Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Kao Sep 26, 2024 @ 1:40pm
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Easy fix for the difficulty debate
Make the planned Lethal difficulty :
- really hard
- with no additional reward

People want to have the last weapons, so of course they want to complete Ruthless, and if it’s too hard, they will want it nerfed, leaving hardmode enjoyers with a bland game.
The problem is that progression is tied with difficulty. People are literally forced to play the last difficulty to enjoy the last weapons, perhaps the weapons that will make the game more enjoyable for them in lower difficulties, or just for the cool skins.

Make Lethal difficulty reward nothing but extra fun for those who wish to suffer, so everyone is happy. They did that with vermintide, and it worked like a charm.

Not everyone who say "ruthless is easy" is a tryhard, a liar or a show off. A good bunch of us have had ruthless on farm mode even prepatch, even without speedrunning (can’t stand that one), and even without any melta. You may not be confortable in ruthless yet, but you will. At some point the parry system is way too strong for the challenge posed, and it got even stronger with the armor regen on minoris. I will add this: we needed Lethal mode before the difficulty nerf was a thing.

Let’s make this game cool for everyone.
Last edited by Kao; Sep 26, 2024 @ 1:45pm
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Showing 1-15 of 21 comments
Soji Sep 26, 2024 @ 1:41pm 
I'm coping so hard this is what happens
The Big Z Sep 26, 2024 @ 1:43pm 
+1

I've made similar suggestions in other threads complaining about the current patch. Maybe throw in some cosmetics or something, but nothing tied to game play progression.
Kao Sep 26, 2024 @ 1:44pm 
Originally posted by The Big Z:
+1

I've made similar suggestions in other threads complaining about the current patch. Maybe throw in some cosmetics or something, but nothing tied to game play progression.

People don’t like to be locked out of cosmetics. Zero reward is the best avenue I believe.
Werdna Sep 26, 2024 @ 1:45pm 
Yes this game needs Cataclysm analogue for sweaty nerds to stop whining. It's actually laughable that they rather be forced to play Melta+Sniper+Vanguard for 1000 hours instead of trying some low-tier weaponry now that the game finally allows it.
Kao Sep 26, 2024 @ 1:48pm 
Originally posted by Inquisitor:
Yes this game needs Cataclysm analogue for sweaty nerds to stop whining. It's actually laughable that they rather be forced to play Melta+Sniper+Vanguard for 1000 hours instead of trying some low-tier weaponry now that the game finally allows it.

Ruthless was playable with green bolt weapons before the patch. People that play ruthless are not necessarily playing melta/op classes. It is not needed. You could always try low tier weaponry to make it a bit spicier or interesting, but it was still not very challenging (bar a few encounters that will mess you up, of course). There is no need to insult people here.
Ahriman Sep 26, 2024 @ 1:49pm 
Now this is the first rock solid idea I have heard since the patch dropped.

Considering we have learned what stats they can tweak with just difficulty, they have a lot of potential making Lethal actually be its namesake. Would mostly be funny seeing 90% of the people claiming Ruthless currently is too easy suddenly complain how unfair that difficulty is.

As long as they make it challenging through hilarious damage from enemies, higher spawns, more aggressive AI, even faster movement from the said AI, but at no point make them bullet sponges, then they'll be cooking.
DanaramaPyjama Sep 26, 2024 @ 1:49pm 
Originally posted by Kao:
Make the planned Lethal difficulty :
- really hard
- with no additional reward

People want to have the last weapons, so of course they want to complete Ruthless, and if it’s too hard, they will want it nerfed, leaving hardmode enjoyers with a bland game.
The problem is that progression is tied with difficulty. People are literally forced to play the last difficulty to enjoy the last weapons, perhaps the weapons that will make the game more enjoyable for them in lower difficulties, or just for the cool skins.

Make Lethal difficulty reward nothing but extra fun for those who wish to suffer, so everyone is happy. They did that with vermintide, and it worked like a charm.

