Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Smirno Sep 10, 2024 @ 1:01pm
The Carnifex church fight
This might be the most frustrated i've ever been doing a boss fight of any sort.

First of all, the hitbox for the Carnifex's jump attack seems off to me, i've had moments where i dodge the attack, and his animations are done, but a second later i still get hit anyway.

Second, i feel like the breakable objects, like the pillars and the shelfs are completely gone, yet somehow i still get blocked by them as if they were still there, often getting me killed by an invisible wall.

And lastly, i dont know if this is a fight specific issue or if its the gun i'm using (currently the heavy bolt rifle) but very often i've died at this fight was because i got revived and was simply unable to shoot my gun, Titus kinda just does a standard out of combat walk cycle as if there isn't a fat dinosaur charging right at me, cuz its not just my inability to use my weapon, but my movement speeds slows to a crawl for some reason too.

Just wanted to vent my frustration, i'm sure i can beat this at some point but i want to know if anyone is having similar troubles.
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Showing 1-12 of 12 comments
Super Chloe Sep 11, 2024 @ 5:27pm 
Can confirm. perfect dodging any of his charge attacks will still make you take damage, and his ground pound will deal double damage if you attempt to dodge it.
Skoppter Sep 11, 2024 @ 5:30pm 
I did not have this issue
SP00KYTAPS Sep 11, 2024 @ 5:32pm 
Did it on hardest Difficulty first try today. He gets big damage with grenades and you need to dodge his stuff. Pretty straight forward tbh.
Originally posted by Smirno:
This might be the most frustrated i've ever been doing a boss fight of any sort.

First of all, the hitbox for the Carnifex's jump attack seems off to me, i've had moments where i dodge the attack, and his animations are done, but a second later i still get hit anyway.

Second, i feel like the breakable objects, like the pillars and the shelfs are completely gone, yet somehow i still get blocked by them as if they were still there, often getting me killed by an invisible wall.

And lastly, i dont know if this is a fight specific issue or if its the gun i'm using (currently the heavy bolt rifle) but very often i've died at this fight was because i got revived and was simply unable to shoot my gun, Titus kinda just does a standard out of combat walk cycle as if there isn't a fat dinosaur charging right at me, cuz its not just my inability to use my weapon, but my movement speeds slows to a crawl for some reason too.

Just wanted to vent my frustration, i'm sure i can beat this at some point but i want to know if anyone is having similar troubles.

1. the collision on objects is bugged
2. Use the HBR at max distance and stay against the doors on either side, do not attempt to navigate the sides cause ♥♥♥♥ is broken
3. The SkitterLeap hitbox is indeed broken, always dodge to side at the last second
4. Don't bother with counterfire, because it animation locks you and the extra damage isn't worth even with the Melta
5. When he's down to 1/16th life, melee him so you can trigger the execution immediately, this is will auto kill any gaunts.
FBIMichaelScarn Sep 11, 2024 @ 5:50pm 
Melee is very effective, all bosses seem to flash and take extra damage after perfect parry. His hitboxes are rough, have to wait until the very end to perfect dodge and get execution. The opening attack after leap has a huge radius in front of him, roll to the side and then some to do the execution if you dodge initial leap. You can also bait his shots standing directly in front then roll to the side and get a free melee combo once you see his front limbs lift. I made a video on Angel of Death no damage that should help.
https://youtu.be/iXN0bkx_WTI
DarkFury Sep 11, 2024 @ 6:54pm 
Originally posted by FBIMichaelScarn:
Melee is very effective, all bosses seem to flash and take extra damage after perfect parry. His hitboxes are rough, have to wait until the very end to perfect dodge and get execution. The opening attack after leap has a huge radius in front of him, roll to the side and then some to do the execution if you dodge initial leap. You can also bait his shots standing directly in front then roll to the side and get a free melee combo once you see his front limbs lift. I made a video on Angel of Death no damage that should help.
https://youtu.be/iXN0bkx_WTI

So basically you did what every strategy I read on this fight told you not to do, melee him?

That's pretty amazing.

