Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Lancebringer Sep 9, 2024 @ 1:54pm
This game follows the lore closely, is the armor to lore?
It feels like the Primaris's Mark X armor is made of paper, one salvo from those annoying rapid firing Tyranid Termagant's nearly kills the player, it just seems like this armor we wear is..not armor at all.

In many ways I feel like this forces you to play like a souls like.

A note, I didnt play the first Space Marine, so I'm not familiar with its systems.

Is this a gameplay aspect of the armor, or is it lore?

Also, is there any benefit to playing on higher difficulties? The first mission end (not the prologue), had me quite irate.

Edit: Corrected unit name. Im learning
Last edited by Lancebringer; Sep 9, 2024 @ 2:02pm
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Showing 16-30 of 43 comments
Mou bu Sep 9, 2024 @ 2:44pm 
The dialogues are not good.
Space Marines do not make small talk or take walks around the ship.
Chaplains do not engage in small talk and secrets either.
If you are subordinate to a Lieutenant, you should never question his decisions or doubt his potential.
That gesture of beating your chest does not exist.
Chairon and Gadriel's behavior would have culminated in execution a long time ago.
Space Marines do not need to explain themselves to guardsmen.
Much less reveal top secret information!
Space Marines are indoctrinated and modified to be weapons of war and nothing more.
They are not insecure!
Fraktal Sep 9, 2024 @ 2:48pm 
Originally posted by Tyranno_veganus:rex:
The dialogues are not good.
Space Marines do not make small talk or take walks around the ship.
Chaplains do not engage in small talk and secrets either.
If you are subordinate to a Lieutenant, you should never question his decisions or doubt his potential.
That gesture of beating your chest does not exist.
Chairon and Gadriel's behavior would have culminated in execution a long time ago.
Space Marines do not need to explain themselves to guardsmen.
Much less reveal top secret information!
Space Marines are indoctrinated and modified to be weapons of war and nothing more.
They are not insecure!

You think the writers of this game did any lore back checking? Rofl
soulstealerfla Sep 9, 2024 @ 3:10pm 
It's mainly gameplay. Still I do agree with how squishy you feel in the game unless you're showered in stims. I feel like it's how armor and health interact in the game. A single long-las shot takes out roughly 2 bars of armor, a single gaunt strike can take out most of a bar. I'm guessing armor makes up at most 10-20% of your overall health, someone will no doubt correct that ratio. If the contested health either didn't drain as quickly, or wasn't wiped out from gaunt chip damage after 2 hits you'd feel a lot more tough.

In SM1 the executions gave you health and armor regenerated like in Halo. The armor bar here just feels tacked on (especially against the TS, since executions can be sparse and you aren't likely to chain execute) other than preventing about 4 attacks after which you are given permanent damage.
Katitoff Sep 9, 2024 @ 3:11pm 
Originally posted by Lancebringer:
It feels like the Primaris's Mark X armor is made of paper, one salvo from those annoying rapid firing Tyranid Termagant's nearly kills the player, it just seems like this armor we wear is..not armor at all.

In many ways I feel like this forces you to play like a souls like.

A note, I didnt play the first Space Marine, so I'm not familiar with its systems.

Is this a gameplay aspect of the armor, or is it lore?

Also, is there any benefit to playing on higher difficulties? The first mission end (not the prologue), had me quite irate.

Edit: Corrected unit name. Im learning
Lower difficulty to lowest one and you have what you're asking for.
Ghom Sep 9, 2024 @ 3:14pm 
On the tabletop even the lowly termagants can one tap a primaris intercessor. Same for hormagaunts though it's less likely. A tyranid warrior with melee bioweapons can one shot a lieutenant or even a captain though it's fairly unlikely as well. Also when I say one shot, I mean in one turn of close combat or shooting.
Kyutaru Sep 9, 2024 @ 3:16pm 
Pretty accurate to both tabletop and lore. Space Marines die CONSTANTLY, even to the weakest of Guardsmen firing Lasguns at them. Super Soldiers they may be but invincible they are not. And we're not even Terminators, the truly "invincible" Space Marines (invincible is in quotes because even Termies die constantly in tabletop).

If you're looking for immortality, you need an Iron Halo. Only character models sporting invulnerability saves can really tank shots in this universe. They also come with multiple wounds while space marines up until recently were 1 wound models throughout. Primaris marines are tougher.

