Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Exitus Sep 28, 2024 @ 6:47am
Weapon Stats lie to you
Weapon Stats are Arbitrary and don't mean a lot

It is important for players to know that when they are reading the "Firepower" or "Strength" of any weapon, they are simply reading a scale of that stat *relative to that weapon category*. Even then, that scale is NOT PROPORTIONAL.

Here is what I mean by that: Let's say you compare the Relic Bolt Pistol to the Relic Bolter Carbine, each sporting a damage stat of 9+. You would think they do the same damage. They don't. The Bolter Carbine does more damage. You would also assume that the 14+ Damage Relic Dagger does as much damage as a relic Las Fusil (at least on a body shot). It's not even close; the Las Fusil wins. By a lot. You would ALSO at least assume that if it were relative to the Weapon class that 14+ Damage Dagger does ~70% more damage than the 8+ Damage Dagger (since 14 is ~70% higher than 8). Nope, it's actually closer to 30% more damage. Some attacks even scale differently. For example, a charged Shadow Stab will only do about 20% more damage on the 14+ Damage Dagger than the 8+ Damage Dagger. Account for the attack speed and the 14+ Damage dagger is really only out-dpsing the 8+ Damage Dagger by give or take 15-20%, depending on if you focus on Heavy Attacks vs Light Attacks. I tested this EXTREMELY thoroughly by going into missions alone, hitting a target once (or a whole combo), then intentionally losing (many, many, MANY, times).

Basically, don't trust what the weapon stats tell you.

Saber, with all due to respect, you NEED to clarify the weapon stats. Don't pull what some Devs do by hiding these stats. Number crunchers like me WILL eventually figure it out anyway, and you are just making it harder for players to make an informed decision on what weapons to choose because they don't know what those stats mean.

As a side note, Gun Strikes don't count as damage as far as the game is concerned. I can literally go into a mission, kill MULTIPLE Tyranid Warriors by Perfect Parrying and Gun striking them into a finisher, then see as my scoreboard says I have dealt 0 Ranged and 0 Melee Damage. This also makes it almost impossible to see if your Secondary weapon/perks make any difference (although I suspect it doesn't).

I would definitely like a practice room added at some point. Heck I'd PAY for that.
Date Posted: Sep 28, 2024 @ 6:47am
Posts: 0