Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Øv Sep 10, 2024 @ 11:29am
remove stim packs
why can we just have life regeneration on mele hit. it will inprove the fealing of always have a chance and remove the stim pack whitc rearly savs you anyting
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Showing 1-15 of 18 comments
Aya Sep 10, 2024 @ 11:32am 
Wasn't the health regeneration from executions why Titus was reported for Heresy? Though SM2 now has me wondering why they recharge your refractor field.

I initially thought that the armor blip refill was a matter of the Space Marine's adrenaline helping him ignore the occasional wound, though one of my IRLs reminded me that the Iron Halo and other defensive mechanisms exist
Last edited by Aya; Sep 10, 2024 @ 11:34am
Puni$her Sep 10, 2024 @ 11:34am 
1. Remove stimpacks
2. Make executions and damage dealt regen your health
Just like in SM1
Ruru Sep 10, 2024 @ 11:35am 
Originally posted by Puni$her:
1. Remove stimpacks
2. Make executions and damage dealt regen your health
Just like in SM1
agree
Øv Sep 10, 2024 @ 11:38am 
it dosen't have to be like in space marine 1 just somway to regain helt. but yes spacemarine 1 had a good system for exampel the chainsword regaind healt on hit
BROTHER PHOBOS Dec 24, 2024 @ 12:05am 
Originally posted by Puni$her:
1. Remove stimpacks
2. Make executions and damage dealt regen your health
Just like in SM1
so the player will have to focus on micromanaging when to execute at the right moment instead of simply fighting and getting health from hitting targets?
Khanan Dec 24, 2024 @ 12:57am 
Originally posted by Øv:
why can we just have life regeneration on mele hit. it will inprove the fealing of always have a chance and remove the stim pack whitc rearly savs you anyting
Delete the game. I'm tired of whiners trying to simplify and break down normally functioning mechanics.
Naus Dec 24, 2024 @ 2:39am 
Horrible idea.
Øv Dec 31, 2024 @ 2:51am 
Originally posted by Ontid Varrax:
Originally posted by Øv:
why can we just have life regeneration on mele hit. it will inprove the fealing of always have a chance and remove the stim pack whitc rearly savs you anyting
Delete the game. I'm tired of whiners trying to simplify and break down normally functioning mechanics.
your problem not mine
Kotzi Dec 31, 2024 @ 3:08am 
Why change a system that works fine?
Øv Dec 31, 2024 @ 3:12am 
Originally posted by Kotzi:
Why change a system that works fine?
to Connect Space marine 1 and 2 better. and becous it is wierd that only vanguard has an ability to heal at lvl 25
Divisionario Dec 31, 2024 @ 4:44am 
Originally posted by Øv:
why can we just have life regeneration on mele hit. it will inprove the fealing of always have a chance and remove the stim pack whitc rearly savs you anyting

Healing system from space marine 1 was better than 2, this looks like a spongebullet darksouls where the only difficult is in the high hp pool of enemies.
AngriusMaximus Dec 31, 2024 @ 5:06am 
Agree. but warning. The sweats who disagree and claim the game should be harder will be here soon...
Sloths Dec 31, 2024 @ 5:14am 
Originally posted by AngriusMaximus:
Agree. but warning. The sweats who disagree and claim the game should be harder will be here soon...

You're still waiting on that? This post started 4 months ago. Oh I get it you were trying to sound edgy.
Chaos Dec 31, 2024 @ 5:16am 
Vanguard heal on execute is one of those things that should've been a core mechanic for everyone, then stim can still exist as an emergency option and the only way to remove mortal wound.
Originally posted by Chaos:
Vanguard heal on execute is one of those things that should've been a core mechanic for everyone, then stim can still exist as an emergency option and the only way to remove mortal wound.

Definitely agree. The inability to heal HP just makes fights a slog and sections of the game a stim hunt instead.
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Date Posted: Sep 10, 2024 @ 11:29am
Posts: 18