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I completely agree with you. A friend of mine gave me a tip: SCREW VETERAN! Somehow the devs call it "the intended difficulty" but it's nonsense. You won't feel like a powerhouse and the balance is completely botched.
Same friend's advice: Reboot the campaign and play on Normal instead. I'll start that tonight. I grant this game a second opinion, because right now I'm seriously F'ing hating it.
PS: You'll also notice -- or have noticed -- that you no longer want to swing your melee weapon anymore, and do all the combos and stuff, because you'll expect to be interrupted nonstop by all the ♥♥♥♥♥♥♥ cues. I really hope Normal tunes down all those interrupts.
https://youtu.be/FSrlqkHbjxA
You still can parry the follow-up melee attacks AFTER the warrior has shown the first Blue sign.
Basically, you can only know by fighting Warrior nid and learn their timing.
Yeah this! The cues are one part of the problem as you pointed out but the whole combat feels botched because you can't even do >ONE< combo because you are always interrupted. In the fight I mentioned I also noticed that sometimes there aren't even cues but you still can parry as intended just by observing the incoming attacks. So either leave the cues alone or make them more reliable. But yeah will switch to veteran because atm I clearly don't have fun sadly. Feeling like a Cadian does more in the fights than I do :( Thanks for the advice
Yeah agree, noticed as well. But then why are there cues in the first place? Just to confuse people?
It's really inconsistent like that, yeah. Not all hits are cues, and since enemies are basically hitting all the time... you end up parrying/dodging more than actually attacking anything like you wanna do in this game. Also because those ♥♥♥♥♥♥♥ warrior nids RETALIATE if you attack them, which is insanely unforgiving gameplay if you ask me, in a horde game like this.
Yeah my experience :( It's also confusing that sometimes you get sooo much dmg (like randomly) and the lower hp you have from the same attack you just get a tiny bit of dmg?!
If you are playing solo, I agree, Veteran is...not balanced in a fun way.... The AI doesn't pull it's weight, and the 'special' enemies seem to almost exclusively target just you as the human player.
I started on Veteran playing solo, I read that story progress doesn't save unless you are host anyway, so I figured instead of making friends play 3x, I'd do a little on my own while they weren't around yet. I got to a point where the game seems to urge you to take a flamethrower to keep a swarm enemy type at bay. But then it proceeds to also spawn in more durable ranged types. One grounded type that puts up like a poison barbed wire where it shoots, and another type that spams difficult to dodge ranged attacks (^the flying one from above I referred to^), and the bots outright REFUSED to attack any of them. And to make matters worse, the thing the game had me doing was holding a square on the ground around a console waiting for it to finish. Leaving it didn't progress the objective, but I'd have to leave it to engage the ranged enemies better that were assaulting me, because the bots sure weren't... That moment made me quit solo Veteran and reduce solo down to Normal.
Someone did a write up on how the difficulties don't feel balanced well because of the armor regen instead of health regen, and having to rely on stims for health regen instead, and how it makes you feel more fragile and have less sustain-power and frailer than SM1, even though now you are storyline wise 'reborn as a bigger, more Bad-A, spacier space marine'.
And I wish the parry is an actual block if you hold it.
or make the visual cue more consistant i swear im hitting parry as soon as i see the blue flash but i just end up blocking and getting smacked and stun locked by 5 warriors lol
Right, and you sort of even HAVE to continue to parry the follow ups, since at least using the chainsword your attacks don't come out fast enough to beat their follow ups until they run the course of their attack combo.
This game unironically follows Souls games philosophy where being reactive and defensive pays in higher difficulties.
You also don't want to overcommit your slash after the Shot execution either, just 3 is best before the Warrior nid is outta tagger.
LOL, you described the actual video I recorded and posted above! That's exactly what I'm showing there. That's quite the coincidence because it's obvious you hadn't watched it. Yeah... that part sucked so f'ing hard...
It feels like fighting game balance, how you get a 'guts' type damage reduction to the last 10-20ish% of your health bar. I think it was mentioned that you have a much longer window of time to rally heal with counter attack swings at that very very low level of health too. So it feels like you are fighting like 80% of the time at very low levels of health, but not quite dying.
When I was streaming on discord to some friends whenever I had like 75% or more health, and some single attack one-shots me down to almost no health I was like "oops, game thought I had too much health there for a moment". That 'joke' happened like, over a dozen times easily.