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To solve this problem.. give players 1 - 5 experience per kill, or per unit type killed.
Yes, you can skip SOME of them, but the general rule is that waves and extremis enemies will follow you. The only skips that exist are hard changes of scenary. Like, Decapitation mission Bridge area will disable all waves. Or entering the first altar on Vox mission (second will keep the wave, causing the watered area to be a nightmare).
Mixing Massive wave + Extremis x 2 + Terminus enemy == bad for your health.
The Ranking should be based on Kills, Speed and Deaths.
Additionally you could bring in Bonusloot if the team reaches a specific thereshold in the ranking. For example A or above in all Brackets doubles the amount of Armor Data. S-Rank in all Brackets? Upgrade the recieved Armor Data to the next grade or triple them on highest level.
And still other games like DRG could solve this issue. And for the record. The grind is bad enough already. Not everyone has 20h a day time to grind. Nor the will. Especially how obnoxious the loading screens are and the frequent disconnect issues.
people long fogotten how to enjoy a game.
these players need achievements, xp... a carrot on a stick to chase. some kind of goal to always pursue to have any sort of enjoyment.
Playing to have fun is no longer an option for them... they dont know how.
Maybe game companies also forgot how to make the fun?
Or you could just stop playing the game alltogether, since you obviously dont enjoy it.