Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

Statistiche:
Uh, the melee combat is bad.
Decades of freeflow combat to reference and the devs still couldn't figure out how to make smooth horde melee combat? You can't cancel anims to parry?

Are we space marines or not?
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Messaggio originale di F4LC0N.3:
Decades of freeflow combat to reference and the devs still couldn't figure out how to make smooth horde melee combat? You can't cancel anims to parry?

Are we space marines or not?

Once you learn not to spam buttons you will learn that parrying once will work but spamming parry is a no go. spamming attack before you finish your last attack will make you unable to dodge. instead of "cancelling" animations just be more methodical about your key inputs and melee is super easy. also look to see the type of weapon you are using, each weapon even of the same type have defense types, fencing/balance/block, you have a bigger parry window for fencing/smaller for balance and no parry window for block weapons. so to sum it all up
skill issue
Messaggio originale di Cyanid_:
Messaggio originale di Delicia Suprema:
Dude. Melee is the best part of the game. Shooting feels awful.
play max difficulty and tell me how good it is
Play on highest difficulty and complain that game is hard lol xD
The entire flow of combat is hot trash. These do not feel like Space Marines at all.
Melee is super easy on Ruthless after recent patch, if you're struggling with parrying just get a Fencing weapon and the game practically does it for you automatically.
yeah it's kinda garbage, ultimately I'm spoiled by how despite its many many flaws darktides combat feels much more viceral.

it's good for casuals to gawk at tho.
Messaggio originale di Volo:
Ya unfortunately that's a skill issue. You can parry someone jumping onto your back while not seeing it. I don't know what they could do to make it better than that. You get an indication for an unblockable about to hit you.

You can spam heavy and bolter strike for infinite armor. You can hit back any enemy that hit you to regain the life you lost. Etc,. it's really free flowing at least to me.

The issue is that melee combat has been done way, way better by a lot of games ever since Batman Arkham City provided a template for how to make engaging, freeflow combat.

There are many, many games to reference here. Arkham City, Arkham Origins, Arkham Knight, Shadow of Mordor, Shadow of War, Sleeping Dogs, virtually any AC game released after Arkham City, heck even KCD does better melee and that's a first person game.

So no, it isn't a skill issue so much as the game doesn't use enough modern reference points to make the combat feel both engaging and rewarding. And rewarding is the key issue there - there is virtually no way to sustain through combat despite near constant chip damage.
Ultima modifica da Hexagoros; 9 set 2024, ore 14:52
Messaggio originale di Burczy:
Messaggio originale di Cyanid_:
theres a difference between saying "I am able to do it anyway" and having viable critisism on the issue a certain system or mechanic can have. But I guess ppl like you just try to find an oppotunity to insult ppl by saying "skill issue".
Skill issue is more like a banter than insult. But sure. Get offended if you want xD
its not about being offended, its about being disapointed toward the community that simply tries to make fun of someone instead of discussing about an issue in the hope to make it better, by either bringing it to the attention to the dev, or by giving some sound advice as to why maybe the person have a hard time. Its always about communication toward each other
Ultima modifica da Cyanid_; 9 set 2024, ore 14:51
skill issue
Messaggio originale di tmoney:
Meanwhile the game provides a giant blue affect to tell you when to parry. If you can't parry then dodge out the way.

The problem isn't not seeing the syncro attack coming, it's being locked into an attack sequence so that even if and when you do see a syncro attack you're locked out of doing anything about it.

The game is trying to get you to do two things at once. It wants you making combination attacks on the horde, but it also wants you waiting for incoming syncro attacks for duelling. You cannot do both, because waiting for the syncro attack means getting nibbled on by chaff and chaining combo attacks locks you out of performing parries.
Look at all these robots spamming skill issue.

You can cancel animations to parry, but it is a clunky system that's hard to get used to. I have way more problems with off-screen ranged enemies giving me 0.5 of a second to dodge 4 separate differently timed high damage attacks while I'm surrounded on all sides by hormagaunts.

Messaggio originale di Volo:
You're basically invincible if you know what you're doing.

Except you take damage while in melee and parry animations from swarm enemies you're not currently hitting.
Ultima modifica da Very profreshional; 9 set 2024, ore 14:57
Messaggio originale di Very professional:
Messaggio originale di Volo:
You're basically invincible if you know what you're doing.

Except you take damage while in melee and parry animations from swarm enemies you're not currently hitting.
this here is the main issue
Try DarkTide. The content drops there are super slow, but the combat is great.
Messaggio originale di tmoney:
If anything the melee is actually OP. Meanwhile the game provides a giant blue affect to tell you when to parry. If you can't parry then dodge out the way.

I actually like the combat flow of this game. Nothing better than catching bugs in the air and ripping them to shreds. Also hitting that bullet shot after a successful parry or dodge is so satisfying. There are cancellable moves, you just need to find them,

You obviously haven't seen the later difficulties...
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Data di pubblicazione: 9 set 2024, ore 13:58
Messaggi: 107