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So just use dodge instead of parry.
all the while also having a plasma pistol in your pocket - a weapon that stuns warriors and brings them into execution in 3-4 charged shots. and it's not like ammo is an issue since you're standing right next to the infinite box.
if you want to showcase that the game is somehow unfair this is a very bad example.
BROTHER.
Haha, I was typing all that up before your 2nd response with the video came out.
Also don't play in any Difficulty but normal for your first playthrough.
Dude a Traitor Guardsman giving you a love tap knocks you out of a combo animation.
EVERY SINGLE ENEMY ATTACK CAN AND WILL INTERRUPT YOU. Gun strike doesn't have iframes and neither does dodging.
You can be stunlocked by enemy attacks but enemies will shrug off your attacks. Thousand Sons Marines take 10+ hits from the purple multi-melta to kill on veteran. You can't stop them doing attacks at any point like they can with you, though.
With the Lictor you have to try your best to watch and wait for it to strike. Half the time I’m just shooting it then stop for a bit and see what happens. Best the game on Veteran you’ll eventually get used to the timing for all the attacks and how they work. But if you want to play on a lower difficulty then power to you Brother whatever works best for you o7.
DOOM does this intentionally where your last 20% of your health is actually worth 80% of your total health due to the resistances you get whilst in that zone. I have noticed that I also spend lots of my time fighting on my last wound. If this is intended, it feels really out of place in a game where you play as a walking tank whose primary gimmick is being able to basically walk through small arms fire as if it was nothing.
But even with that being said, i don't mind taking damage as long as it's consistently fed back reliably on the HUD and the controls don't seem to seize up the moment I want to come out of a combo to react to a syncro attack.
There looks to be a really good game here, but the interface is getting in the way of being able to play what ever mechanics are actually there.
right there with you. I think ill restart in normal like another dude alread suggested in this thread.
There's difficulty and then there is just "plain stupid" because its not humanly possible to react to all that crap in time (I mean, at least for me, maybe Im just bad I dno) and every miss is catastrophic cause you get chainragdolled right after... which ofc is also fun as hell...
The consensus doesn't seem entirely clear, but leans towards "get ready". Its somewhat further confused by debate and issue over parry timing windows (or existence) on various melee weapon types.
I honestly advise just to get practice and let experience guide you over time. Most of the time I am just watching the animation and sometimes don't even notice the blue circles when they appear (but sure keep an eye out for red), yet till nail the counter.