The carnifex seems to have a pretty clear one two swing pattern that you just parry?

Also does parrying cancel your current melee swing? so you can just hack and slash?
Aya Sep 11, 2024 @ 7:00pm 
When playing the singleplayer missions, it's usually worth it to explore the map cuz that mission has two Guardian relics, though you can only carry one of them at a time.

And while that fight is pretty tough, the battle afterwards is gonna be even harder.
FBIMichaelScarn Sep 11, 2024 @ 7:41pm 
Originally posted by DarkFury:
Originally posted by FBIMichaelScarn:
Melee is very effective, all bosses seem to flash and take extra damage after perfect parry. His hitboxes are rough, have to wait until the very end to perfect dodge and get execution. The opening attack after leap has a huge radius in front of him, roll to the side and then some to do the execution if you dodge initial leap. You can also bait his shots standing directly in front then roll to the side and get a free melee combo once you see his front limbs lift. I made a video on Angel of Death no damage that should help.
https://youtu.be/iXN0bkx_WTI

So basically you did what every strategy I read on this fight told you not to do, melee him?

That's pretty amazing.

The carnifex seems to have a pretty clear one two swing pattern that you just parry?

Also does parrying cancel your current melee swing? so you can just hack and slash?
Thanks!!! Yeah you can cancel melee into parry at any point, even on a charge or leap melee attack. You just have to watch out for red attacks and his green spit attack since you can’t cancel melee into dodge. The perfect parry window is very EARLY in this game though so you really need to memorize the rhythm but it’s fun and it limits his more ridiculous hit box attacks. Hope this helps and good luck!!
s3v Sep 12, 2024 @ 2:08pm 
Yea dude that fight is ridiculous, my ai bot bros literally do 0 dmg. Their only usefulness is when they draw aggro or the 1 rez. Most of the time they don't lol. The amount of times i die due to stun locks into his charges or dodge into an invisible wall around the missing pillars. 100% buggy. Looks like I have to cheese.

I love this game but f that fight.
Last edited by s3v; Sep 12, 2024 @ 2:10pm
Neon-Reactionary Sep 12, 2024 @ 4:05pm 
Have the same problem with invisible walls. It took me a while to figure out why I couldn't dodge -___-
Trigen Sep 28, 2024 @ 6:00am 
its beyond dumb this. Hit box is all over the place. Dodge is all over the place. Dosent register half the time. Perfect dodge. still get hit. Dodge really need to cancel everything. If the bots could atleast try and kill some adds this would be ok but they are stupid as they come
Last edited by Trigen; Sep 28, 2024 @ 6:05am
I spent like, 2 hours on Angel of Death against this guy, challenging myself to kill him without requiring a stim pack or relic in the name of my inner Sekiro.

I believe his hitboxes are indeed broken insofar as perfect dodging purposes are required. If I ever got that targeting reticle to show, it felt like it was on accident. This was in stark contrast to the Chaos Dred.

Parry works. Highly effective with the power sword. Just be sure to always attack his flank, never his front, lest he hit you with his spine attack. When he's committed to his spinal attack, hit him with the paused delay combo.

Overall, a fun fight to practice your inner Sekiro, but right now some of it is also just jank from heavy lag that church fight can introduce to one's machine, given all the destructable objects in that room. After an hour of resetting, I noticed the game had started to use 98 gigs of ram! Probably caching issues for all the objects in that room needing to be restored at a moment's notice.

Set the dynamic resolution to "Performance" mode for that fight. It'll help you stabilize the frames.

Hopefully, they'll patch the hit boxes to its orange attacks. There were definitely many instances where it was no where near me but I still took heavy damage; or instances where I swear to God-Emperor I earned a perfect dodge, only to get nothing.

Fun fight. The kind of fight I want to master. It feels good to slay that beast. In my attempts to do so however...yeah there's definitely room to fine tune.
Last edited by [TSC] TheHolyDarkness; Oct 2, 2024 @ 10:10am
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Date Posted: Sep 10, 2024 @ 1:01pm
Posts: 12