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Anything else is useless
''The whole dodge/parry thing is built around 1 vs 1''
Yup
The devs played too much Helldivers and now the game is neither Helldivers nor is it closer to Space Marine 1 nor is it a Gears game.
Just a pretty looking 40k game with mehh ish combat
for real, feels like unless im using melta then im basically knee capping myself. majority of the weapons suck ass in terms of time to kill in operation for anything over the second difficulty. I figured if I can push into higher difficulty then I can power up - nope, just makes the bullet sponge feel even worse (looking at you thousand sons missions).
Who thought it was a good idea to make a badass game about space marines and then replace most of the guns with squirt guns? Can you find a way to make it work? Yes. Is it fun? Not really, the first did it better
hoping someone can take a look at the balance on the weapons
Melee is fine when against Tyranids, as you can kill the elite units and all minions will die immediately. So if you have jet-pack or grapple hook to get through the swarms then it is a valid option.
The guns need some buff, not too much.
But the melee definitely need some more love. Increase the attack radius and more knockback when parry/block enemy
I like difficulty, but I feel like this is not quite tweaked since core mechanics of the game becomes useless when I think they should be the center piece of "get gud"
2. You obviously haven't played enough... Meltas are braindead weapons but they are far from being the best... One of the bolter is infinitely more powerful than every melta weapons in the game and it's not the Heavy Bolter!
First of all, this isn't a lore accurate game but a power fantasy. If you want to go down that path then know this: In lores, Meltas shoot beams not pulses. Second, I know you are referring to the grenade launchers that is another outlier, too. I didn't mention that does not mean I am not aware of that. There is only one class has the access to that weapon which honestly does need some tuning but I'd rather Devs buff the rest.
actually attacking with combos as melee? nah forget that, the game is not really designed with that in mind, certainly not on harder difficulties. it's more like sekiro and waiting for counters
of course it doesn't matter that much how good melee is when you can still be shot at from too many directions for that to be relevant. it is situationally good though
power first and thunder hammer should hit way harder though, and the relic fencing chainsword is bugged (it's not acting like fencing for parries)