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Once you learn not to spam buttons you will learn that parrying once will work but spamming parry is a no go. spamming attack before you finish your last attack will make you unable to dodge. instead of "cancelling" animations just be more methodical about your key inputs and melee is super easy. also look to see the type of weapon you are using, each weapon even of the same type have defense types, fencing/balance/block, you have a bigger parry window for fencing/smaller for balance and no parry window for block weapons. so to sum it all up
skill issue
it's good for casuals to gawk at tho.
The issue is that melee combat has been done way, way better by a lot of games ever since Batman Arkham City provided a template for how to make engaging, freeflow combat.
There are many, many games to reference here. Arkham City, Arkham Origins, Arkham Knight, Shadow of Mordor, Shadow of War, Sleeping Dogs, virtually any AC game released after Arkham City, heck even KCD does better melee and that's a first person game.
So no, it isn't a skill issue so much as the game doesn't use enough modern reference points to make the combat feel both engaging and rewarding. And rewarding is the key issue there - there is virtually no way to sustain through combat despite near constant chip damage.
The problem isn't not seeing the syncro attack coming, it's being locked into an attack sequence so that even if and when you do see a syncro attack you're locked out of doing anything about it.
The game is trying to get you to do two things at once. It wants you making combination attacks on the horde, but it also wants you waiting for incoming syncro attacks for duelling. You cannot do both, because waiting for the syncro attack means getting nibbled on by chaff and chaining combo attacks locks you out of performing parries.
You can cancel animations to parry, but it is a clunky system that's hard to get used to. I have way more problems with off-screen ranged enemies giving me 0.5 of a second to dodge 4 separate differently timed high damage attacks while I'm surrounded on all sides by hormagaunts.
Except you take damage while in melee and parry animations from swarm enemies you're not currently hitting.
You obviously haven't seen the later difficulties...