But ya, welcome to Warhammer. You aren't special, you're just one of billions.
randir14 Sep 9, 2024 @ 3:16pm 
It's not accurate, the developers themselves said they had to tone down how powerful the Marines are. Another example is how slow they run in the game - in the lore they can run faster than a horse.
VonFIDDE Sep 9, 2024 @ 3:21pm 
Long time since i played the TT, but then Space Marines had 2+ save and with some other dude they could get another 4+ save on top of that. Only chance for me was melee with the Orks, oh boy so many Orks that died.
The Roach Sep 9, 2024 @ 3:22pm 
No it's not lore accurate, especially the Gravis armor. The weapons are also not lore accurate. The Darktide rejects soak up more punishment than these Primaris Marines.
Free Luigi M. Sep 9, 2024 @ 3:38pm 
Originally posted by Tyranno_veganus:rex:
The dialogues are not good.
Space Marines do not make small talk or take walks around the ship.
Chaplains do not engage in small talk and secrets either.
If you are subordinate to a Lieutenant, you should never question his decisions or doubt his potential.
That gesture of beating your chest does not exist.
Chairon and Gadriel's behavior would have culminated in execution a long time ago.
Space Marines do not need to explain themselves to guardsmen.
Much less reveal top secret information!
Space Marines are indoctrinated and modified to be weapons of war and nothing more.
They are not insecure!

I am guessing you never read W40K novels.
Space marines have a lot of personality and often they engage in small talk among each others.

Originally posted by Endy:
No it's not lore accurate, especially the Gravis armor. The weapons are also not lore accurate. The Darktide rejects soak up more punishment than these Primaris Marines.

Darktide is not lore accurate either. One las shot would kill a reject instantly.
Last edited by Free Luigi M.; Sep 9, 2024 @ 3:38pm
Voodoo Sep 9, 2024 @ 4:23pm 
Originally posted by kknd:
Well, Space Marine power armor could shrug off a direct hit from a IRL tank shell, that is true. This is 40k, the shells are considerably more nasty here.
My man, space marine armor have a chance to stop an armor piercing slug from 12 ga shotgun, thats equivalent to a bolter.

It might stop a 12.7/.50cal or 14.5mm machineguns thats heavy stubber for ya.

It is completely useless against 20mm or 30mm, thats autocannon for you

It does nothing against tank rounds, youre better off wearing nothing to be smaller target.
Last edited by Voodoo; Sep 9, 2024 @ 4:23pm
svlla Sep 9, 2024 @ 4:25pm 
Originally posted by PartiallyHarmful:
People and armour in 40K are as strong or weak as the author needs them to be.
this :buzzed:
Originally posted by PartiallyHarmful:
People and armour in 40K are as strong or weak as the author needs them to be.

This is the best answer in the thread and alot more true than people want it to be. 40K Lore and table top/ video games are like NIGHT AND DAY. Space Marines in lore are unstoppable killing machines and ram through any enemy like they are tissue paper. In any other media they are made of cardboard.......because thats what they need to be. They are always as strong or as weak as they need to be to propel the story/plot forward and that infuriates people
Voodoo Sep 9, 2024 @ 4:27pm 
For the game, if you stand still and get yourself be whaled youre quite squishy, but if you keep hitting you can take quite a bit of punishment.

Ultimately have to have mechanics, first game on highest difficulty was also a bit of nuclear rocketball especially against chaos later.
KHAOS Sep 9, 2024 @ 4:35pm 
Originally posted by kknd:
Originally posted by Lancebringer:

I never played the TT, I was under the impression that the Power armor was nearly indestructible, someone said they can withstand a direct shot from a tank?

Im glad you caught that I used the wrong name, Im not well versed in the 40k units, but I am learning
Well, Space Marine power armor could shrug off a direct hit from a IRL tank shell, that is true. This is 40k, the shells are considerably more nasty here.

That being said: Gaunt's are the most basic Tyranid for a reason: They work. Not individually, but en mass they work well. Termagaunt's weaponry can wound a Space Marine, and when you look at the weapon the initial ones (from the prologue) fire at you, they're spamming shots and it only takes little bits off your health. The prologue is before upgrading to the mark X armor thanks to crossing the rubicon.

They can damage you in lore, they can damage you at a significantly higher rate in the game for game play reasons. Fortunately, these are tyranid bio-weapons, so your not a Terminiator (tactical dreadnought armor) being chewed up by autoguns. (Literally just caseless assault rifles.) I've had that experience, it's not fun at all.

one thing worth noting is this: on table top, it's a matter of 'did this hurt you at all?' while here we have a health bar to work with, so the armor isn't going to stand out as having stopped an attack the way an armor save shows you on TT.:raven:
huh no, they can't survive direct impact from a modern tank shell wtf lol if a basic lasgun and autogun can pen their armour then i'm pretty sure a tank shell would obliterate a marine. The best the armour could do is lessen the impact from an indirect blast from a tank shell hitting near them. These guys aren't gods, they just have high durability.
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Date Posted: Sep 9, 2024 @ 1:54pm
Posts: 43