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32:9 is vert- and nauseating.
You have to be incompetent to think that players will be happy to see LESS on their LARGER screen.
With a 32:9 aspect ratio, we have the same FOV in width as on a 16:9 screen, so we simply have half the FOV in height...
This gives a huge character on the screen in game, and ridiculous cutscenes with ultra tight close-ups between the eyebrows and the mouth. It's a joke.
I played the first 2 missions of the campaign and then stopped, exactly because I wanted to wait for the ultrawide update so I can play on my 32:9 monitor.
I am actually shocked to see there's no FOV slider added...
So which is it? I thought y’all were saying UW users didn’t exist but now they’re PVP cheat codes?
FOV 'or' cropping option would be preferable to this.
Can confirm that native resolution option instead of dynamic does fix picture stretching out after some time problem.
it is rather easy mathematically...
Look I will even help translating the FOV value from 16:9 to any aspect ratio:
C# code but can be translated to C/C++ easy:
This is from my Mass Effect 1 ultra-wide fix which I made in 2010... (and I overly simplified for readability).