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You can definitely clear operations on Ruthless with some effort and carefully applied parry-to-gun-strike spam, but it isn't fun at all.
What makes it feel extremely strange is that you can very easily identify what they were trying to do with the game's overall design. But they just cranked the numbers way too high instead of making things more *difficult*. Instead of leveraging the honestly-quite-good class design they put into place, it's all just a series of increasing numbers - but Marines don't keep pace with the 'Nids and Chaos numbers. Too much health, too much damage, too many units, too few sources of healing, too little armour damage reduction. You go from cleaving entire hordes of Gaunts in singeplayer on Angel of Death to waiting out every single melee attack an enemy makes while hiding from ranged fire behind a column. It's so contradictory to the core gameplay.
Additionally, classes are prevented from fulfilling their roles through a variety of frustrating measures. Enemies can spawn behind you, cross incredible distances to melee attack you, and have magnetism on attacks which forces you to parry instead of risk mistiming your roll. This means a Heavy can be in the midst of locking down the horde of underlings with arcing plasma fire, only to suddenly have a Chaos boot up his arsehole because the Chaos Marine being engaged by his Assault Marine brother teleported away during the one frame between stagger recovery and the next chainsword strike. Melee classes, meanwhile, will often be armour-stripped in a single instant because the recovery period for blocking and dodging is longer than your invulnerability period - this leads to players being punished for skillful defensive measures by the staggered enemy attack timings. You dodged one Warrior's leaping attack? Excellent, don't capitalize on that advantage, because you just lost two entire armour chunks to the second Warrior who was two-and-a-half frames behind the attack you dodged.
So close to greatness...but it ends up just being "pretty good".
The game is not bad it's just very mid. Buy at 35% discount and it only gets a pass for being warhammer. If it was not a warhammer game it wouldn't even be worth buying at all. The melee feels just like world war z but with hyper armor A.I. It's outdated and clunky. Also just like world war z the progression for online is atrocious and needlessly grindy, What makes matters even worst is I have to reboot the game after every operations run because it loses connection 100% of the time. It's absurd how they got 100k early players days before the 9th and the servers still don't work after launch and the game is this buggy.
:And the class restrictions for coop is so stupid.
I had so many instances where I wanted to rank up my heavy but joined a game where someone else was already on it. If one of us leave and it breaks up the party the game has to be rebooted just to connect to the matchmaking again.
It as if the developers don't play video games.
Of course there is going to be class conflicts when you design the system to where people have to grind for hours to get perks.
You realise that GW writers make no sense 90% of the time right?
In one sentence they will talk about the war ship having metres thick adamantium hull plating and in the next paragraph they will talk about armsman having shotcannons so they don't puncture the hull when fighting, nothing man portable and most non man portable weapon systems have a zero percent chance of penetrating metres of adamantium ship armour, yet they write that garbage all the time.
If power armour is made of ceramite (a super strong non metallic alloy) that can stop bolt rounds most of the time, ignores las most of the time, laughs at chainswords and is weak against power weapons or melta weapons, the chance of small tyranids penetrating it with claws is virtually nil same for their weapon systems.
Now in the lore the talk about genestealers peeling terminator armour open like a tin can, this is nonsensical, that is adamantium, for a claw to penetrate that with the ease of a hot knife going through butter, it needs to be A stronger than it as a material, B powered by a monstrously strong delivery system. I have not done the maths but Terminator armor can eat hits from the heaviest weapon systems, claws and muscles are most like kinetic weapons, aka a hard object and muscles to deliver force.
Terminator armour can take hits from tank cannon rounds, so the genestealer needs to have a claw harder than an armour piercing round, and needs more force behind it than the charge used to propel the round, aka a total load of bollocks.
And more to the point if the material of genestealer claws was so much harder than the Adamantium they would make the g'damn armour out of it.
GW writers continually make ♥♥♥♥ up to sell products that makes no sense to the already established game lore.
In the established lore Space Marines are not just rank and file troops, they are post human genetically engineered super soldiers designed to fight and win against the things that would annihilate baseline humans, they take decades to produce, and they are equipped with the very best gear humanity can produce, they are not throw away troops, they are the elite of the elite.
So in table top it'd be pretty hot garbage if SM were anything like as powerful as GW made them out to be, because it would be an instant I win and would ruin any potential enjoyment of either using them, or facing them. So they heavily reduced their power to make them fit in a balanced TT game system.
This however is a computer game where you play a Space Marine fighting Tyranids, there is no reason at all to gimp them to the levels of TT, no players are playing the Tyranids, it should be as accurate as possible to the lore because they aren't making a game to sell as many miniatures as possible of as many different armies as possible, this is solely a game to play a post human murder hobo and as such they should be like they are supposed to be.
