Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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The Roach Sep 24, 2024 @ 5:59pm
2
Darktide Rejects are more durable
So the condemned, trash heap Rejects are able to face tank plague ogryns, daemonhosts, chaos spawn and literal armies of cultists equipped with melee weapons and stubbers, not to mention bosses with plasma weapons... but my Astartes loses a ♥♥♥♥ ton of armor and HP because 2 gaunts opened up on him?

Seems lore accurate.
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Showing 16-30 of 48 comments
In one of the PvE missions you 3v1 a hive tyrant and yeah sure you dropped a building on it, but it should still easily kill 3 marines.
The Roach Sep 24, 2024 @ 9:22pm 
Originally posted by Person Toucher:
Tyranids are literally killing machines. They are an order of magnitude stronger than the literal dregs of society you fight in Darktide. Just one tyranid warrior would be a miniboss in Darktide.

The Tyrant Guard is the MEQ for 40k. A warrior is below a baseline Marine. A gaunt with a bioweapon is not even close when factoring saves and toughness. Lore wise that should translate to the SM2 squads being able to soak up a fair amount of trash, or alternatively, being able to clear trash much faster.
Moon Rabbit Sep 24, 2024 @ 9:58pm 
Not just that, primaris marines can carry less weapons and take less damage than before they were evolved.
pi73r Sep 24, 2024 @ 10:01pm 
The thread is bs. You're literally killing carnifexes/neurothroped/hive tyrants all of which should kill a squad of space marines easily. A tyranid warrior woukd be a difficult boss in darktide.
And yes, a squad of termagants woukd kill a single marine reliably fast.
And yes cohesion system is bs since it made darktide too easy. Though space marine is too easy too.
Last edited by pi73r; Sep 24, 2024 @ 10:02pm
Originally posted by Endy:
Originally posted by Person Toucher:
Tyranids are literally killing machines. They are an order of magnitude stronger than the literal dregs of society you fight in Darktide. Just one tyranid warrior would be a miniboss in Darktide.

The Tyrant Guard is the MEQ for 40k. A warrior is below a baseline Marine. A gaunt with a bioweapon is not even close when factoring saves and toughness. Lore wise that should translate to the SM2 squads being able to soak up a fair amount of trash, or alternatively, being able to clear trash much faster.
Warriors have higher strength toughness and wounds than a Primaris
Stryder Sep 24, 2024 @ 10:14pm 
Yep, Darktide rejects are more durable facing a traitorous imperial guard and some fanatical nurgle cultists vs a hive fleet that's currently winning the war in the world of 40k. If the rejects faced the tyranids, they would get destroyed instantly
Chaos Sep 24, 2024 @ 10:25pm 
Originally posted by Stryder:
Yep, Darktide rejects are more durable facing a traitorous imperial guard and some fanatical nurgle cultists vs a hive fleet that's currently winning the war in the world of 40k. If the rejects faced the tyranids, they would get destroyed instantly

Might I remind you that (even tho it sure as ♥♥♥♥ not lore accurate) the reject can tank more hits from a DEAMON HOST/CHAOS SPAWN and the like than our Space Marine could vs a normal majoris in this game?

Beside, lore is no excuse for poor balancing, which is this game main issues along with the lack of contents.
Last edited by Chaos; Sep 24, 2024 @ 10:29pm
shithead Sep 24, 2024 @ 10:29pm 
Originally posted by superman060:
It took them a while to get Darktide sorted, and to play well. Im sure SM2 is going to need some attention even after this upcoming patch, especially with added content.

"even"? bro, this game is 1 year of exclusive GAMEPLAY development from being a complete product.
Stryder Sep 24, 2024 @ 11:04pm 
Originally posted by Chaos:
Originally posted by Stryder:
Yep, Darktide rejects are more durable facing a traitorous imperial guard and some fanatical nurgle cultists vs a hive fleet that's currently winning the war in the world of 40k. If the rejects faced the tyranids, they would get destroyed instantly

Might I remind you that, even tho it sure as ♥♥♥♥ not lore accurate, the reject can tank more hits from a DEAMON HOST/CHAOS SPAWN and the like than our Space Marine could vs a normal majoris in this game?

Beside, lore is no excuse for poor balancing, which is this game main issues along with the lack of contents.
yeah that's called plot armor, almost everybody has that. and 2 a tyranid warrior can take on a space marine in close combat and possibly win(according to the lore). As for balancing, may wanna take that up with GW since they nerfed bolters years ago.
RatherRowdyPooper Sep 24, 2024 @ 11:12pm 
Originally posted by Person Toucher:
Tyranids are literally killing machines. They are an order of magnitude stronger than the literal dregs of society you fight in Darktide. Just one tyranid warrior would be a miniboss in Darktide.

Except all those instances littered throughout the game where i see basic grunt marines survive tyranid attacks
RedGuy Johnson Sep 24, 2024 @ 11:45pm 
Lmao ignoring the fact that you mainly fight literal decaying bodies in that game

How do you think those guys would do against a swarm of tyranids?
Think you can watch a few guardsmen get swarmed in game if u wanna
Rejects can get one shotted by Crushers.

There is essentially nothing that can one shot players from full hp/armor in operations at any difficulty.
Infrasound Sep 25, 2024 @ 12:07am 
They can hold block and beat a demon host.
Magni Sep 25, 2024 @ 12:40am 
A Nid Warrior would be Miniboss-tier in Darktide. Well, slightly weaker than a Miniboss, but then SM2 throws them at you in groups of half a dozen, or a dozen plus when you get a really big wave. And a Carnifex or Neurothrope is well beyond anything you'll ever meet in Darktide. Reminder that most Darktide enemies are literally equivalent to the little Chaos cultists you can kill by running through them.

Originally posted by Endy:
The Tyrant Guard is the MEQ for 40k. A warrior is below a baseline Marine. A gaunt with a bioweapon is not even close when factoring saves and toughness. Lore wise that should translate to the SM2 squads being able to soak up a fair amount of trash, or alternatively, being able to clear trash much faster.
AHAHAHAHA, what? Tyrant Guard make Primaris in GRAVIS armor look flimsy by comparison.

Just to put that into perspective, here's the 10th Ed stats:
Gravis-armored Marine: Toughness 5, Save 3+, 3 Wounds
Tyrant Guard: Toughness 8, Save 3+, 4 Wounds
Just for kicks, Nid Warriors: Toughness 5, Save 4+, 3 Wounds

Tyrant Guard are freakin' TERMINATORS that trade a worse saves for that immense Toughness value.
Last edited by Magni; Sep 25, 2024 @ 12:54am
Xarko Sep 25, 2024 @ 12:44am 
Just like in Darktide you can technically go the entire mission without losing any health. It's just little harder here.
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Date Posted: Sep 24, 2024 @ 5:59pm
Posts: 48