Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Tomha Sep 26, 2024 @ 10:02am
How is Sniper in PVE?
I usually main Assault, but I'm trying to branch out and finished my second game as one. On one hand, I really like the Sniper Rifle, but I've never been a fan of the charging sniper rifles in games. My Accuracy is decent enough that I can consistently stop the call for reinforcements, even got the 250 headshots achievement in my first game. But the Combat Knife feels awful compared to the Chainsword.

I dunno about the other guns Sniper can use, kinda feels like the entire point is to get the actual Sniper Rifle.

Anyways, is Sniper actually good in Operations in general? So far it feels "Okay."
Last edited by Tomha; Sep 26, 2024 @ 10:04am
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Showing 1-14 of 14 comments
Eudicots Sep 26, 2024 @ 10:08am 
Sniper is OP because of team perks. Lets the team use their skills significantly more, but you are only strong once you hit the higher levels. Other classes in PVE start off stronger, but you will be able to pick off elites.

The charging rifle is the best in slot but you'll have to be around lvl 20 before it can shine. The infinite ammo horde clear perk makes it better than every other option.
Last edited by Eudicots; Sep 26, 2024 @ 10:14am
AngryShark Sep 26, 2024 @ 10:14am 
The las one can two shot the bigger guys provided you get headshots, atleast the basic one idk about the end game ones. But you get to kill like mmmmm 12 of them and then its back to melee. Trying out the other guns, they are ok at getting the tiny guys but i dont see the point in that since the pistol can already do that pretty well. And i mean theres like a thousand of them so you are just going to eat through the ammo. It works much better against space nerds than the proto-zerg.

I dont mind the knife really, i like cosplaying as somehow more roided out rambo. Ive come to prefer it.
Rogue Tomato Sep 26, 2024 @ 10:15am 
It gets really fun later, if you like big damage and one-shots. You also have pretty good minoris clear with las fusil rifle, when you'd get the ammo refund perk and wider laser perks from the weapon tree - it's almost melta, but with longer range and sniper scope. Cherry on top - you synergies really well with tactical class, which is highly popular. Together, you can melt bosses from existence and if you both choose specific perks - it's pretty much never ending invisibility and scans.
빈빈 Sep 26, 2024 @ 10:18am 
sniper is the strongest bro xD
Watson690 Sep 26, 2024 @ 10:19am 
As an Assault main the only class I find the Assault clashes with is the Sniper because, as I go for a giant leap into a new group of enemies, the Sniper just headshots the majoris and all the minoris die so my leap becomes impotent. If the Sniper plays well then they're really a powerhouse
Firaeveus Carron Sep 26, 2024 @ 10:20am 
As someone with a level 25 Sniper, I feel like it starts off slow and gets better when you stack headshot perks, headshot traits, perks providing damage when remaining stationary, and the perk that provides bonus damage when attacking from camouflage. With these traits, you can pick off priority majoris+ enemies at the beginning of an engagement and kill or disrupt nearby gaunts.

Concerning melee combat, I don't think it's worth sacrificing ranged damage or headshot traits / perks in order to improve melee efficacy. However, I find the shoulder charge trait to be useful in disrupting numerous nearby enemies.

The Sniper's usefulness seems to decrease as enemy counts increase. Cloaking and removing yourself from combat will cause your allies to become overwhelmed, so you need to be able to quickly get your stationary and camouflage damage bonuses up and take out majoris+ enemies to disrupt gaunts that are surrounding them. If your team is lacking in the AoE and survivability department, temporarily leaving combat to stack bonuses could be more trouble than it's worth.

Sniper's are great during the initial stages of an engagement, but they need to heavily rely on their allies in order to get the most out of their bonuses. You could try builds that don't rely on stacking damage bonuses, but you're going to sacrifice shot power in favour of being more mobile.
its fun but you will need to manege your ammo later perks will help with that
EastCLiff Sep 26, 2024 @ 10:25am 
Good enough but only when it is controlled by veteran user.
It requires same or higher melee skill than the assault. You need to know positioning and team tactics too. You must know aggro control playing this class. Shooting is very easy but difference comes from understandings of details and complicated game mechanics. Shooting skill is really not important. That is THE important thing.
Last edited by EastCLiff; Sep 26, 2024 @ 10:25am
oh annoying part is there many times than you think you could get a shot but huge invisible hitboxes blocks your shot so if you used to playing sniper in other games in here you have to be sure 100% nothing is close to your dot
Last edited by UNITED STATES OF SMASH; Sep 26, 2024 @ 10:37am
Oro Sep 26, 2024 @ 10:31am 
Honestly it's crap. First class I got to 25 and the ammo economy perks are ass prior to relic weapons, at which point you won't be using them anymore because you're probably going to work on leveling something else.
Zid Sep 26, 2024 @ 10:32am 
Ive been playing sniper the last two days, find im really enjoying the marksman bolt carbine. Its less damage per shot but has a far higher ammo capacity than the more powerful options.

I generally plink away at majoris enemies as the melee dudes go forward, leaving them with low health or ready for executions and minoris surrounding them if i cant get shots at the majoris.

Bolt pistol clears minoris no problem.

The fencing knife that becomes available after the starting knife makes for easy parries and gun strikes when engaged by majoris foes, its also quick enough that even if it doesnt hit many minoris at a time, it will let you move around and still take them out with relative efficiency.

Im mostly using the stealth to either heal allies that have gone down, escape when things get too sticky or go for objectives. Gotta take care with objectives tho, interacting with them shuts it off.
Last edited by Zid; Sep 26, 2024 @ 10:34am
777 Sep 26, 2024 @ 10:32am 
Works well against chaos. But I've only seen it from the side.
BUBBLE-КВАС Sep 26, 2024 @ 10:37am 
Sniper nerfed and now its unplayable, it was a risk having less 30% hp, but regenerating ammo for main rifle when changing weapons, now it have 30 sec cooldown, so on a higher difficulties u have no ammo at all
Last edited by BUBBLE-КВАС; Sep 26, 2024 @ 10:38am
EastCLiff Sep 26, 2024 @ 10:44am 
Originally posted by Tomha:
But the Combat Knife feels awful compared to the Chainsword.
You feel bad with the knife and it means you are not ready for the class.
You need to know how to clear hordes only with the knife.
Last edited by EastCLiff; Sep 26, 2024 @ 10:44am
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Date Posted: Sep 26, 2024 @ 10:02am
Posts: 14