This was the same issue I had with the Grey Knights game, getting weeks long injuries for stepping in a fire while wearing terminator armour, or cultists wounding them with auto rifles!
What they should have done is made an armour model for each limb and your torso and had independently traceable damage systems for each area as the armour is degraded, with a crit damage system that applied debuffs when it was heavily damaged or wrecked.
These are not just big guys wearing plate armour, and the game devs have done the usual and f***** the lore.
Yeah so you cherry pick the OP space marine lore - f' the table top or the greater establish lore and then whine that the space marines arent OP
Tyranids claws arent made of the same thing as some cats claw - its a bioengineered chitonous material literally designed by the hive mind after absorbing marines, humans and others to go against the space marines armor. its not like some damn cat clawing at an abrams...
We also are not terminators at all. you are mixing two games up if you think the marines you play in here are them.
and you take a hit and keep walking as a marine should but they can and will kill you.
you ignoring that the fight for baal, and other tyranid lore is "games workshop bs" is you being a fanboy and ignoring the actual lore.
Cherry picked?
SM written lore is not TT rule sets, they are two distinct individual things, one is designed to be balanced to be a fair game system for people to play games with miniatures and to sell miniatures they make it as balanced as possible, completely ignoring most of the written lore that surrounds the mechanics of a table top game system.
I mentioned several things that show the authors who produce new lore, continually talk nonsense, literal nonsense. because they want to be dramatic or to promote new models or a new game system.
Tyranids are nonsense, from several points of view they exist and function solely due to space magic, and I will quantify for you here so you understand exactly what I mean.
The entirety of WH40k is fantasy, in the real definition of the word, not the genre definition of the word, it is all made up, none of it is real.
But GW for the most part have created rules for this fantasy, Starships have engines/drives and require fuel, they have crew who work stations to make the Starship function, they blend real with made up to make a cohesive whole. So long as something is consistent with the rules of your artificial universe that you created, everything works just fine.
Tyranids though are an abomination to the established rules and lore of the WH40k universe. They break the rules of Material/Physics/Chemistry the break the rules for mass and motion, they break the rules for energy production and consumption, they are literally space magic, nothing about them makes sense if you look at them with any sort of objectivity.
How much mass is needed to produce billions of bio forms? How much food and drink do your billions of bio forms need every single day? They would literally starve to death inside a few days, who needs to waste time fighting them?
They have chitin harder than any known metallic ores, or alloys, even Adamantium. The God Emperor of Mankind and all his uber brain geneticists who created the Primarchs and the Custodes didn't notice this when running experiments and making something so far beyond anything any Tyranid could hope to create, didn't pick up on it at all. And still haven't thought to start using this new uber material for any war materials they manufacture.
You keep talking about Baal, each Chapter in WH40k consists of 1000 Space Marines, we already have lore about entire companies getting wiped out when facing millions of Orks, because even 100 super soldiers cannot ignore the physics of the 40 universe, their guns need ammo, their Armour is breakable, their heavy support can be destroyed, they have limited numbers facing an unlimited horde.
Do you have any idea how ineffective even 1000 of god tier super soldiers are for holding an object the size of a planet? In World War Two Germany had at its peak around 14 million men under arms and fighting, Russia had over 30 million in an area less than a thousand square miles in size, 44,000,000 troops, EARTH is 196 million square miles big. A thousands troops? absolutely pointless.
This is where the GW writers screw the pooch, and they do it solely to sell miniatures.
I have no issue with Carnifex's, and Lictors and bioforms of this size and power being dangerous to Space Marines, they absolutely should be, but the rank and file stuff the Norn queens breed literally to deplete opposing armies of ammunition should be about as much threat as a basic guardsman is to a Space Marine.
And this is a computer game, there is no need to nerf Space Marines to TT levels of gimpness, because the only consideration here is making the Space Marines fun to play and giving you a challenge when playing the game.
The Armour system in this game is terrible, there is no arguments to be made, it is straight up garbage.
It's the same old fight between defence systems and offence systems, its why Battleships became obsolete, why build something that takes 5 years to build and costs millions in currency, 10's of thousands of man hours and thousands of metric tons of raw materials and thousands of skilled labourers if it can be destroyed by something that can be made inside a week, costs virtually nothing, made by a dozen people at most out of canvas, wood an engine and some fuel and fuel tanks.
By making the Tyranids they broke their own game, Space Marines take about 20 years to make, they cannot afford for them to be dying as fast and as easy as normal troops as that then removes any reason for making them in the first place. If they are no more combat effective than normal troops, that is another reason for not making them in the first place.
Genestealers was GW's rip off of Aliens, and as such they were a fun side threat that came along playing Space Hulk, the decision to make Tyranids (and I love the models) was lunacy, they made them super smurfs, breaking all their own established rules in the process. And removed the reason for SM existing as a fighting force in the 40k universe.