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Pure jank
Devs were trying to reinvent the parry system but instead broke it
Its bearable on lower difficulties but once you start operations at above level 2 literally any hit, and i mean ANY HIT from even trash mobs takes an entire armor bar away. Its actually insane.
Couldn't agree more. I have absolutely no idea what's going on. Sometimes I die sometimes I don't. I empty a couple or three entire magazines into a single Tyranid soldiers and maybe they die, maybe it needs a forth magazine and that's me more or less me out of ammo, There's another four or five Tyranids in the same swarm and many little ones - and melee? What's going on with Melee? No one knows... There's parry which.... Erm? What does it do? Sometimes it does nothing - sometimes it does a cool kill animation - but against the bigger Tyranids it doesn't seem to do anything. The Shield block still seems to mean you take damage... err ok. The Tyranids that block don't take damage. And then the floaty ones turn up and they have invulnerability shields and two shot you and you can't hide. So...
The game is kinda bad? Coming from Dark Tide... This sucks.
If you plan on playing harder difficulty levels parrying is essential. Lots of good things can happen from parrying too. Assault can get extra armor back from parry/gunstrikes that don't kill a target. Some classes like vanguard can get damage reductions off of parrying.
Block weapons I would stay away from until you are much more comfortable with the game.
First don't empty clips into tyranid soldiers. The ones with the double swords are more resistant to ranged damage. Headshot if you can and close to melee with them. Ranged tyranids are weaker to range. Also as a rule of thumb for shooting - headshots are big in this game. Parry is timing. You don't have to wait for the blue circles to be able to parry an attack. Any melee attack, except ones with orange circles, can be parried. Use a fencing weapon which has a larger parry window than balance. Block weapons you can'tt parry only block incoming attacks.
I had over 1,000hrs in darktide before I started playing this game. Darktide is a very familiar system done 100 times over in many games. Darktide does it super super well but at its core it is like other first person shooter games. This game has its own mechanics and systems and can be punishing if you don't know them and if you do learn them can turn you into a walking death machine.
People were simply upset at themselves for being unable to parry at all after the devs broke the fencing weapons they had been crutching on.
Fortunately the devs fixed it so those people can play again.
Also there are two different kinds of parries: Normal parry (timing slightly off) and perfect parry. The former will only block the main target but not interrupt it or other enemies. The latter will stagger everything in a small radius. But enemies outside of that can still hit you (e.g. whip attack).