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The charging rifle is the best in slot but you'll have to be around lvl 20 before it can shine. The infinite ammo horde clear perk makes it better than every other option.
I dont mind the knife really, i like cosplaying as somehow more roided out rambo. Ive come to prefer it.
Concerning melee combat, I don't think it's worth sacrificing ranged damage or headshot traits / perks in order to improve melee efficacy. However, I find the shoulder charge trait to be useful in disrupting numerous nearby enemies.
The Sniper's usefulness seems to decrease as enemy counts increase. Cloaking and removing yourself from combat will cause your allies to become overwhelmed, so you need to be able to quickly get your stationary and camouflage damage bonuses up and take out majoris+ enemies to disrupt gaunts that are surrounding them. If your team is lacking in the AoE and survivability department, temporarily leaving combat to stack bonuses could be more trouble than it's worth.
Sniper's are great during the initial stages of an engagement, but they need to heavily rely on their allies in order to get the most out of their bonuses. You could try builds that don't rely on stacking damage bonuses, but you're going to sacrifice shot power in favour of being more mobile.
It requires same or higher melee skill than the assault. You need to know positioning and team tactics too. You must know aggro control playing this class. Shooting is very easy but difference comes from understandings of details and complicated game mechanics. Shooting skill is really not important. That is THE important thing.
I generally plink away at majoris enemies as the melee dudes go forward, leaving them with low health or ready for executions and minoris surrounding them if i cant get shots at the majoris.
Bolt pistol clears minoris no problem.
The fencing knife that becomes available after the starting knife makes for easy parries and gun strikes when engaged by majoris foes, its also quick enough that even if it doesnt hit many minoris at a time, it will let you move around and still take them out with relative efficiency.
Im mostly using the stealth to either heal allies that have gone down, escape when things get too sticky or go for objectives. Gotta take care with objectives tho, interacting with them shuts it off.
You need to know how to clear hordes only with the knife.