.
1. play at fullscreen and use a smaller non-ultrawide resolution that will force the bars
2. play fullscreen/borderless with render resolution set to dynamic
this will preserve your vertical fov but also your horizontal fov and stretch it out
3. play fullscreen/borderless with render resolution set to anything but dynamic
this will preserve your horizontal fov but shrink your vertical fov and zoom in
4. play windowed
this game implemented ultrawide poorly, youre not doing anything wrong.
32:9 is still buyer beware and prepared to edit ini files or mess with widescreenfixer, flawlesswidescreen, etc.
are you sure? havea look at some 16:9 and 21:9 screenshots and pay attention to the position of your characters knees.
I'll be honest, I'd go back to regular widescreen for at least 5 more years. It's still a niche issue, and if you're playing Multiplayer games you won't be able to properly fix it because most of those fixes would be detected as file tampering by the anti-cheat. On singleplayer games, it's pretty great, but not MP.
I have the 49" Odyssey Neo and it absolutely does NOT fit with 5120 x 1440, full screen, at all. I'm not sure what you did but at the 32:9 resolution, it is stretched horizontally and looks extremely bad.