Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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pAce 9 SEP 2024 a las 10:37 p. m.
5
People complaining about difficulty:
Learn to parry? Press C? LOL Perfect Parry and just aoe stomp and get room?
Like whats the issue here?

Surrounded by enemies? Perfect parry into a heavy stomp
surrounded by Tyranid elites? just regular parry the attacks while dodging the ranged/melee attacks of the others? Like, what is so complex here?

"i have played elden ring and dark souls", so? use that "timing" you learned in those games then roflmao.

also, for those complaining about getting melee'd in pvp: just press C when they light attack and dodge their heavy? the animations queue are so obvious. If you are complaining about 3v1 scenarios, be real, in what world do you think you're gonna win that? you're not him cus you're complaining about game difficulty, lets be real here.

"if i wanted to play a difficult game id play elden ring", elden ring is not difficult you numpty.
dont be mad that you gotta learn some new mechanics and timings, thinking youre a gamer gigachad, youre not him, i said this already.

the game shouldve remained 100 euros. too many baddies
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Mostrando 16-30 de 72 comentarios
Salted Rogue 9 SEP 2024 a las 11:08 p. m. 
Diff 1-2 are the easiest to play through but anything after that, there is a big increase in difficulty.

Literally me a few matches ago, lvl 3 diff and me and the squadmates were all lvl +17. Tactical, Bulwark, and a Heavy

We got destroyed by Neuranthrope (floating psyker tyranid) mini boss in the first operation mission because we were forced to fight in a tight area and the mini boss decided to spam all aoe attacks.

Health/armor shredding mega mind attack (the one you get for being too close)

Electric green pools that quadruple stacked on top of each other due to catwalks so they melt health and stunlock.

Ranged mini/elite + melee tyranids chipping away whatever health we had left

Couldn't do ♥♥♥♥ because we got stun locked by aoe, ranged, and melee attacks and we couldn't run away because mobs were everywhere.

Can't get armor from gun strikes because we get shredded when doing so and there is no Invincibility for some reason

Can't heal bc the game is stingy as hell with meds at 3-4 diff and they are less effective.

Cant't combo a 'Nid bc you get knocked back from being ganged on.

Should have taken a screenshot of it looked like but I was struggling not to die (and we all know what happened anyways)

IMO the difficulties are way over tuned and the recommended lvls that they show when swapping are a straight up lie.
Última edición por Salted Rogue; 9 SEP 2024 a las 11:16 p. m.
BigJ 9 SEP 2024 a las 11:12 p. m. 
Publicado originalmente por Salted Rogue:
Diff 1-2 are the easiest to play through but anything after that, there is a big increase in difficulty.

Literally me a few matches ago, lvl 3 diff and me and the squadmates were all lvl +17. Tactical, Bulwark, and a Heavy

We got destroyed by Neuranthrope (floating psyker tyranid) mini boss in the first operation mission because we were forced to fight in a tight area and the mini boss decided to spam all aoe attacks.

Health/armor shredding mega mind attack (the one you get for being too close)

Electric green pools that quadruple stacked on top of each other due to catwalks so they melt health and stunlock.

Ranged mini/elite + melee tyranids chipping away whatever health we had left

Couldn't do ♥♥♥♥ because we got stun locked by aoe, ranged, and melee attacks and we couldn't run away because mobs were everywhere.

Can't get armor from gun strikes because we get shredded when doing so and there is no Invincibility for some reason

Can't heal bc the game is stingy as hell with meds at 3-4 diff.

Cant't combo a 'Nid bc you get knocked back from being ganged on.

IMO the difficulties are way over tuned and the recommended lvls that they show when swapping are a straight up lie.
Should have walked back, if you mean the swap area right before the final event, you can instead wall forward as it's more open.

Bad positioning is punished, hard.

Before performing a gunstrike you should parry to make space in swarms if you really want armor.

For horde you can dash through enemies that area I believe you speak of also has explosives to stagger and reposition to a better spot.
Última edición por BigJ; 9 SEP 2024 a las 11:13 p. m.
Salted Rogue 9 SEP 2024 a las 11:20 p. m. 
Publicado originalmente por BigJ:
Bad positioning is punished, hard.
The mini boss stacked all the green pools in front of our path and body blocked the catwalk right when we got off the elevator so we couldn't do much, especially when it was doing the health melt attack.

