Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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S4V6 10 SEP 2024 a las 3:58 a. m.
4
Melta Rifle
So let's make an argument why the Melta RIfle is regarded to be the strongest weapon in the game right now.
1. It seems to stagger every enemy type except Extremis? (not sure on that one might even stagger them)

Now why is this a bad thing?

Well for one you are getting enough time to dodge right after a shot so that you can conveniently roll out of the way and just keep repeating it and creating distance for yourself untill you kill all of them.
I am aware I make it sound easier than it is and there are still circumstances that can flip that powerful opportunity into a negative experience, but mostly what I said is true.

Second point to the stagger - you can get several execution-state enemies with 1 single shot which in turn gives you at least 3-4 invulnerability windows or in a row.

If you are true solo-er like myself this is a direct invite to a more lenient way of running a map.
You can now conveniently choose which enemies you want to keep killing with ranged and in case things get hairy you can start executing and make use of those invulernability frames/windows.

Every person who know a thing or 2 about solo-ing games and challenging yourself with varying degrees of difficulties will tell you how powerful invulnerability frames/windows are.

2. The damage is insanely good actually to good for this weapon.
Yes the downside is you lack ranged which you can easily compensate for with Vanguard (closing in distances with the grapple, not a necassity since his secondary guns are not bad at ranged) - Tactical has a bigger advantage in terms of damage because of Auspex Scan but lacks the Ranged Option compared to Vanguard as the Bold Pistol is OK in terms of damage without the Auspex Scan.

Plenty of people who have solo'd or were in a situation where they had to clutch the run and they had a Melta Rifle equipped mostly agreed that the weapon is to good at to many things at the same time.

I would suggest removing the stagger for extremis enemies, not sure about majoris since people will probably complain about this one so it might be a good compromise.

I think it's strength mostly comes from it's stagger ability.

2 things I need that need to happen in my opinion.
Either nerf the damage slightly so that Tactical can still use it and do good damage with it IF paired with Auspex Scan or just remove it from Vanguard completely.

As the main issue I think is it gives Vanguard to much mobility.
He is already mobile as he is (mainly Vanguard player here) due to his Grappnel Launcher Ability.
Melty just adds another unnecessary point of mobility on top for Vanguard.

Feel free to counter my point as I am looking for people's opinions
If you do however please read my post carefully and ask if any of my point are unclear, I will happily clarify.
I will not reply to people who haven't read my point and understood them rather just engage in hair splitting, strawman arguments.
Stay on topic
Última edición por S4V6; 10 SEP 2024 a las 4:00 a. m.
Publicado originalmente por Pepper:
noobs don't know it's been bugged since the leaked build of the game a year ago and can heal you to full from any level of contested HP.

also it's being used in grey item speedruns of diff 4 because its a high alpha damage aoe tool with insane stagger in a horde game where killing the majors fast is the most efficient way of thinning hordes.
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Mostrando 91-105 de 140 comentarios
Merloga 15 SEP 2024 a las 1:17 p. m. 
Publicado originalmente por S4V6:
Publicado originalmente por Blacklion:

Someone is complaining a weapon in Warhammer 40k is OP.

I have officially seen it all....

Why do you people feel the need to play fair against legions of daemons and gaunts that number in the hundreds trying to kill you with the most cheese possible? I mean Helldivers is dying because of stupid "balancing" like that in real time.

You are drawing incomparable conclusions

Helldriver is a different game than SM2, doesn't even fall in the same ballpark in terms of mechanics, weapons aso.

The game has been out 1 day, we will see in a few months.

People like to have easy runs right now because they haven't figured out the mechanics properly yet, neihter have I to be honest. Understandable.

Let's see in a few months when a Meta establishes and people will get used to the game.
Bro I don't like the Melta weapons but I also realize it's because LIKE IN HELLDIVERS2 everything else falls off lategame compared to it
Última edición por Merloga; 15 SEP 2024 a las 1:17 p. m.
valium 15 SEP 2024 a las 1:20 p. m. 
Melta is the best gun in the game because this is a horde mode game and wave clear is king. Is it OP? Not really, other weapons are just underpowered in comparison.

Have you tried doing a Ruthless run with 3 people using meltas? Does not go that smoothly, the melta has some downsides, most notably the ammo and not having particularly good single target damage.
Medicles 15 SEP 2024 a las 1:25 p. m. 
The biggest problem was to make the Melta into a Shotgun because Space Marines dont really have any other option as Shotgun but a Shotgun needs to be in a shooter game for diversity.

The Melta should actually be a single-target burst damage weapon. It shouldnt be good against trash, only against elites and bosses.
Toffe 15 SEP 2024 a las 1:30 p. m. 
Should have made a Sisters game instead. No "female Space Marine" threads and no crying about the Melta, because that's like their standard weapon..
valium 15 SEP 2024 a las 1:43 p. m. 
If they thought that would sell, they probably would have. People prefer to play as Astates, they are the face of 40k. Unless it is Dawn of War, in which we need more dakka.
Última edición por valium; 15 SEP 2024 a las 1:48 p. m.
Moonie 17 SEP 2024 a las 4:07 p. m. 
I see a bunch of HD2 dorks here who got mad caz their favorite gun got nerfed gee xD. But i got to agree that there needs to be a balancing in this game and its totally dumb that if you want to go on higher difficulties then you need to have one or two of the Meta weapons or your going to fail a whole damn lot. Like Bolt Sniper Rifle artificer on hard needs 5-6 shots to kill worriors where as Las Fusil stock whole damn less like maybe 3 or 4 wtf. All other weapons besides the Meta just dont do a damn thing and these casual braindeads who want all easy have not brains at all to see things, prob the brain too dead from the stuff they pump themselves with. HD2 with all its nerfs was still doable if you got friends and decent ones but i haave noticed most dont have friends to begin with or dont even know what a friend is. Just trying to silence those who see that there is a problem and needs a change makes you a dingus. xD Like a cant put my head around people like that, maybe my brain works better who knows. xD
Vaid 17 SEP 2024 a las 4:19 p. m. 
multimelta is garbage compared to the melta rifle
Moonie 17 SEP 2024 a las 4:30 p. m. 
Publicado originalmente por Voodoo:
Publicado originalmente por Pepper:
noobs don't know it's been bugged since the leaked build of the game a year ago and can heal you to full from any level of contested HP.

