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Plasma Incinerator is fun as hell, and you'll always get full ammo back with the perk, since it's just 1 entire mag.
Because for some reason Plasma has damage fall-off.
Perks is everything that buffs Auspex Damage - and you don't need to mark Minoris imo, it's just redundant. It's always between mark on parry or 75% more damage (which is a lot for bigger enemies)
Edit: Spelling
This is just some things thrown together in the hopes to please everyone somehow :-/
After 100 hours i was able to be finally totally honest with mysefl ...
Noone can tell me that this is a well thought out project. Im sure i know why they skipped the beta, there was actually far more to do, but deadlines you know :-/
Why do you think every team runs out of ammo in the Neurothrope fight on Inferno, or on any other map. Look at the ammo pool of the sniper or Tactical, its joke. While the heavy runs around with up to 700+ shots for the HB. The sniper is empty after second enemy group without certain perks.
Why some weapons have the same relic skins for all versions (thunderhammer) ...
No recolor for weapons, when all armor parts have it, come on ...
The bolt weapons, noone can tell me a tester has said, yeas they are good xD
Why is there litterally no customization in campaign, while modders made it so easy to implement campaign missions into the operation mode. Was it maybe exactly planned this way, but simply not possible, because of greedy investors wich again could not wait?
It was rushed at the end and you can feel it everywhere :-/
Multi melta is better than the ordinary variant in some capacity for example, meanwhile heavy plasma is just straight up worse. It takes the same or more amount of charged shots to down a Majoris type enemy when compared with the same tier of regular plasma, I've tested it and I can't wrap my head around this design.