Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Heesh Sep 10, 2024 @ 6:53am
Dodge and parry cues
I don't know if I'm just to slow / dumb to play the dodge and parry cues in the game but to me those cues seem very inaccurate / unreliable. Even the "shoot" after dodge / parry cues are not working all the time. I mean I'm playing on veteran so yeah it should be hard(er) but to me those cues very often don't work which means a lot of the situations are becoming much harder and even unfair. I mean I player other games in the past for example Elden Ring and those timings are tight but not unfair. I really don't know whats up. I believe the timings are much shorter than the cues suggest making it so unreliable.

I'm currently fighting the Lictor in the jungle and it just seems so unfair. I mean the timings are very tight. Most of the time you have to do guess work if its a parry incoming or dodge because you have to react so fast.

Maybe I'm wrong and just need more practice. It's completely fine if I'm the only one but I think something is off
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Showing 16-28 of 28 comments
NOD Flamer Sep 10, 2024 @ 7:14am 
just play normal
REBirthTheEdge Sep 10, 2024 @ 7:14am 
Also, word on the street is that dodge is better than parry because perfect dodge gives you the shot, and even normal dodge can make you safe against Blue attacks.
So just use dodge instead of parry.
Angarvin Sep 10, 2024 @ 7:14am 
Originally posted by Vince:
This is a video I made to show my friend how crappy Veteran difficulty is. He was shocked. Told me to immediately swap to Normal because that video looked like absolute garbage.

https://youtu.be/FSrlqkHbjxA
you're sitting on 4 krak grenades, which one-shot both warriors and zoanthropes.

all the while also having a plasma pistol in your pocket - a weapon that stuns warriors and brings them into execution in 3-4 charged shots. and it's not like ammo is an issue since you're standing right next to the infinite box.

if you want to showcase that the game is somehow unfair this is a very bad example.
Last edited by Angarvin; Sep 10, 2024 @ 7:21am
Olrok Sep 10, 2024 @ 7:15am 
Originally posted by Vince:

LOL, you described the actual video I recorded and posted above! That's exactly what I'm showing there. That's quite the coincidence because it's obvious you hadn't watched it. Yeah... that part sucked so f'ing hard...

BROTHER.

Haha, I was typing all that up before your 2nd response with the video came out.
NeonRose Sep 10, 2024 @ 7:16am 
Unfair not so much but more like we (ye all of us) need to get use to the mechanics, they are somewhat simple. Just keep in mind if you failed to parry or dodge, as soon as you get hit immediately dodge again. Don't try to parry again or melee or shoot, just dodge. They might change a couple of things in the upcoming days or weeks, like smooth the combat up a little but until then don't get frustrated "Brothers, the Emperor watches."

Also don't play in any Difficulty but normal for your first playthrough.
Originally posted by Vince:
Originally posted by Heesh:
I don't know if I'm just to slow / dumb to play the dodge and parry cues in the game but to me those cues seem very inaccurate / unreliable. Even the "shoot" after dodge / parry cues are not working all the time. I mean I'm playing on veteran so yeah it should be hard(er) but to me those cues very often don't work which means a lot of the situations are becoming much harder and even unfair. I mean I player other games in the past for example Elden Ring and those timings are tight but not unfair. I really don't know whats up. I believe the timings are much shorter than the cues suggest making it so unreliable.

I'm currently fighting the Lictor in the jungle and it just seems so unfair. I mean the timings are very tight. Most of the time you have to do guess work if its a parry incoming or dodge because you have to react so fast.

Maybe I'm wrong and just need more practice. It's completely fine if I'm the only one but I think something is off

I completely agree with you. A friend of mine gave me a tip: SCREW VETERAN! Somehow the devs call it "the intended difficulty" but it's nonsense. You won't feel like a powerhouse and the balance is completely botched.

Same friend's advice: Reboot the campaign and play on Normal instead. I'll start that tonight. I grant this game a second opinion, because right now I'm seriously F'ing hating it.

PS: You'll also notice -- or have noticed -- that you no longer want to swing your melee weapon anymore, and do all the combos and stuff, because you'll expect to be interrupted nonstop by all the ♥♥♥♥♥♥♥ cues. I really hope Normal tunes down all those interrupts.

Dude a Traitor Guardsman giving you a love tap knocks you out of a combo animation.

EVERY SINGLE ENEMY ATTACK CAN AND WILL INTERRUPT YOU. Gun strike doesn't have iframes and neither does dodging.

You can be stunlocked by enemy attacks but enemies will shrug off your attacks. Thousand Sons Marines take 10+ hits from the purple multi-melta to kill on veteran. You can't stop them doing attacks at any point like they can with you, though.
Elagabalus Sep 10, 2024 @ 7:24am 
Originally posted by Heesh:
I don't know if I'm just to slow / dumb to play the dodge and parry cues in the game but to me those cues seem very inaccurate / unreliable. Even the "shoot" after dodge / parry cues are not working all the time. I mean I'm playing on veteran so yeah it should be hard(er) but to me those cues very often don't work which means a lot of the situations are becoming much harder and even unfair. I mean I player other games in the past for example Elden Ring and those timings are tight but not unfair. I really don't know whats up. I believe the timings are much shorter than the cues suggest making it so unreliable.

