Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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sinine Sep 26, 2024 @ 8:27am
2
Ultrawide (32:9) still broken.
No more black bars, but the image is zoomed in / cropped. Looks especially odd in cutscenes. Good job on breaking promises to your customers I guess.
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Showing 1-15 of 20 comments
Rhu Sep 26, 2024 @ 8:35am 
After testing it seems they did the work for 21:9 but not 32:9.

32:9 is vert- and nauseating.
Barbo Sep 26, 2024 @ 8:40am 
They managed to make an ultrawide patch worse than the game without ultrawide support.

You have to be incompetent to think that players will be happy to see LESS on their LARGER screen.

With a 32:9 aspect ratio, we have the same FOV in width as on a 16:9 screen, so we simply have half the FOV in height...

This gives a huge character on the screen in game, and ridiculous cutscenes with ultra tight close-ups between the eyebrows and the mouth. It's a joke.
JohnWHT Sep 26, 2024 @ 8:50am 
It's actually dissapointing.
I played the first 2 missions of the campaign and then stopped, exactly because I wanted to wait for the ultrawide update so I can play on my 32:9 monitor.
I am actually shocked to see there's no FOV slider added...
Taste Test Sep 26, 2024 @ 8:52am 
so excited to finally play to be met with this mess... 32:9 is completely scuffed
Oblivion Sep 26, 2024 @ 8:55am 
Bump...... This sucks was so excited and logged in to see half the character gone due. Yes, there are no more black bars, but it just zooms the screen in, which is basically unplayable.
Captain Furious Sep 26, 2024 @ 8:58am 
The same people who swore that “UW support isn’t necessary because no one uses UW” are now saying “UW can’t have FOV because it gives advantage”

So which is it? I thought y’all were saying UW users didn’t exist but now they’re PVP cheat codes?
Spezz Sep 26, 2024 @ 2:54pm 
Ok wtf is this? Give me back my black bars instead. This is unplayable
Xcessive Sep 26, 2024 @ 2:57pm 
Well they said ultrawide support not super ultrawide support...
RP Sep 26, 2024 @ 2:58pm 
Can confirm same for me. Using Alienware 38 inch 3840 x 2160 and it looks silly. Can't play the game whatsoever like this.
marz Sep 26, 2024 @ 4:12pm 
at least give us option to choose 21:9 with blackbars like wukong did on 32:9 monitiors
Kommandant Kavu Sep 26, 2024 @ 4:20pm 
https://imgur.com/a/aHoHS3N
FOV 'or' cropping option would be preferable to this.
Kommandant Kavu Sep 26, 2024 @ 4:20pm 
Originally posted by Xcessive:
Well they said ultrawide support not super ultrawide support...
but this BROKE 32:9.
Archarius Sep 26, 2024 @ 6:04pm 
Originally posted by Rhu:
After testing it seems they did the work for 21:9 but not 32:9.

32:9 is vert- and nauseating.
No, 21:9 is kinda works, but when you start it's okey, but after some time, picture get squashed, like it's back to non-ultrawide, but stretched to ultrawide with wrong aspect ratio. Some say it has to do with dynamic resolution option and guess other upscalers may also cause a problem too with only native resolution option supposedly working fine. Will need to test it, but if it is, then they implemented ultrawide support, but upscalers are messing with it. And yeah, these who are using fov mod, did report weird cutscenes and such, so it kinda explains why ultrawide support took so freaking long to implement to begin with. It just more complex than just fov slider than it looks, with a lot tied to it.
Can confirm that native resolution option instead of dynamic does fix picture stretching out after some time problem.
Last edited by Archarius; Sep 26, 2024 @ 6:54pm
Helifax Sep 26, 2024 @ 6:11pm 
It;s called Dynamic FOV adjusted...
it is rather easy mathematically...

Look I will even help translating the FOV value from 16:9 to any aspect ratio:

C# code but can be translated to C/C++ easy:
// Needed for Degree to RAD conversion const double RADIANCONVERSION = 57.295779513082320876798154814105; const double DEFAULTFOV = 80.0; double newFOV = 0.0f; // Calculate new Horizontal FOV newFOV = 2 * Math.Atan((Math.Tan((DEFAULTFOV / RADIANCONVERSION) / 2) / 16/9) * 32/9) * RADIANCONVERSION;

This is from my Mass Effect 1 ultra-wide fix which I made in 2010... (and I overly simplified for readability).
Last edited by Helifax; Sep 26, 2024 @ 6:16pm
Mr.Bulldops Sep 27, 2024 @ 4:52am 
Agreed, total ♥♥♥♥♥, It will be because they developed the game with stupid amounts of distortion in the periphery on ultrawide. Absolutely not good enough in this day and age. They won't do any work to fix it as most people don't use utrawide. Won't be buying any games developed by these incompetent tosspots in the future that's for sure!
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Date Posted: Sep 26, 2024 @ 8:27am
Posts: 20