Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I initially thought that the armor blip refill was a matter of the Space Marine's adrenaline helping him ignore the occasional wound, though one of my IRLs reminded me that the Iron Halo and other defensive mechanisms exist
2. Make executions and damage dealt regen your health
Just like in SM1
Healing system from space marine 1 was better than 2, this looks like a spongebullet darksouls where the only difficult is in the high hp pool of enemies.
You're still waiting on that? This post started 4 months ago. Oh I get it you were trying to sound edgy.
Definitely agree. The inability to heal HP just makes fights a slog and sections of the game a stim hunt instead.