Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure what they did but noticed a big performance dip post patch
Good to know it's not only me.
well, I'm positive at the release they were using all CPU and GPU because I was 95% CPU usage and GPU was also decent - however, I'm limited by my CPU which is an i7-4770k from 2013.. and I was running 99 celsius on the CPU.
what I've noticed helping more than 10 or 20 people so far to run their games since the release is, people's hardware fail when under stress and they immediately associate this issue with the game itself, not with the fact their CPU cannot handle stress or their GPU is overheating.
and it's actually rather smart from Unreal or Unity to make sure none of the games shipped with their engines actually uses hardware at full scale, or else, people would have the same issue and associate problems with engine A or engine B.
I wouldn't be surprised if the solution the developers deliver is to make sure to use just "50%" maximum processor.. will fix issues for 90% of the people out there, BUT, will also decrease a lot FPS.. maybe next patch they come with another solution, lets decrease the overall quality and geometry and because all the scenes are much simpler, people will get their frames back.