I'm currently fighting the Lictor in the jungle and it just seems so unfair. I mean the timings are very tight. Most of the time you have to do guess work if its a parry incoming or dodge because you have to react so fast.

Maybe I'm wrong and just need more practice. It's completely fine if I'm the only one but I think something is off


With the Lictor you have to try your best to watch and wait for it to strike. Half the time I’m just shooting it then stop for a bit and see what happens. Best the game on Veteran you’ll eventually get used to the timing for all the attacks and how they work. But if you want to play on a lower difficulty then power to you Brother whatever works best for you o7.
grazr Sep 10, 2024 @ 7:45am 
Originally posted by Olrok:
Originally posted by Heesh:

Yeah my experience :( It's also confusing that sometimes you get sooo much dmg (like randomly) and the lower hp you have from the same attack you just get a tiny bit of dmg?!

It feels like fighting game balance, how you get a 'guts' type damage reduction to the last 10-20ish% of your health bar. I think it was mentioned that you have a much longer window of time to rally heal with counter attack swings at that very very low level of health too. So it feels like you are fighting like 80% of the time at very low levels of health, but not quite dying.

When I was streaming on discord to some friends whenever I had like 75% or more health, and some single attack one-shots me down to almost no health I was like "oops, game thought I had too much health there for a moment". That 'joke' happened like, over a dozen times easily.

DOOM does this intentionally where your last 20% of your health is actually worth 80% of your total health due to the resistances you get whilst in that zone. I have noticed that I also spend lots of my time fighting on my last wound. If this is intended, it feels really out of place in a game where you play as a walking tank whose primary gimmick is being able to basically walk through small arms fire as if it was nothing.

But even with that being said, i don't mind taking damage as long as it's consistently fed back reliably on the HUD and the controls don't seem to seize up the moment I want to come out of a combo to react to a syncro attack.

There looks to be a really good game here, but the interface is getting in the way of being able to play what ever mechanics are actually there.
candles Sep 10, 2024 @ 7:47am 
enemy is so slow to attack you have so much time to react to parry , dodges seem weird tho hard to dodge but just hold sprint while doing attcks or doge it will mess up
Stiffmeister Sep 10, 2024 @ 7:51am 
Originally posted by Heesh:
I don't know if I'm just to slow / dumb to play the dodge and parry cues in the game but to me those cues seem very inaccurate / unreliable. Even the "shoot" after dodge / parry cues are not working all the time. I mean I'm playing on veteran so yeah it should be hard(er) but to me those cues very often don't work which means a lot of the situations are becoming much harder and even unfair. I mean I player other games in the past for example Elden Ring and those timings are tight but not unfair. I really don't know whats up. I believe the timings are much shorter than the cues suggest making it so unreliable.

I'm currently fighting the Lictor in the jungle and it just seems so unfair. I mean the timings are very tight. Most of the time you have to do guess work if its a parry incoming or dodge because you have to react so fast.

Maybe I'm wrong and just need more practice. It's completely fine if I'm the only one but I think something is off

right there with you. I think ill restart in normal like another dude alread suggested in this thread.

There's difficulty and then there is just "plain stupid" because its not humanly possible to react to all that crap in time (I mean, at least for me, maybe Im just bad I dno) and every miss is catastrophic cause you get chainragdolled right after... which ofc is also fun as hell...
Last edited by Stiffmeister; Sep 10, 2024 @ 7:52am
CJ4Short Sep 12, 2024 @ 7:11pm 
I'm also confused. Do I dodge/parry when the colored ring comes up? Or does the ring mean "get ready" and then I hit it when the creature leaps/slams?
Darth Cannabis Sep 12, 2024 @ 7:17pm 
Originally posted by CJ4Short:
I'm also confused. Do I dodge/parry when the colored ring comes up? Or does the ring mean "get ready" and then I hit it when the creature leaps/slams?

The consensus doesn't seem entirely clear, but leans towards "get ready". Its somewhat further confused by debate and issue over parry timing windows (or existence) on various melee weapon types.

I honestly advise just to get practice and let experience guide you over time. Most of the time I am just watching the animation and sometimes don't even notice the blue circles when they appear (but sure keep an eye out for red), yet till nail the counter.
Last edited by Darth Cannabis; Sep 12, 2024 @ 7:20pm
Tarekk Oct 2, 2024 @ 11:16am 
I think you are not the only one, I had some trouble too and still have some times in tight situations. check this link: https://www.reddit.com/r/Spacemarine/comments/1ffrezq/parry_and_dodge_timing_testing_and_guide_an/
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Date Posted: Sep 10, 2024 @ 6:53am
Posts: 28