Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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F4LC0N 9 SEP 2024 a las 1:58 p. m.
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Uh, the melee combat is bad.
Decades of freeflow combat to reference and the devs still couldn't figure out how to make smooth horde melee combat? You can't cancel anims to parry?

Are we space marines or not?
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Mostrando 46-60 de 107 comentarios
Sultan of Funk 9 SEP 2024 a las 2:48 p. m. 
Publicado originalmente por F4LC0N.3:
Decades of freeflow combat to reference and the devs still couldn't figure out how to make smooth horde melee combat? You can't cancel anims to parry?

Are we space marines or not?

Once you learn not to spam buttons you will learn that parrying once will work but spamming parry is a no go. spamming attack before you finish your last attack will make you unable to dodge. instead of "cancelling" animations just be more methodical about your key inputs and melee is super easy. also look to see the type of weapon you are using, each weapon even of the same type have defense types, fencing/balance/block, you have a bigger parry window for fencing/smaller for balance and no parry window for block weapons. so to sum it all up
skill issue
Burczy 9 SEP 2024 a las 2:49 p. m. 
Publicado originalmente por Cyanid_:
Publicado originalmente por Delicia Suprema:
Dude. Melee is the best part of the game. Shooting feels awful.
play max difficulty and tell me how good it is
Play on highest difficulty and complain that game is hard lol xD
Shibby 9 SEP 2024 a las 2:49 p. m. 
The entire flow of combat is hot trash. These do not feel like Space Marines at all.
Andyface 9 SEP 2024 a las 2:50 p. m. 
Melee is super easy on Ruthless after recent patch, if you're struggling with parrying just get a Fencing weapon and the game practically does it for you automatically.
Pepper 9 SEP 2024 a las 2:50 p. m. 
yeah it's kinda garbage, ultimately I'm spoiled by how despite its many many flaws darktides combat feels much more viceral.

it's good for casuals to gawk at tho.
Hexagoros 9 SEP 2024 a las 2:51 p. m. 
Publicado originalmente por Volo:
Ya unfortunately that's a skill issue. You can parry someone jumping onto your back while not seeing it. I don't know what they could do to make it better than that. You get an indication for an unblockable about to hit you.

You can spam heavy and bolter strike for infinite armor. You can hit back any enemy that hit you to regain the life you lost. Etc,. it's really free flowing at least to me.

The issue is that melee combat has been done way, way better by a lot of games ever since Batman Arkham City provided a template for how to make engaging, freeflow combat.

There are many, many games to reference here. Arkham City, Arkham Origins, Arkham Knight, Shadow of Mordor, Shadow of War, Sleeping Dogs, virtually any AC game released after Arkham City, heck even KCD does better melee and that's a first person game.

So no, it isn't a skill issue so much as the game doesn't use enough modern reference points to make the combat feel both engaging and rewarding. And rewarding is the key issue there - there is virtually no way to sustain through combat despite near constant chip damage.
Última edición por Hexagoros; 9 SEP 2024 a las 2:52 p. m.
Cyanid_ 9 SEP 2024 a las 2:51 p. m. 
Publicado originalmente por Burczy:
Publicado originalmente por Cyanid_:
theres a difference between saying "I am able to do it anyway" and having viable critisism on the issue a certain system or mechanic can have. But I guess ppl like you just try to find an oppotunity to insult ppl by saying "skill issue".
Skill issue is more like a banter than insult. But sure. Get offended if you want xD
its not about being offended, its about being disapointed toward the community that simply tries to make fun of someone instead of discussing about an issue in the hope to make it better, by either bringing it to the attention to the dev, or by giving some sound advice as to why maybe the person have a hard time. Its always about communication toward each other
Última edición por Cyanid_; 9 SEP 2024 a las 2:51 p. m.
Xileet 9 SEP 2024 a las 2:52 p. m. 
skill issue
9 SEP 2024 a las 2:52 p. m. 
skill issue
grazr 9 SEP 2024 a las 2:53 p. m. 
Publicado originalmente por tmoney:
Meanwhile the game provides a giant blue affect to tell you when to parry. If you can't parry then dodge out the way.

The problem isn't not seeing the syncro attack coming, it's being locked into an attack sequence so that even if and when you do see a syncro attack you're locked out of doing anything about it.

The game is trying to get you to do two things at once. It wants you making combination attacks on the horde, but it also wants you waiting for incoming syncro attacks for duelling. You cannot do both, because waiting for the syncro attack means getting nibbled on by chaff and chaining combo attacks locks you out of performing parries.
Very profreshional 9 SEP 2024 a las 2:55 p. m. 
Look at all these robots spamming skill issue.

You can cancel animations to parry, but it is a clunky system that's hard to get used to. I have way more problems with off-screen ranged enemies giving me 0.5 of a second to dodge 4 separate differently timed high damage attacks while I'm surrounded on all sides by hormagaunts.

Publicado originalmente por Volo:
You're basically invincible if you know what you're doing.

Except you take damage while in melee and parry animations from swarm enemies you're not currently hitting.
Última edición por Very profreshional; 9 SEP 2024 a las 2:57 p. m.
Cyanid_ 9 SEP 2024 a las 2:56 p. m. 
Publicado originalmente por Very professional:
Publicado originalmente por Volo:
You're basically invincible if you know what you're doing.

Except you take damage while in melee and parry animations from swarm enemies you're not currently hitting.
this here is the main issue
K3NSAI 9 SEP 2024 a las 2:57 p. m. 
Skill issue
Truen 9 SEP 2024 a las 2:57 p. m. 
Try DarkTide. The content drops there are super slow, but the combat is great.
Maou 9 SEP 2024 a las 2:59 p. m. 
Publicado originalmente por tmoney:
If anything the melee is actually OP. Meanwhile the game provides a giant blue affect to tell you when to parry. If you can't parry then dodge out the way.

I actually like the combat flow of this game. Nothing better than catching bugs in the air and ripping them to shreds. Also hitting that bullet shot after a successful parry or dodge is so satisfying. There are cancellable moves, you just need to find them,

You obviously haven't seen the later difficulties...
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Publicado el: 9 SEP 2024 a las 1:58 p. m.
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