I was the last one to die, I was able to spam roll past to the more open area but the green goo spraying Nids chipped away whatever heath I had left.

It is what it is, I hope the devs are able to tune the diffs a bit more in a future update
Última edición por Salted Rogue; 9 SEP 2024 a las 11:20 p. m.
John Cena 9 SEP 2024 a las 11:39 p. m. 
Publicado originalmente por BigJ:
Publicado originalmente por John Cena:

agreed. the noob stomp animation locks you for too long and is a terrible move. people who use it are noobs.
Animation cancel by pressing parry into dodge or take the second stomp perk.

It's also Great to heal off contested hp.

the problem is that the heavy attacks dont stagger. bad RNG is when you start the stomp, enemy immediately does heavy attack, and you take the hit and take full damage. you cant dodge out of a heavy attack. you can parry but that doesnt help against majoris heavy.

also you end up taking a ♥♥♥♥ ton of ranged fire. which is fantastic.
BigJ 9 SEP 2024 a las 11:42 p. m. 
Publicado originalmente por John Cena:
Publicado originalmente por BigJ:
Animation cancel by pressing parry into dodge or take the second stomp perk.

It's also Great to heal off contested hp.

the problem is that the heavy attacks dont stagger. bad RNG is when you start the stomp, enemy immediately does heavy attack, and you take the hit and take full damage. you cant dodge out of a heavy attack. you can parry but that doesnt help against majoris heavy.

also you end up taking a ♥♥♥♥ ton of ranged fire. which is fantastic.
Heavy attacks absolutely stagger any minoris enemy in the area and csn even grant 2 gunstrikes. If they intiate a heavy you can immediately cancel into parry then dodge out of the missed parry animation.

As a general rule of thumb you shouldn't stomp when majoris are in heavy range or when whip tyranid warriors are nearby as they are the only ones with a long range heavy.
EmperorVolo 9 SEP 2024 a las 11:42 p. m. 
Right I'm over here waiting on the harder difficulty than Ruthless so I can keep playing.

I'll probably work on maxing out a couple more character but if they don't release a harder difficulty I'll be forced to just help level noobs. That's the only other fun thing to do is watch them flail around.
Última edición por EmperorVolo; 9 SEP 2024 a las 11:45 p. m.
BigJ 9 SEP 2024 a las 11:43 p. m. 
Publicado originalmente por Salted Rogue:
Publicado originalmente por BigJ:
Bad positioning is punished, hard.
The mini boss stacked all the green pools in front of our path and body blocked the catwalk right when we got off the elevator so we couldn't do much, especially when it was doing the health melt attack.

I was the last one to die, I was able to spam roll past to the more open area but the green goo spraying Nids chipped away whatever heath I had left.

It is what it is, I hope the devs are able to tune the diffs a bit more in a future update
Give it 15 seconds that the pools take to deal their damage. Back off meanwhile. And deal with the horde you had on you.

Difficulty is tuned for my squad, give it time get more perks and item levels.
John Cena 9 SEP 2024 a las 11:45 p. m. 
Publicado originalmente por BigJ:
Publicado originalmente por John Cena:

the problem is that the heavy attacks dont stagger. bad RNG is when you start the stomp, enemy immediately does heavy attack, and you take the hit and take full damage. you cant dodge out of a heavy attack. you can parry but that doesnt help against majoris heavy.

also you end up taking a ♥♥♥♥ ton of ranged fire. which is fantastic.
Heavy attacks absolutely stagger any minoris enemy in the area and csn even grant 2 gunstrikes. If they intiate a heavy you can immediately cancel into parry then dodge out of the missed parry animation.

As a general rule of thumb you shouldn't stomp when majoris are in heavy range or when whip tyranid warriors are nearby as they are the only ones with a long range heavy.

heavy attacks do not stagger majoris enemies out of special attacks or heavy attacks. you cant parry cancel into a dodge because there is a delay between the parry and the dodge.

i'm not sure what you mean by long range heavy attack, but every majoris has a "long" range heavy attack at least one that if you mistime the roll you can still get hit.
Última edición por John Cena; 9 SEP 2024 a las 11:48 p. m.
John Cena 9 SEP 2024 a las 11:50 p. m. 
Publicado originalmente por Volo:
Right I'm over here waiting on the harder difficulty than Ruthless so I can keep playing.

