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The Tyrant Guard is the MEQ for 40k. A warrior is below a baseline Marine. A gaunt with a bioweapon is not even close when factoring saves and toughness. Lore wise that should translate to the SM2 squads being able to soak up a fair amount of trash, or alternatively, being able to clear trash much faster.
And yes, a squad of termagants woukd kill a single marine reliably fast.
And yes cohesion system is bs since it made darktide too easy. Though space marine is too easy too.
Might I remind you that (even tho it sure as ♥♥♥♥ not lore accurate) the reject can tank more hits from a DEAMON HOST/CHAOS SPAWN and the like than our Space Marine could vs a normal majoris in this game?
Beside, lore is no excuse for poor balancing, which is this game main issues along with the lack of contents.
"even"? bro, this game is 1 year of exclusive GAMEPLAY development from being a complete product.
Except all those instances littered throughout the game where i see basic grunt marines survive tyranid attacks
How do you think those guys would do against a swarm of tyranids?
Think you can watch a few guardsmen get swarmed in game if u wanna
There is essentially nothing that can one shot players from full hp/armor in operations at any difficulty.
AHAHAHAHA, what? Tyrant Guard make Primaris in GRAVIS armor look flimsy by comparison.
Just to put that into perspective, here's the 10th Ed stats:
Gravis-armored Marine: Toughness 5, Save 3+, 3 Wounds
Tyrant Guard: Toughness 8, Save 3+, 4 Wounds
Just for kicks, Nid Warriors: Toughness 5, Save 4+, 3 Wounds
Tyrant Guard are freakin' TERMINATORS that trade a worse saves for that immense Toughness value.