Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Failing that, let us at least customize the chaos stuff with different armour variants. Chaos always gets shafted and youre playing them half the time!
Give them amour buffs and stuff. Make them the 400 year old Legends of combat the Primaris arn't
Now excuse me while I paint my mass produced, cookie cutter armour squads of space marine forces of the 30,000 style persuasion lol
I believe he combined Firstborn (the term used for Space Marines created before Primaris) and incel.
For the purposes of Space Marine 2 specifically, the push for Primaris has HEAVILY dumbed down how you can customize your Astartes, to the point where they had to relegate paintjobs to being unlockables rather than having different variations of your power armor in the first game. Like come on man, GW can't just go and decide that the beak helmets never happened. That's one of the more iconic things of 40K even if it's less prevalent than the Mk7's scowl helmet.
This is a great idea.
Welcome to capitalism.