I'll probably work on maxing out a couple more character but if they don't release a harder difficulty I'll be forced to just help level noobs. That's the only other fun thing to do is watch them flail around.

ranged classes are the ez mode for this game. melee is what everyone is complaining about. there is a reason the meta is roll around with melta and skip everything.
BigJ 9 SEP 2024 a las 11:54 p. m. 
Publicado originalmente por John Cena:
Publicado originalmente por BigJ:
Heavy attacks absolutely stagger any minoris enemy in the area and csn even grant 2 gunstrikes. If they intiate a heavy you can immediately cancel into parry then dodge out of the missed parry animation.

As a general rule of thumb you shouldn't stomp when majoris are in heavy range or when whip tyranid warriors are nearby as they are the only ones with a long range heavy.

heavy attacks do not stagger majoris enemies out of special attacks or heavy attacks. you cant parry cancel into a dodge because there is a delay between the parry and the dodge.

i'm not sure what you mean by long range heavy attack, but every majoris has a "long" range heavy attack at least one that if you mistime the roll you can still get hit.
Never said so.

Try fencing weapons, seriously it's a complete new world.

Not really, Tyranid warriors, regular, only have a close range jump, they'll never lunge at you with a heavy. Snipers don't have a heavy, barbed don't have one either. Leaving only whips with left to right then hand strike then right to left 180 as their heavy, light, light combo.

Getting hit from misstiming rolls ain't a heavy.
BigJ 9 SEP 2024 a las 11:55 p. m. 
Publicado originalmente por John Cena:
Publicado originalmente por Volo:
Right I'm over here waiting on the harder difficulty than Ruthless so I can keep playing.

I'll probably work on maxing out a couple more character but if they don't release a harder difficulty I'll be forced to just help level noobs. That's the only other fun thing to do is watch them flail around.

ranged classes are the ez mode for this game. melee is what everyone is complaining about. there is a reason the meta is roll around with melta and skip everything.
Players Will optimize the fun out of the game. This ain't needed thankfully.
John Cena 10 SEP 2024 a las 12:30 a. m. 
Publicado originalmente por BigJ:
Publicado originalmente por John Cena:

heavy attacks do not stagger majoris enemies out of special attacks or heavy attacks. you cant parry cancel into a dodge because there is a delay between the parry and the dodge.

i'm not sure what you mean by long range heavy attack, but every majoris has a "long" range heavy attack at least one that if you mistime the roll you can still get hit.
Never said so.

Try fencing weapons, seriously it's a complete new world.

Not really, Tyranid warriors, regular, only have a close range jump, they'll never lunge at you with a heavy. Snipers don't have a heavy, barbed don't have one either. Leaving only whips with left to right then hand strike then right to left 180 as their heavy, light, light combo.

Getting hit from misstiming rolls ain't a heavy.
never said what? i was talking about majoris enemies in my original post and you replied talking about minoris. i shifted back to majoris enemies because that was what i was talking about originally. sorry if i misinterpreted u.,

tyranid warriors jump + sword is the length of your roll backwards. you will still get hit if you dodge backwards. if you dodge to the side its a crap shoot cuz they can turn 90 degrees in air to track which seemingly every enemy can do.

the heavy of the tyranid warrior is about .75s. the parry cancel into dodge is about .5s. to make things worse, the heavy attack warning isn't in complete sync with the animation of the heavy attack. it starts small and faint, grows, and then pings. its about .25s to get the full size and ping. so really you only have .5s from the warning to react which is amazingly the length of the parry cancel dodge. ur much better off doing the kick to stagger out of normal as it has a faster recovery time overall and seems to be meta.

this can be enough time depending on when you notice the heavy but in chaotic moments where ♥♥♥♥ fills the screen it can be very hard to see.

ur right that the ranged majoris dont have heavies. i should have been more accurate and specified melee majoris.
BigJ 10 SEP 2024 a las 12:33 a. m. 
Publicado originalmente por John Cena:
Publicado originalmente por BigJ:
Never said so.

Try fencing weapons, seriously it's a complete new world.

