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Fix could be tweaking music volume and some kind of software (I doubt there is setting like that in the game) to make high or low loudnes range. Lower range give you more details, high range feel of original mix (with low music volume it sounds pretty "dead" to my taste).
I did tried adding some post reverberation (no music) and it sounds a little messy, but much better for cathedral surroundings! There is not allways a mud, so it can be pretty fun to play with sound.