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This but also because block and parry are on the same button sometimes if you hold the button too long it registers as a block. Double tapping helps some but just quick taps to avoid the blocking.
Also, only some attack animations can be parry-canceled. There's no way to test this without inconveniencing an entire team, but overall, it seems like most light attacks can be canceled into a parry, and most heavy attacks cannot.
Block - No perfect parry window available
Balanced - Perfect parry window available but better timing is required &
Fencing - Perfect parry window available with a slightly more forgiving timing window
If you have a Block weapon on then you have better stat weights generally but lose the ability to perfect parry.
Bulwark also has the ability to hold up his shield (with the same button as parry), so you must make sure your not accidentally holding onto or miss timing the parry opportunity.
Not sure if this helps? - But generally answering your question... No I haven't noticed an issue with parrying with the Bulwark.
I recently picked up Vanguard (and started playing on Substantial after clicking with it). I use a "balanced" defense-type knife and do well with it, so I like to think I understand the melee system reasonably well. With the Bulwark, however, I feel like a noob all over again, and I often get the feeling that I'm getting hit when I shouldn't be and I don't know where or how I'm messing it up. The feedback is a bit lacking in that respect.
Adding to this, because both are on a single button, I believe there is some level of priority built in. When there are ranged units included in the mob you are facing, the game may prioritize block or parry. This could also be the case most of the time as well even without ranged units, given how inconsistent parry feels sometimes.
After further review and testing, the parry is working fine, just needed to practice the timing more. Go to the first trial and kill all the enemies except for the Tyranid Warrior (the big melee unit). Just use the Plasma Pistol and snipe the range units right away as they spawn in the beginning with a charged shot. Also let your brother get knocked and you have infinite practice time essentially.
For normal attacks, you need to press Parry pretty much as soon as the Warrior starts their attack. It will time up with the actual swing of your blade. For Blue parry windows, wait slightly, because the Warrior is actually charging their attack, then press parry as they are about to lunge. Alternatively you can just block that attack if you feel you are late. But if you get hit you will stagger and also get hit by anything else attacking you while you are vulnerable.
After you get that down, practice fighting the Warrior with all of the minions with him. Here is a tip. Do not worry about the little guys at all. Hold block and ignore them, only focusing on the Warrior. Take any Blue parry windows they give you but otherwise keep your eyes trained on the Warrior and fight him. They actually don't do any damage while you are blocking unless you get staggered by something. Shield Bash them to make space when able, but be warned you will get hit by the warrior if you Bash at the wrong time during his attack. You can also bash his normal hits as well and counter them with the same Parry timing.