Not really, Tyranid warriors, regular, only have a close range jump, they'll never lunge at you with a heavy. Snipers don't have a heavy, barbed don't have one either. Leaving only whips with left to right then hand strike then right to left 180 as their heavy, light, light combo.

Getting hit from misstiming rolls ain't a heavy.
never said what? i was talking about majoris enemies in my original post and you replied talking about minoris. i shifted back to majoris enemies because that was what i was talking about originally. sorry if i misinterpreted u.,

tyranid warriors jump + sword is the length of your roll backwards. you will still get hit if you dodge backwards. if you dodge to the side its a crap shoot cuz they can turn 90 degrees in air to track which seemingly every enemy can do.

the heavy of the tyranid warrior is about .75s. the parry cancel into dodge is about .5s. to make things worse, the heavy attack warning isn't in complete sync with the animation of the heavy attack. it starts small and faint, grows, and then pings. its about .25s to get the full size and ping. so really you only have .5s from the warning to react which is amazingly the length of the parry cancel dodge. ur much better off doing the kick to stagger out of normal as it has a faster recovery time overall and seems to be meta.

this can be enough time depending on when you notice the heavy but in chaotic moments where ♥♥♥♥ fills the screen it can be very hard to see.

ur right that the ranged majoris dont have heavies. i should have been more accurate and specified melee majoris.
That is still not a long range heavy, you must have been within heavy range, roughly hammer light hitting range of a tyranid warrior before they initiate it. I also am pretty sure those ain't the numbers, give me a few I'll measure them.

Agreed on using kick/punch/shoulder bash for stagger, stomp in general is only useful on minoris heavy waves where heavies are too far back to do heavies.
Hawk 10 SEP 2024 a las 12:37 a. m. 
Publicado originalmente por BigJ:
Publicado originalmente por Salted Rogue:
The mini boss stacked all the green pools in front of our path and body blocked the catwalk right when we got off the elevator so we couldn't do much, especially when it was doing the health melt attack.

I was the last one to die, I was able to spam roll past to the more open area but the green goo spraying Nids chipped away whatever heath I had left.

It is what it is, I hope the devs are able to tune the diffs a bit more in a future update
Give it 15 seconds that the pools take to deal their damage. Back off meanwhile. And deal with the horde you had on you.

Difficulty is tuned for my squad, give it time get more perks and item levels.
Class perks don't do enough to compensate for how bad the weapons are in this game, it's either las sniper or the Melta variants, that's it, all of the bolters are trash, at least from tier 0 to 1 or green or whatever dumb color they went with. Enemies power though heavy attacks and combos and half of the time the parry window is fake and doesn't work then add to that the dodge I frames don't work when your flooded on all sides.
BigJ 10 SEP 2024 a las 12:45 a. m. 
Publicado originalmente por Hawk:
Publicado originalmente por BigJ:
Give it 15 seconds that the pools take to deal their damage. Back off meanwhile. And deal with the horde you had on you.

Difficulty is tuned for my squad, give it time get more perks and item levels.
Class perks don't do enough to compensate for how bad the weapons are in this game, it's either las sniper or the Melta variants, that's it, all of the bolters are trash, at least from tier 0 to 1 or green or whatever dumb color they went with. Enemies power though heavy attacks and combos and half of the time the parry window is fake and doesn't work then add to that the dodge I frames don't work when your flooded on all sides.
Please level your weapons before saying this.
We have class perks that literally allow you to regen from 0 to full with an execution and an ult. They are more than enough. But let's go to specifics:
- Heavy bolt rifle on green level 2 shots trash and 10 shots any Majoris save for whips.
- Yellow bolt pistol 2 shots trash and 16 shots Majoris enemies.
- Intercessor carbine needs 4 bursts to kill Majoris as a green, 3 if you want to use it as a vanguard.
- Plasma exists and even as a white takes 3 charged shots to down any majoris.

Majories enemies go thorugh heavy attacks if already attacking, parry warning and parry window are not the same unless you are using a fencing weapon, which is good because it means you require a basic animation recognition memory.

Dodge iframes are irrelevant of distance traveled. If you are surrounded it's also a big issue on your part unless you are a vanguard, in which case just dive harder on the majoris.
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Publicado el: 9 SEP 2024 a las 10:37 p. m.
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