also it's being used in grey item speedruns of diff 4 because its a high alpha damage aoe tool with insane stagger in a horde game where killing the majors fast is the most efficient way of thinning hordes.
I heard about the bug and it should be fixed.

But killing majors? with melta? it will oneshot a gaunt, but artificer will take 5 shots to down a warrior on substantial and 7 on ruthless, its melee or nothing vs warriors on those difficulties.

Melta role is to thin out gaunts.

We can then say Las Fusils role is also to thin out gaunts as it get infinite ammo gee, plus you got double melta on heavy but no one plays that i wonder why? I even have seen a video where a dude on ruthless uses Melta green and goes on zoomies loses 80% hp and one tap he has it back, also isent there a perk that help with the ammo efficiency for Melta??
Moonie 17 SEP 2024 a las 4:32 p. m. 
Publicado originalmente por Vaid:
multimelta is garbage compared to the melta rifle

Seems kind of dumb same role but somehow Melta performs better, Bolt Sniper Rifle description says it does extreme headshot dmg hmm, does not 11dmg and a 8dmg Las Fusil performs better o_O
Honor Guard 17 SEP 2024 a las 4:35 p. m. 
Publicado originalmente por Bastila Shan:
It doesn’t need nerfing, its severe lack of range and ammo makes up for other guns.

We don’t need helldivers 2 level nerfing in a pve game
I shall state this again

Helldivers 2 Buffed more than it nerfed
[ARA] Panzergott 17 SEP 2024 a las 4:36 p. m. 
Maybe if melee was more close to what it was like in the original and wasnt so weak people would feel less inclined to just Melta their way through it. I like the melee system but every tiny minion taking AN ENTIRE ARMOR BAR is absolute insanity.
puRe 17 SEP 2024 a las 4:37 p. m. 
Publicado originalmente por Vaid:
multimelta is garbage compared to the melta rifle
The balancing seems questionable when comparing the stats.

Melta Rifle:
- Firepower: 8 (max. 15 at Relic)
- Rate of Fire: 1
- Reloading Speed: 1
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (5 with 15 in reserve | max. 32 at Relic; 8 with 24 in reserve)

Multimelta:
- Firepower: 8+ (max. 14+ at Relic)
- Rate of Fire: 1 (max. 4 at Relic)
- Reloading Speed: /
- Piercing: 10
- Range: 1 (max. 4 at Relic)
- Ammo: 20 (max. 30 at Relic)

The Multimelta should be noticable better than the Melta Rifle, but there's no real difference besides the Rifle needs to be reloaded.
gachi is manly 17 SEP 2024 a las 4:40 p. m. 
Publicado originalmente por Pepper:
noobs don't know it's been bugged since the leaked build of the game a year ago and can heal you to full from any level of contested HP.

Yea I can confirm that bug. Sometimes you just get healed to full despite not having that much contested health to heal back. This is on vanguard if it matters, haven't tested it enough on other classes to notice it.

Right now melta is kind of a necessary evil on ruthless just to control massive swarms with the crowd control it provides. Nothing else can really deal with big hordes of minoris with majoris mixed in as well as the melta can as far as Tyranids go. I "peel" the smaller mobs from my friend who plays Sniper and so he can safely handle the rest.
Moonie 17 SEP 2024 a las 4:42 p. m. 
Publicado originalmente por Honor Guard:
Publicado originalmente por Bastila Shan:
It doesn’t need nerfing, its severe lack of range and ammo makes up for other guns.

We don’t need helldivers 2 level nerfing in a pve game
I shall state this again

Helldivers 2 Buffed more than it nerfed

Nefing would be fine if and i say if you dont make enemies feel like a sponge and make a f ton of them, you can then f them up with your nerfed/balanced stuff and they will f you up if you think your going to play solo on high difficulty without teamwork, done.
Moonie 17 SEP 2024 a las 4:44 p. m. 
Publicado originalmente por gachi is manly:
Publicado originalmente por Pepper:
noobs don't know it's been bugged since the leaked build of the game a year ago and can heal you to full from any level of contested HP.

Yea I can confirm that bug. Sometimes you just get healed to full despite not having that much contested health to heal back. This is on vanguard if it matters, haven't tested it enough on other classes to notice it.

Right now melta is kind of a necessary evil on ruthless just to control massive swarms with the crowd control it provides. Nothing else can really deal with big hordes of minoris with majoris mixed in as well as the melta can as far as Tyranids go. I "peel" the smaller mobs from my friend who plays Sniper and so he can safely handle the rest.

Las Fusil dude there are two weapons Melta and Las then are clear monsters, maybe you dont know sniper class yet that does it. xD
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Publicado el: 10 SEP 2024 a las 3:58 a. m.
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