Not everyone who say "ruthless is easy" is a tryhard, a liar or a show off. A good bunch of us have had ruthless on farm mode even prepatch, even without speedrunning (can’t stand that one), and even without any melta. You may not be confortable in ruthless yet, but you will. At some point the parry system is way too strong for the challenge posed, and it got even stronger with the armor regen on minoris.

Let’s make this game cool for everyone.

Completely agree.
Kao Sep 26, 2024 @ 1:51pm 
Originally posted by Ahriman:
As long as they make it challenging through hilarious damage from enemies, higher spawns, more aggressive AI, even faster movement from the said AI, but at no point make them bullet sponges, then they'll be cooking.

That would be amazing. These games are at their funniest when you get bullied. Nothing like getting out of the hairiest of situations by teamplay and individual skill.
Last edited by Kao; Sep 26, 2024 @ 1:51pm
Jakob Sep 26, 2024 @ 1:51pm 
Sounds brilliant. The joy of battle is all the reward I need.
Originally posted by Inquisitor:
Yes this game needs Cataclysm analogue for sweaty nerds to stop whining. It's actually laughable that they rather be forced to play Melta+Sniper+Vanguard for 1000 hours instead of trying some low-tier weaponry now that the game finally allows it.
You realise you could do ruthless with any weapon before the patch right? The projection from people in this forum is insane sometimes.
Ahriman Sep 26, 2024 @ 1:52pm 
Originally posted by Inquisitor:
Yes this game needs Cataclysm analogue for sweaty nerds to stop whining. It's actually laughable that they rather be forced to play Melta+Sniper+Vanguard for 1000 hours instead of trying some low-tier weaponry now that the game finally allows it.

As Kao mentioned, Ruthless was never actually that challenging, you just needed a firm grasp at the base mechanics, which the game is not exactly the best at explaining.

You can run them with full whites and still beat with little actual life lost. As long as you had the capacity to Parry and Dodge, you never had to fear losing a run. The update now just made more weapons less of a chore to grind, and Chaos more fun to fight.
Ahriman Sep 26, 2024 @ 1:53pm 
Originally posted by Kao:
That would be amazing. These games are at their funniest when you get bullied. Nothing like getting out of the hairiest of situations by teamplay and individual skill.

Headshot a leaping Tzaangor, only to get the same treatment from an Inferno Bolt cross map.

Heck they could actually remove the audio and vision cues to boot just for the funnies on that difficulty. Would have to actually learn the animations to heart to recognise the attacks.
Last edited by Ahriman; Sep 26, 2024 @ 1:54pm
you can gave more xp for harder difficulty but not lock something
to hide repetitive game nature you need give people what to grind for but if you locking it behind harder difficulty now you pushing people to higher difficulties
Last edited by UNITED STATES OF SMASH; Sep 26, 2024 @ 2:00pm
Kao Sep 26, 2024 @ 2:00pm 
Originally posted by THECAPTAINGHOST:
you can gave more xp for harder difficulty or but not lock something
to hide repetitive game nature you need give for people what to grind for but if you locking it behind harder difficulty now you pushing people to higher difficulties

Even more xp will have some people complain. People want to go fast. They want to have everything and have it fast. They will speedrun the game and leave it when they have all the progression done, because that’s what the gaming industry has made of them in the last decade. We need a difficulty to play for fun, not for trinkets.
I have hopes for Lethal, because many of the people that play for progression and not for pure gameplay will be gone by the time it drops, and there will be less resistance.
The Big Z Sep 26, 2024 @ 2:00pm 
Originally posted by Kao:
Originally posted by The Big Z:
+1

I've made similar suggestions in other threads complaining about the current patch. Maybe throw in some cosmetics or something, but nothing tied to game play progression.

People don’t like to be locked out of cosmetics. Zero reward is the best avenue I believe.

I'd be fine with it either way but you're probably right. I don't think people would be AS whiny about just cosmetics at least lol.
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Date Posted: Sep 26, 2024 @ 1:40pm
Posts: 21