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Thats why people dont use Ultrawide mod and FOV mod online, because EAC bans them.
I might be wrong
are those even mods? Im no expert in this field. but isnt there a clear distinction between Mods and Cheats?
Cheats = Changing anything that gives advantage angainst other players
"Greyzone Cheats" = Same as cheats, but bound to single player only
Greyzone because they are technically cheats but don`t harm anybody and most publishers / players don`t care
Yeah that's cheating.
Some mods are cheats, but not all. Either way, running those in a public Operations game seems kinda pointless so I'm not sure why people would do it. I can tell you after a quick google search that there are trainers out there that just straight up let you max out all of the resources/currencies/weapon and character exp for operations so anyone taking stuff like infinite ammo or invalid weapons on a particular class into a pub game are just trying to ruin the experience for others.
hopefully they get permabanned
That's why they managed to popularize "hackers" or "modders", because on top of that sounding way cooler than cheaters, it makes their tiny PPs hard when being called out as hackers and they think it's morally superior to call it "modding" when being called out for cheating so they go "it's just modding a singleplayer / coop game, man".
I have cheated in singleplayer games and also in coop games with permission of coop buddies, but I have no delusion that I was a modder, much less a hacker.
Says a lot about the cognitive dissonance of sad script kids calling it modding and hacking, doesn't it.
It's blurry. The distinction is basically between stuff like cheat engine (an application that alters values during gameplay) and modification to the actual game (performed before running the game).
Since modification to the game can have exact same results cheats would, you can call those cases both a mod and a cheat.
Devs have already stated on twitter that mods are part of the game.